Warmind Khanjali: Difference between revisions
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{{Quote|A ritual blade inlaid with digitized enigma.|Artifact description}} | {{Quote|A ritual blade inlaid with digitized enigma.|Artifact description}} | ||
[[File:D2 SoW Warmind Khanjali.jpg|thumb | [[File:D2 SoW Warmind Khanjali.jpg|thumb|Warmind Khanjali|350px]] | ||
'''Warmind Khanjali''' is an [[Artifact]] that was given to [[The Guardian]] by [[Rasputin]]. It was originally crafted for the [[Warmind]]'s [[Seraphs]] during the [[Golden Age]].<ref>'''Bungie (2020/3/10)''', ''[[Destiny 2]]: [[Season of the Worthy]], | |||
'''Warmind Khanjali''' is an [[Artifact]] that was given to [[The Guardian]] by [[Rasputin]]. It was originally crafted for the [[Warmind]]'s [[Seraphs]] during the [[Golden Age]].<ref>'''Bungie (2020/3/10)''', ''[[Destiny 2]]: [[Season of the Worthy]]'', ''[[Tatarstan]]''</ref> | |||
==Seasonal Artifact Mods== | |||
===Column 1=== | |||
*'''Anti-Barrier SMG''': Grants weapon {{icon|Barrier}} shield-piercing, bypassing combatant defenses. Strong against Barrier Champions. | |||
*'''Anti-Barrier Sidearm''': Grants weapon {{icon|Barrier}} shield-piercing, bypassing combatant defenses. Strong against Barrier Champions. | |||
*'''Overload Rounds''': Uninterrupted fire grants bullets that cause {{icon|Overload}} disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | |||
*'''Unstoppable Hand Cannon''': Aiming down sights loads a powerful explosive payload that {{icon|Unstoppable}} staggers unshielded enemies. Strong against Unstoppable Champions. | |||
*'''Overload Rounds''': Landing consecutive hits on enemy targets causes {{icon|Overload}} disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | |||
===Column 2=== | |||
*'''Enhanced Unflinching Auto Rifle Aim''': Greatly reduces flinching from incoming fire while aiming [[Auto Rifle]]s. | |||
*'''Enhanced Scatter Projectile Targeting''': Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, [[Machine Gun]]s, [[Submachine Gun|SMG]]s, [[Pulse Rifle]]s, [[Sidearm]]s, and [[Fusion Rifle]]s. | |||
*'''Enhanced Auto Rifle Loader''': Greatly increases reload speed of Auto Rifles. | |||
*'''Enhanced Small Arms Loader''': Greatly increases reload speed of [[Hand Cannon]]s, Sidearms, Submachine Guns, and [[Combat Bow|Bow]]s. | |||
*'''Enhanced Sword Scavenger''': [[Sword]]s get larger bonus reserves when you pick up ammo. | |||
===Column 3=== | |||
*'''Flourishing Blade''' Defeating combatants or opponents with Swords has a chance to grant a large amount of [[Glimmer]]. Mod does not stack. | |||
*'''Splintered Gladius''': Defeating [[Cabal]] [[Centurion]]s grants Gunsmith Materials. Mod does not stack. | |||
*'''While Ye May''': Defeating [[Fallen]] [[Captain]]s grants destination materials. Mod does not stack. | |||
*'''Prized Shooting''': Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer. Mod does not stack. | |||
*'''Automatic Prize''': Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer. Mod does not stack. | |||
===Column 4=== | |||
*'''Disrupting Blade''': Landing consecutive hits on enemy targets causes {{icon|Overload}} disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | |||
*'''Surge Detonators''': [[Arc]] grenades cause {{icon|Overload}} disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions. | |||
*'''Hammer of the Warmind''': The detonations from Warmind Cells you destroy cause {{icon|Overload}} disruption, delaying ability energy regeneration and lowering combatant damage output, and they {{icon|Unstoppable}} stagger unshielded combatants. Strong against Overload Champions and Unstoppable Champions. | |||
*'''Inferno Whip''': [[Solar]] melee abilities {{icon|Unstoppable}} stagger unshielded combatants. Strong against Unstoppable Champions. | |||
*'''Flare-Up''': Immediately regain your melee charge when you or an ally staggers an Unstoppable Champion. | |||
===Column 5=== | |||
*'''Passive Guard''': Receive less damage from combatants that are close to you while you are wielding a sword. | |||
*'''Soul of the Praxic Fire''': Activating Solar class abilities grants an overshield and increases the cooldown of your class ability. | |||
*'''Tyrant's Surge''': Dealing damage with Arc melee, Super, and grenade abilities spawns a Warmind Cell. | |||
*'''Thunder Coil''' Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows. | |||
*'''Lightning Strikes Twice''': After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit. | |||
==Lore== | ==Lore== | ||
''A ritual blade inlaid with digitized enigma.'' | |||
[[Neuron-Sheath key]<br> | [[Neuron-Sheath key]<br> | ||
[Run through,<br> | [Run through,<br> | ||
Line 22: | Line 61: | ||
*A [[Wikipedia:Khanjali|khanjali]] is a traditional double-edged dagger of the Caucasus region that is frequently seen with engraved designs. | *A [[Wikipedia:Khanjali|khanjali]] is a traditional double-edged dagger of the Caucasus region that is frequently seen with engraved designs. | ||
==List of | ==List of appearances== | ||
*''[[Destiny 2]]'': ''[[Season of the Worthy]]'' {{1st}} | *''[[Destiny 2]]'': | ||
**''[[Season of the Worthy]]'' {{1st}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Artifacts}} | |||
[[Category:Artifacts]] | [[Category:Artifacts]] | ||
[[Category:Warmind]] |
Latest revision as of 21:19, September 20, 2024
- "A ritual blade inlaid with digitized enigma."
- — Artifact description
Warmind Khanjali is an Artifact that was given to The Guardian by Rasputin. It was originally crafted for the Warmind's Seraphs during the Golden Age.[1]
Seasonal Artifact Mods[edit]
Column 1[edit]
- Anti-Barrier SMG: Grants weapon shield-piercing, bypassing combatant defenses. Strong against Barrier Champions.
- Anti-Barrier Sidearm: Grants weapon shield-piercing, bypassing combatant defenses. Strong against Barrier Champions.
- Overload Rounds: Uninterrupted fire grants bullets that cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
- Unstoppable Hand Cannon: Aiming down sights loads a powerful explosive payload that staggers unshielded enemies. Strong against Unstoppable Champions.
- Overload Rounds: Landing consecutive hits on enemy targets causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Column 2[edit]
- Enhanced Unflinching Auto Rifle Aim: Greatly reduces flinching from incoming fire while aiming Auto Rifles.
- Enhanced Scatter Projectile Targeting: Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, Sidearms, and Fusion Rifles.
- Enhanced Auto Rifle Loader: Greatly increases reload speed of Auto Rifles.
- Enhanced Small Arms Loader: Greatly increases reload speed of Hand Cannons, Sidearms, Submachine Guns, and Bows.
- Enhanced Sword Scavenger: Swords get larger bonus reserves when you pick up ammo.
Column 3[edit]
- Flourishing Blade Defeating combatants or opponents with Swords has a chance to grant a large amount of Glimmer. Mod does not stack.
- Splintered Gladius: Defeating Cabal Centurions grants Gunsmith Materials. Mod does not stack.
- While Ye May: Defeating Fallen Captains grants destination materials. Mod does not stack.
- Prized Shooting: Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer. Mod does not stack.
- Automatic Prize: Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer. Mod does not stack.
Column 4[edit]
- Disrupting Blade: Landing consecutive hits on enemy targets causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
- Surge Detonators: Arc grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions.
- Hammer of the Warmind: The detonations from Warmind Cells you destroy cause disruption, delaying ability energy regeneration and lowering combatant damage output, and they stagger unshielded combatants. Strong against Overload Champions and Unstoppable Champions.
- Inferno Whip: Solar melee abilities stagger unshielded combatants. Strong against Unstoppable Champions.
- Flare-Up: Immediately regain your melee charge when you or an ally staggers an Unstoppable Champion.
Column 5[edit]
- Passive Guard: Receive less damage from combatants that are close to you while you are wielding a sword.
- Soul of the Praxic Fire: Activating Solar class abilities grants an overshield and increases the cooldown of your class ability.
- Tyrant's Surge: Dealing damage with Arc melee, Super, and grenade abilities spawns a Warmind Cell.
- Thunder Coil Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows.
- Lightning Strikes Twice: After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Lore[edit]
A ritual blade inlaid with digitized enigma.
[[Neuron-Sheath key]
[Run through,
Time and time again]
[In Ritual]
[In Ceremony]
[In Vital Sequence]
[Image//History]
[Vision//Grace]
[Sight//Clairvoyance]
[War divinely conjured]
[Canvassed data bits]
[Symphonic calculation]
[Magnitude manufactured]
[Order Incomplete]]
Trivia[edit]
- A khanjali is a traditional double-edged dagger of the Caucasus region that is frequently seen with engraved designs.
List of appearances[edit]
- Destiny 2:
- Season of the Worthy (First appearance)
References[edit]
- ^ Bungie (2020/3/10), Destiny 2: Season of the Worthy, Tatarstan