Dark Council Guard: Difference between revisions
From Destinypedia, the Destiny wiki
m (Technically Splicer Captains are the first, But the DCG are the first normal Captains to utilize Void Shields.) |
Mirror Zero (talk | contribs) mNo edit summary |
||
(15 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Fallen infobox | {{Fallen infobox | ||
|image= [[File: | |nameBG=#003399 | ||
|BG=#003399 | |||
|sectionBG=#003399 | |||
|lineBG=#003399 | |||
|image= [[File:DarkCouncil1.jpg|300px]] | |||
|name= Dark Council Guard | |name= Dark Council Guard | ||
|species= [[Fallen]] | |species= [[Fallen]] | ||
|type= [[Captain]] | |type= [[Captain]] | ||
|house= [[House of Salvation]] | |house= [[House of Salvation]] | ||
|rank= [[Major]] | |||
|rank= | |||
|mission= [[Deep Stone Crypt (raid)|Deep Stone Crypt]] | |mission= [[Deep Stone Crypt (raid)|Deep Stone Crypt]] | ||
|weapon(s)= {{icon|Arc}} [[Shock Blade]]s <br> {{icon|Solar}} [[Shrapnel Launcher]] <br> {{icon|Solar}} [[Molten Welder]] | |||
|abilities= High Durability <br> Rapid Movement <br> Teleportation <br> {{icon|Kinetic}} Fallen Melee <br> {{icon|Void}} [[Absorption Shield]] | |||
|weapon(s)= [[Shock Blade]]s <br> [[Shrapnel Launcher]] <br> [[Molten Welder]] | |||
|abilities= High Durability <br> Rapid Movement <br> Teleportation <br> Fallen Melee <br> | |||
}} | }} | ||
'''Dark Council Guards''' are [[Captain]]s from the [[House of Salvation]] seen in the [[Deep Stone Crypt (raid)|Deep Stone Crypt]] [[Raid]]. They are unique for their [[Void]] [[Absorption | '''Dark Council Guards''' are [[Captain]]s from the [[House of Salvation]] seen in the [[Deep Stone Crypt (raid)|Deep Stone Crypt]] [[Raid]]. They are unique for their [[Void]] [[Absorption Shield]]s and act as personal Guards for Dark Council members. | ||
These units are seen protecting the House of Salvation's operations within the [[Deep Stone Crypt|Crypt]] itself and operate as a powerful reinforcements that | These units are seen protecting the House of Salvation's operations within the [[Deep Stone Crypt|Crypt]] itself and operate as a powerful reinforcements that appear in almost all encounters. | ||
==Gameplay== | ==Gameplay== | ||
Dark Council Guards are [[Major]] Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards. | Dark Council Guards are [[Major]] Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards. | ||
They are first seen in [[Eventide]] protecting the entrance to the Deep Stone Crypt with Shrapnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with [[Solar]] blasts. | They are first seen in [[Eventide]] protecting the entrance to the Deep Stone Crypt with Shrapnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with [[Solar]] blasts. In the later encounters the Guards will spawn with [[Arc]] Shock Blades to defend the [[Crypt Security]] and [[Taniks, the Scarred|Taniks, the Abomination]]. | ||
In the later encounters the Guards will spawn with [[Arc]] Shock Blades to | |||
==Gallery== | ==Gallery== | ||
<gallery perrow=3> | <gallery perrow=3> | ||
DarkCouncil2.jpg|A Shrapnel Launcher Council Guard | |||
DarkCouncil3.jpg|Molten Welder Council Guards | |||
DarkCouncil6.jpg|A Shock Blade Council Guard | |||
DarkCouncil4.jpg|A Council Guard seen in the Security encounter | |||
DarkCouncil5.jpg|A Council Guard protecting Taniks | |||
DarkCouncil7.jpg|A Council Guard charging at the player | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Dark Council Guards are the second [[Fallen]] Captains to possess Void Absorption Shields | *Dark Council Guards are the second [[Fallen]] Captains to possess Void Absorption Shields. The first would be the [[Splicer Captain]], but they are the first normal Captains to utilize Void Absorption Shields. | ||
== | ==Appearance== | ||
*''[[Destiny 2]] | *''[[Destiny 2]]: [[Beyond Light]]'' {{1st}} | ||
{{Fallen}} | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Fallen]] | [[Category:Fallen]] |
Latest revision as of 10:10, October 21, 2024
Dark Council Guard | |
---|---|
Biographical information | |
Species: |
|
Type: |
|
House: |
|
Rank: |
|
Mission: |
|
Combat information | |
Weapon(s): |
|
Abilities: |
High Durability |
Dark Council Guards are Captains from the House of Salvation seen in the Deep Stone Crypt Raid. They are unique for their Void Absorption Shields and act as personal Guards for Dark Council members.
These units are seen protecting the House of Salvation's operations within the Crypt itself and operate as a powerful reinforcements that appear in almost all encounters.
Gameplay[edit]
Dark Council Guards are Major Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards.
They are first seen in Eventide protecting the entrance to the Deep Stone Crypt with Shrapnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with Solar blasts. In the later encounters the Guards will spawn with Arc Shock Blades to defend the Crypt Security and Taniks, the Abomination.
Gallery[edit]
Trivia[edit]
- Dark Council Guards are the second Fallen Captains to possess Void Absorption Shields. The first would be the Splicer Captain, but they are the first normal Captains to utilize Void Absorption Shields.
Appearance[edit]
- Destiny 2: Beyond Light (First appearance)
|