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'''Synthweave''' is a type of currency in ''[[Destiny 2]]'', introduced in ''[[Season of the Splicer]]'' as a part of the [[Armor Synthesis]] system. According to [[Ada-1]], synthweave is programmable matter more sophisticated than [[Glimmer]] and developed by the [[Clovis Bray (corporation)|Clovis Bray]] corporation. It can be used at the [[The Loom|Loom]] to unlock collected [[Armor]] pieces as [[Ornaments]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]]''</ref> | '''Synthweave''' is a type of currency in ''[[Destiny 2]]'', introduced in ''[[Season of the Splicer]]'' as a part of the [[Armor Synthesis]] system. According to [[Ada-1]], synthweave is programmable matter more sophisticated than [[Glimmer]]<ref name="Glim">'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]], [https://www.ishtar-collective.net/interactions/ada-1-tying-it-all-together-4| Ada-1 — Tying It All Together]</ref> and developed by the [[Clovis Bray (corporation)|Clovis Bray]] corporation. It can be used at the [[The Loom|Loom]] to unlock collected [[Armor]] pieces as [[Ornaments]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]]''</ref> | ||
==History== | ==History== | ||
Synthweave was first conceived during the late [[Golden Age]] from studies of polyphasic material made from the [[Anomaly (artifact)|K1 Anomaly]], providing insight for [[Häkke|Häkke Heavy Industries]] to develop a new fabrication process utilizing the metamaterial for their weapons development; namely the creation of [[Revision Zero]] using the same polyphasic material of the K1 artifact. However, the development of synthweave would be reclassified as Braytech corporate property as per their contract with Häkke with any new material innovations or developments brought about through experimentation or analysis of the K1 artifact.<ref>'''Bungie (2022/12/6)''', ''[[Destiny 2]]: [[Season of the Seraph]], [[Weapon]] lore: [[Revision Zero]]''</ref> | Synthweave was first conceived during the late [[Golden Age]] from studies of polyphasic material made from the [[Anomaly (artifact)|K1 Anomaly]], providing insight for [[Häkke|Häkke Heavy Industries]] to develop a new fabrication process utilizing the metamaterial for their weapons development; namely the creation of [[Revision Zero]] using the same polyphasic material of the K1 artifact. However, the development of synthweave would be reclassified as Braytech corporate property as per their contract with Häkke with any new material innovations or developments brought about through experimentation or analysis of the K1 artifact.<ref>'''Bungie (2022/12/6)''', ''[[Destiny 2]]: [[Season of the Seraph]], [[Weapon]] lore: [[Revision Zero]]''</ref> | ||
Centuries later, schematics of a matter programming prototype for synthweave would resurface from Braytech archive data extracted by [[Fallen]] from the [[House of Salvation]], whose forces occupied [[Bray Exoscience]] on [[Europa]] and later suffered defections to the [[House of Light]]. [[Ada-1]] of the [[Black Armory]] (who would look for leads to rebuild the [[Lost Forge]]s following the [[Arrival of the Black Fleet]]) would take interest in synthweave after House of Light scribe [[Eido]] encourage her to take the Armory in a new direction and shared the schematic data with the [[Exo]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]], [[Lore:Pathfinding]] - [[Lore:Pathfinding#IV. A Guiding Hand|IV. A Guiding Hand]]''</ref> While the data was incomplete, Ada-1 had [[Guardians]] retrieve the remaining research data from the BrayTech facility and recover a key component for her to complete development of the Loom. While the synthweave produced by the prototype would not provide combat effectiveness, it gave new possibilities for Ada-1 to test and a new beginning for the Black Armory.<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]], [[Armor Synthesis Introduction]]''</ref> One of those possibilities included the creation of the [[Hunter]] [[gauntlets]] [[Renewal Grasps]].<ref>'''Bungie (2022/2/22)''', ''[[Destiny 2]]: [[The Witch Queen]] - Armor lore: [[Renewal Grasps]]''</ref> | Centuries later, schematics of a matter programming prototype for synthweave would resurface from Braytech archive data extracted by [[Fallen]] from the [[House of Salvation]], whose forces occupied [[Bray Exoscience]] on [[Europa]] and later suffered defections to the [[House of Light]]. [[Ada-1]] of the [[Black Armory]] (who would look for leads to rebuild the [[Lost Forge]]s following the [[Arrival of the Black Fleet]]) would take interest in synthweave after House of Light scribe [[Eido]] encourage her to take the Armory in a new direction and shared the schematic data with the [[Exo]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]], [[Lore:Pathfinding]] - [[Lore:Pathfinding#IV. A Guiding Hand|IV. A Guiding Hand]]''</ref> Ada-1 considered Synthweave to be a programmable matter more sophisticated than any she had ever seen before, significantly more advanced than even glimmer. She notes that it is able to replicate the physical appearance of some armor of Guardians, though not the material or energy properties.<ref name="Glim"/> While the data was incomplete, Ada-1 had [[Guardians]] retrieve the remaining research data from the BrayTech facility and recover a key component for her to complete development of the Loom. While the synthweave produced by the prototype would not provide combat effectiveness, it gave new possibilities for Ada-1 to test and a new beginning for the Black Armory.<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]], [[Armor Synthesis Introduction]]''</ref> One of those possibilities included the creation of the [[Hunter]] [[gauntlets]] [[Renewal Grasps]].<ref>'''Bungie (2022/2/22)''', ''[[Destiny 2]]: [[The Witch Queen]] - Armor lore: [[Renewal Grasps]]''</ref> | ||
==Gameplay== | ==Gameplay== |
Latest revision as of 01:19, October 19, 2024
Synthweave is a type of currency in Destiny 2, introduced in Season of the Splicer as a part of the Armor Synthesis system. According to Ada-1, synthweave is programmable matter more sophisticated than Glimmer[1] and developed by the Clovis Bray corporation. It can be used at the Loom to unlock collected Armor pieces as Ornaments.[2]
History[edit]
Synthweave was first conceived during the late Golden Age from studies of polyphasic material made from the K1 Anomaly, providing insight for Häkke Heavy Industries to develop a new fabrication process utilizing the metamaterial for their weapons development; namely the creation of Revision Zero using the same polyphasic material of the K1 artifact. However, the development of synthweave would be reclassified as Braytech corporate property as per their contract with Häkke with any new material innovations or developments brought about through experimentation or analysis of the K1 artifact.[3]
Centuries later, schematics of a matter programming prototype for synthweave would resurface from Braytech archive data extracted by Fallen from the House of Salvation, whose forces occupied Bray Exoscience on Europa and later suffered defections to the House of Light. Ada-1 of the Black Armory (who would look for leads to rebuild the Lost Forges following the Arrival of the Black Fleet) would take interest in synthweave after House of Light scribe Eido encourage her to take the Armory in a new direction and shared the schematic data with the Exo.[4] Ada-1 considered Synthweave to be a programmable matter more sophisticated than any she had ever seen before, significantly more advanced than even glimmer. She notes that it is able to replicate the physical appearance of some armor of Guardians, though not the material or energy properties.[1] While the data was incomplete, Ada-1 had Guardians retrieve the remaining research data from the BrayTech facility and recover a key component for her to complete development of the Loom. While the synthweave produced by the prototype would not provide combat effectiveness, it gave new possibilities for Ada-1 to test and a new beginning for the Black Armory.[5] One of those possibilities included the creation of the Hunter gauntlets Renewal Grasps.[6]
Gameplay[edit]
Synthweave acts as a requisite material to synthesize armor ornaments. A player may earn up to ten Synthweave per class over the course of a single season. Synthweave earned is class-specific and nontransferable.
Material Acquisition[edit]
In-game, players must earn Synthstrand from defeating enemy combatants to purchase Armor Synthesis Bounties (this has since been replaced with Glimmer after Season of the Lost). Completing the respective bounty earns 100 Synthcord of the player's character class which can then be spend at the Loom to create one Synthweave. Synthweave Templates have no inventory cap and are class agnostic but are only available for purchase at the Eververse for Silver; sold at rates of 300 Silver for one Template and 1000 Silver for five Templates.
Gallery[edit]
List of Appearances[edit]
- Destiny 2: Season of the Splicer (First appearance)
- Season of the Lost (Mentioned only)
- Season of the Haunted
- Solstice (Mentioned only)
- Season of the Seraph (Mentioned only)
References[edit]
- ^ a b Bungie (2021/5/11), Destiny 2: Season of the Splicer, Ada-1 — Tying It All Together
- ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer
- ^ Bungie (2022/12/6), Destiny 2: Season of the Seraph, Weapon lore: Revision Zero
- ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer, Lore:Pathfinding - IV. A Guiding Hand
- ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer, Armor Synthesis Introduction
- ^ Bungie (2022/2/22), Destiny 2: The Witch Queen - Armor lore: Renewal Grasps
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