Overload Minotaur: Difference between revisions
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|image= [[File:Overload Minotaur.jpg|360px]] | |image= [[File:Overload Minotaur.jpg|360px]] | ||
|species= [[Vex]] | |species= [[Vex]] | ||
|faction= [[Sol Collective]] <br> [[Sol Divisive]] <br> [[Precursors]] | |faction= [[Sol Collective]] <br> [[Sol Divisive]] <br> [[Precursors]] <br> [[Nessian Schism]] | ||
|rank= [[Champion]] | |rank= [[Champion]] | ||
|class= [[Minotaur]] | |class= [[Minotaur]] | ||
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**''[[Season of the Seraph]]'' | **''[[Season of the Seraph]]'' | ||
**''[[Lightfall]]'' | **''[[Lightfall]]'' | ||
**''[[The Final Shape]]'' | |||
**''[[Episode: Echoes]]'' | |||
==References== | ==References== |
Latest revision as of 14:22, September 14, 2024
Overload Minotaurs are elite Minotaur units belonging to the Vex with enhanced ability regeneration.
Overview[edit]
Once a target is spotted, the Minotaur will attempt to narrow the distance between the enemy, rapidly teleporting and continuously shooting along the way, before striking them with its melee. After this, the Minotaur will near-instantly start teleporting again, beginning another charge. To prevent this and allow some time for damage, a Guardian must use Anti-Overload abilities, such as mods from the Seasonal Artifact, which will disrupt the Minotaur, stopping its health regeneration and providing some time for damage while it's staggered, until it recovers and start attacking again. It is advised to continuously apply the disrupting effect, as allowing even a moment of respite is enough to let the Minotaur regenerate much of its health. Overload Minotaurs cannot be decapitated.