Paradrome Cube: Difference between revisions
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[[File: | [[File:Paradrome1.jpg|300px|thumb|Paradrome Cube]] | ||
{{Quote|A cube of living code claimed from the Vex domain.| | {{Quote|A cube of living code claimed from the Vex domain.|Artifact description}} | ||
The '''Paradrome Cube''' is | The '''Paradrome Cube''' is a [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for the [[Season of the Splicer]]. | ||
==Seasonal Artifact | ==Seasonal Artifact mods== | ||
===Column 1=== | ===Column 1=== | ||
*'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped | *'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped [[Submachine Gun|SMG]]s grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload [[Champions]]. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Anti-Barrier Scout Rifle (Arms):''' Scout | *'''Anti-Barrier Scout Rifle (Arms):''' [[Scout Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Sidearm (Arms):''' Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | *'''Unstoppable Sidearm (Arms):''' Aiming down sights with any [[Sidearm]] you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Overload Hand Cannon (Arms):''' Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. | *'''Overload [[Hand Cannon]] (Arms):''' Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Anti-Barrier Auto Rifle (Arms):''' Auto | *'''Anti-Barrier Auto Rifle (Arms):''' [[Auto Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
===Column 2=== | ===Column 2=== | ||
*'''Grenade Launcher Scavenger (Legs):''' Grenade | *'''Grenade Launcher Scavenger (Legs):''' [[Grenade Launcher]]s get bonus reserves when you pick up ammo. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Rocket Launcher Scavenger (Legs):''' Rocket | *'''Rocket Launcher Scavenger (Legs):''' [[Rocket Launcher]]s get bonus reserves when you pick up ammo. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unflinching Pulse Rifle Aim (Chest):''' Reduces | *'''Unflinching Pulse Rifle Aim (Chest):''' Reduces flinching from incoming fire while aiming [[Pulse Rifle]]s. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Scout Rifle Loader (Arms):''' Increases reload speed of Scout Rifles. | *'''Scout Rifle Loader (Arms):''' Increases reload speed of Scout Rifles. | ||
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===Column 3=== | ===Column 3=== | ||
*'''Unflinching Auto Rifle Aim (Chest):''' Greatly reduces flinching from incoming fire while aiming Auto Rifles. | |||
:''Requires 1 Energy'' | |||
*'''Argent Ordnance (Seasonal):''' While Charged with Light, readying or firing a Rocket Launcher grants it 20% increased damage and reload speed. Damaging a combatant with a rocket consumes one stack of Charged with Light. This mod stacks, granting 5% increased damage per duplicate. | |||
:''Requires 1 Energy'' | |||
*'''Grenade Launcher Dexterity (Arms):''' Faster ready and stow speed for Grenade Launchers. | |||
:''Requires 1 Energy'' | |||
*'''Rocket Launcher Loader (Arms):''' Increases reload speed of Rocket Launchers. | |||
:''Requires 1 Energy'' | |||
*'''Ashes to Assets (Helmet):''' Gain bonus Super energy on grenade kills. | |||
:''Requires 1 Energy'' | |||
===Column 4=== | |||
*'''Unstoppable Grenade Launcher (Arms):''' When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions. Strong against Unstoppable Champions. | |||
:''Requires 7 Energy'' | |||
*'''Hammer of the Warmind (Seasonal):''' The detonations from Warmind Cells you destroy cause disruption, stunning combatants, delaying ability energy regeneration, and lowering combatant damage output. Strong against {{Icon|Overload}} Overload and {{Icon|Unstoppable}} Unstoppable Champions. This mod also allows Seventh Seraph or IKELOS weapons to generate Warmind Cells. | |||
:''Requires 1 Energy'' | |||
*'''Sundering Blast (Class Item):''' Stunning a Champion creates an explosive blast. | |||
:''Requires 2 Energy'' | |||
*'''Surge Detonators (Class Item):''' [[Arc]] grenades disrupt combatants, stunning them, delaying ability regeneration, and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | |||
:''Requires 2 Energy'' | |||
*'''Unstoppable Schwarzschild Condensor (Class Item):''' [[Void]] melee abilities stun unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | |||
:''Requires 2 Energy'' | |||
===Column 5=== | |||
*'''Breach and Clear (Class Item):''' When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's [[Absorption Shield|shield]] reloads your stowed weapons and causes the combatant to take increased damage for a short duration. | |||
:''Requires 9 Energy'' | |||
*'''Glacial Inheritance (Class Item):''' Defeating targets with your [[Stasis]] Super refunds Super energy. | |||
:''Requires 6 Energy'' | |||
*'''Warmind's Decree (Seasonal):''' Void splash damage final blows have a chance to create Warmind Cells. This mod also allows Seventh Seraph or IKELOS weapons to generate Warmind Cells. | |||
:''Requires 3 Energy'' | |||
*'''Impulse Recycler (Arms):''' Grenade final blows grant grenade energy. Multiple copies of this mod increase the amount of energy gained. | |||
:''Requires 3 Energy'' | |||
*'''Energy Accelerant (Class Item):''' Your Dragonfly, Chain Reaction, and Firefly explosions deal more damage. | |||
:''Requires 2 Energy'' | |||
==Lore== | ==Lore== | ||
'''''A cube of living code claimed from the Vex domain.''''' | {{Verbatim}} | ||
'''''A cube of living code claimed from the [[Vex]] [[Vex Network|domain]].''''' | |||
Mithrax sat on a carpet in his meager quarters, held the Paradrome Cube in his hand, and concentrated. | [[Mithrax, Kell of Light|Mithrax]] sat on a carpet in his meager quarters, held the Paradrome Cube in his hand, and concentrated. | ||
Hours passed before Eido, concerned, sat beside him. She touched his arm. | Hours passed before [[Eido]], concerned, sat beside him. She touched his arm. | ||
"What do you see?" she whispered. | "What do you see?" she whispered. | ||
He saw the Endless Night split open. He saw fluid falling like white rain on the City. Massive | He saw the [[Endless Night]] split open. He saw [[Radiolaria|fluid]] falling like white rain on the [[Last City|City]]. Massive [[Minotaur]]s rising from the shallow seas. He saw the gunfire of the [[Guardian]]s in the [[Tower (Destiny 2)|Tower]], but it did not reflect on the rippling liquid, and he dismissed the vision. | ||
A hundred more illusions took its place, then a thousand, then a thousand lifetimes' worth: | A hundred more illusions took its place, then a thousand, then a thousand lifetimes' worth: | ||
—a shape frozen inside a crystal prison a towering figure in white recognition flooding bloodshot eyes a city of voices speaking at once shadow taking form the realization they had always been watched tears on metal— | —a [[Savathûn, the Witch Queen|shape]] frozen inside a crystal prison a towering figure in white recognition flooding bloodshot eyes a city of voices speaking at once shadow taking form the [[Osiris|realization]] they had always been watched tears on metal— | ||
A choice, and its consequences. | A choice, and its consequences. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Paradrome2.jpg | |||
</gallery> | </gallery> | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Artifacts]] | [[Category:Artifacts]] | ||
[[Category:Vex]] | |||
{{Artifacts}} |