Glyphkeeper: Difference between revisions

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|image= [[File:Glyphkeeper.png|300px]]
|image= [[File:Glyphkeeper.png|300px]]
|name= Glyphkeeper
|name= Glyphkeeper
|species= [[Scorn]]
|species= [[Fallen]]
|race= [[Scorn]]
|type= [[Solar]] [[Chieftain]] <br> [[Overload Chieftain]] {{C|Master}}
|type= [[Solar]] [[Chieftain]] <br> [[Overload Chieftain]] {{C|Master}}
|rank= [[Major]] <br> [[Champion]] {{C|Master}}
|rank= [[Major]] <br> [[Champion]] {{C|Master}}
|mission= [[Vow of the Disciple]]
|mission= [[Vow of the Disciple]]
|weapon(s)= {{icon|Solar}} [[Scorn Blaster]]
|weapon(s)= {{icon|Solar}} [[Scorn Blaster]]
|abilities= {{icon|Solar}} [[Absorption Shield]]s {{C|Normal}} <br> {{icon|Solar}} [[Ether Totem|Ether Torch]] {{C|Normal}} <br> {{icon|Void}} Ether-Shield {{C|Master}} <br> {{icon|Arc}} Ether-Bind {{C|Master}} <br> High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Scorn Melee <br> {{icon|Overload}} Rapid Ability Regeneration {{C|Master}} <br> Health Regeneration {{C|Master}} <br> Hide Glyphs
|abilities= {{icon|Solar}} [[Absorption Shield]] {{C|Normal}} <br> {{icon|Solar}} [[Ether Totem|Ether Torch]] {{C|Normal}} <br> {{icon|Void}} Ether-Shield {{C|Master}} <br> {{icon|Arc}} Ether-Bind {{C|Master}} <br> High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Scorn Melee <br> {{icon|Overload}} Rapid Ability Regeneration {{C|Master}} <br> Health Regeneration {{C|Master}} <br> Hide Glyphs
}}
}}


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In the first encounter, two will appear in the room indicated by the second glyph that appears on a column. Only the one on the side indicated by the third glyph needs to be killed, and its glyph is the one that needs to be looked for on the totems once three Glyphkeepers are killed.
In the first encounter, two will appear in the room indicated by the second glyph that appears on a column. Only the one on the side indicated by the third glyph needs to be killed, and its glyph is the one that needs to be looked for on the totems once three Glyphkeepers are killed.


In the third encounter, a Glyphkeeper will spawn paired with a [[Resonant Glyphkeeper]]. Once it is dead, it will leave behind three symbols that can only be seen by a [[Guardian]] without a relic. In subsequent rooms, the Glyphkeeper will appear once pairs of [[Ravenous Taken Hobgoblin]]s have been killed, and they serve the same function. The side on which the Glyphkeeper spawns is randomized.
In the third encounter, a Glyphkeeper will spawn paired with a [[Resonant Glyphkeeper]]. Once it is dead, it will leave behind three symbols that can only be seen by a [[Guardian]] without a relic. In rooms after the first, the Glyphkeeper will appear once pairs of [[Ravenous Taken Hobgoblin]]s have been killed. The side on which the Glyphkeeper spawns is randomized.


In the final encounter, the Glyphkeeper will spawn on the right side, and reveal symbols on the right column that can only be seen by players without Leeching or Emanating Force. Another Glyphkeeper will appear to restart the process if the team loses all the holders of Leeching Force.
In the final encounter, the Glyphkeeper will spawn on the right side, and reveal symbols on the right column that can only be seen by players without Leeching or Emanating Force. Another Glyphkeeper will appear to restart the process if the team loses all the holders of Leeching Force.