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{{stub}}
{{stub}}
{{Level infobox
{{Level infobox
|prev= [[The Kell of Darkness]]
|prev= [[Sabotaging Salvation]]
|next= [[The Arrival]]
|next= [[The Dark Priestess]]
|game= ''[[Destiny 2]]''
|game= ''[[Destiny 2]]''
|campaign= ''[[Beyond Light]]''
|campaign= ''[[Beyond Light]]''
|image=  
|image=  
|player= 1-3
|player= 1-3
|races=[[Fallen]]<br>[[Vex]]
|factions=[[House of Salvation]]<br>[[Sol Collective]]
|light=
|light=
|place= [[Europa]]
|place= [[Europa]]
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'''The Aftermath''' is a [[Story]] mission for the ''[[Beyond Light]]'' expansion, serving as the second mission to the '''Fallen Empire''' campaign.
'''The Aftermath''' is a [[Story]] mission for the ''[[Beyond Light]]'' expansion, serving as the second mission to the '''Fallen Empire''' campaign.


It takes place at [[Riis-Reborn]], immediately after the events of [[Eramis]]’s defeat, where [[The Guardian]] works to clear up the remaining [[House Salvation]] forces with Riis-Reborn.
[[The Guardian]] is sent to investigate the status of the [[House of Salvation]], so that the [[Vanguard]] may find a way to take it down for good, only to find that the [[Fallen]] are not as leaderless as they thought.
 
==Objectives==
*Investigate the Vex Presence
**Infiltrate the city in order to learn more about the Vex presence here.
**Confluxes dispelled: X of 3
**Charges deposited: X of 3
*Defeat the Fallen


==Transcript==
==Transcript==
{{Expand-section}}
'''[[Riis-Reborn Approach]], [[Rathmore Chaos]], [[Europa]]'''
 
''[[The Guardian]] returns to the [[Fallen]] city and investigates the [[Vex]] presence.''
 
*'''[[Variks]]''': [[Eramis]] unleashed chaos on her own city.
 
*'''[[Zavala]]''': Lucky for us. The Vex will further destabilize them. We just need to land the killing blow. See where the Fallen stand now that the Vex are at their door. Find the cracks in their defenses.
 
''The Guardian unseals a [[Stasis]] barrier and proceeds further into the Fallen city.''
 
'''[[Kell's Rising]], Rathmore Chaos, Europa'''
 
''Fallen and Vex fight each other while the Guardian dispels all confluxes in the area and proceeds.''
 
*'''Variks''': Variks thought this place would be the new home of Eliksni. [[Riis-Reborn]]. But these Vex will churn it to dust… [insect-like chattering]
 
''The Guardian defeats [[House Salvation]] Arc Couriers and deposits [[Arc]] charges to charge a generator.''
 
*'''[[The Ghost|Ghost]]''': Commander. The Fallen are holding their ground against the Vex better than we expected.
 
*'''Variks''': [wheezes] Perhaps… someone has risen to replace Eramis.
 
*'''Zavala''': I think you may be right. Get deeper in the city. Find out who it is.
 
''The Guardian traverses the Fallen city as [[Skiff]]s depart.''
 
*'''[[Kridis]]''': Machine-spawn! Did you believe you could break our [[Kell]] so easily? She has merely transformed. And she will rise again.
 
''The Guardian approaches Kridis, Dark Priestess. Kridis transmats away. The Guardian defeats the Fallen.''
 
*'''Variks''': Eliksni still flee this city. Some for [[House of Light|House Light]], some for [[House of Dusk|Dusk]]. Perhaps they flee from Kridis? [insect-like chattering]
 
''A Salvation [[Walker]] appears. The Guardian destroys the Salvation Walker.''
 
*'''Ghost''': Zavala, we're clear. But there's no sign of Kridis. She got away.
 
*'''Zavala''': We can't let Kridis rebuild the Fallen forces here. She slipped under our radar once already. Work with Variks on this, Guardian. He has insider knowledge.
 
*'''Ghost''': We'll get it done, Commander.


==Enemies==
==Enemies==
{{Expand-section}}
;[[Fallen]] - [[House of Salvation]]
;[[Fallen]] - [[House of Salvation]]
*[[Shank]]
*[[Exploder Shank]]
**[[Resilient Homing Shank]]
*[[Heavy Shank]]
*[[Dreg]]
**[[Resilient Dreg]]
*[[Wretch]]
*[[Vandal]]
*[[Marauder]]
**[[Resilient Marauder]]
*[[Captain]]
**[[Resilient Captain]]
**[[Arc Courier, House Salvation]]
*[[Defiled Servitor, House Salvation]]
;[[Vex]] - [[Sol Collective]]
*[[Goblin]]
*[[Harpy]]
**[[Quantum Harpy]]
*[[Hobgoblin]]
*[[Minotaur]]
**[[Quantum Minotaur]]
*[[Hydra]]
*[[Quantum Wyvern]]
;Bosses
*[[Salvation Walker]]


==List of appearances==
==List of appearances==

Latest revision as of 17:09, October 7, 2024

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Prev:

Sabotaging Salvation

Next:

The Dark Priestess

The Aftermath

Game:

Destiny 2

Campaign:

Beyond Light

Player(s):

1-3

Location:

Europa

Enemy faction(s):

House of Salvation
Sol Collective

Hostile race(s):

Fallen
Vex

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 

The Aftermath is a Story mission for the Beyond Light expansion, serving as the second mission to the Fallen Empire campaign.

The Guardian is sent to investigate the status of the House of Salvation, so that the Vanguard may find a way to take it down for good, only to find that the Fallen are not as leaderless as they thought.

Objectives[edit]

  • Investigate the Vex Presence
    • Infiltrate the city in order to learn more about the Vex presence here.
    • Confluxes dispelled: X of 3
    • Charges deposited: X of 3
  • Defeat the Fallen

Transcript[edit]

Riis-Reborn Approach, Rathmore Chaos, Europa

The Guardian returns to the Fallen city and investigates the Vex presence.

  • Zavala: Lucky for us. The Vex will further destabilize them. We just need to land the killing blow. See where the Fallen stand now that the Vex are at their door. Find the cracks in their defenses.

The Guardian unseals a Stasis barrier and proceeds further into the Fallen city.

Kell's Rising, Rathmore Chaos, Europa

Fallen and Vex fight each other while the Guardian dispels all confluxes in the area and proceeds.

  • Variks: Variks thought this place would be the new home of Eliksni. Riis-Reborn. But these Vex will churn it to dust… [insect-like chattering]

The Guardian defeats House Salvation Arc Couriers and deposits Arc charges to charge a generator.

  • Ghost: Commander. The Fallen are holding their ground against the Vex better than we expected.
  • Variks: [wheezes] Perhaps… someone has risen to replace Eramis.
  • Zavala: I think you may be right. Get deeper in the city. Find out who it is.

The Guardian traverses the Fallen city as Skiffs depart.

  • Kridis: Machine-spawn! Did you believe you could break our Kell so easily? She has merely transformed. And she will rise again.

The Guardian approaches Kridis, Dark Priestess. Kridis transmats away. The Guardian defeats the Fallen.

  • Variks: Eliksni still flee this city. Some for House Light, some for Dusk. Perhaps they flee from Kridis? [insect-like chattering]

A Salvation Walker appears. The Guardian destroys the Salvation Walker.

  • Ghost: Zavala, we're clear. But there's no sign of Kridis. She got away.
  • Zavala: We can't let Kridis rebuild the Fallen forces here. She slipped under our radar once already. Work with Variks on this, Guardian. He has insider knowledge.
  • Ghost: We'll get it done, Commander.

Enemies[edit]

Fallen - House of Salvation
Vex - Sol Collective
Bosses

List of appearances[edit]

References[edit]