Finisher: Difference between revisions

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→‎Overview: listing enemies that are immune or susceptible to finishers in spite of their rank
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(→‎Overview: listing enemies that are immune or susceptible to finishers in spite of their rank)
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==Overview==
==Overview==
When enemies are low on health, they will start to glow yellow and have a yellow circle over their heads. If a player gets close to the enemy and presses the button they have bound to Finisher, they will close the distance to the enemy rapidly, and go through an animation that will show the player killing the enemy in an interesting way. During a Finisher animation, the enemy that is being attacked is completely immune to damage, while the player is not. [[Minor]] enemies become vulnerable at half health, [[Elite]] enemies at one third, and [[Major]] enemies at one sixth. [[Ultra]]s and [[Vehicle]]s cannot be finished. Barrier [[Champion]]s and [[Hive]] [[Knight]]s can make themselves temporarily immune to Finishers while using their defensive abilities.
When enemies are low on health, they will start to glow yellow and have a yellow circle over their heads. If a player gets close to the enemy and presses the button they have bound to Finisher, they will close the distance to the enemy rapidly, and go through an animation that will show the player killing the enemy in an interesting way. During a Finisher animation, the enemy that is being attacked is completely immune to damage, while the player is not. [[Minor]] enemies become vulnerable at half health, [[Elite]] enemies at one third, and [[Major]] enemies and [[Lightbearer]] [[Hive]] at one sixth. [[Ultra]]s, [[Vehicle]]s, [[Darkblade]]s and [[Hydra]]s cannot be finished. Barrier [[Champion]]s and [[Knight]]s can make themselves temporarily immune to Finishers while using their defensive abilities.


There are a number of [[Mods]] and [[Fragment (Class)|Fragment]]s that synergize with Finishers, as well as the [[Aeon Safe]], [[Aeon Soul]] and [[Aeon Swift]] [[Exotic]] [[Armor]]s. Some [[Bounties]] require the player to use Finishers on enemies.
There are a number of [[Mods]] and [[Fragment (Class)|Fragment]]s that synergize with Finishers, as well as the [[Aeon Safe]], [[Aeon Soul]] and [[Aeon Swift]] [[Exotic]] [[Armor]]s. Some [[Bounties]] require the player to use Finishers on enemies.
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Every class has a default Finisher. New Finishers can be acquired through [[Season Pass|Season Passes]] or through the [[Eververse Trading Company]] for [[Silver]]. Players can let the game decide randomly what Finisher to use among those in their inventory, or they can select a list of favored ones that will always be played, or simply select one to always be used at all times.
Every class has a default Finisher. New Finishers can be acquired through [[Season Pass|Season Passes]] or through the [[Eververse Trading Company]] for [[Silver]]. Players can let the game decide randomly what Finisher to use among those in their inventory, or they can select a list of favored ones that will always be played, or simply select one to always be used at all times.


=List of Finishers=
==List of Finishers==
{{Expand-section}}
{{Expand-section}}
''Note: Exotic Finishers have a † beside them.''
''Note: Exotic Finishers have a † beside them.''
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*Solar Snap {{c|[[Eververse]] Warlock Exclusive}}
*Solar Snap {{c|[[Eververse]] Warlock Exclusive}}
*Power Pitch {{c|[[Eververse]] [[Solstice]] Exclusive}}
*Power Pitch {{c|[[Eververse]] [[Solstice]] Exclusive}}


==Trivia==
==Trivia==
*Using your finisher in midair always plays the class' default animation.
*Using your finisher in midair always plays the class' default animation, although sped up and ends near instantly after the target is killed.
*There once existed a bug where if an enemy is killed right when a player starts a Finisher, the player is killed.
*There once existed a bug where if an enemy is killed right when a player starts a Finisher, the player is killed.
**This was patched to now where if an enemy dies at the same time as someone tries to finish the enemy, the player will go through the animation anyways.
**This was patched to now where if an enemy dies at the same time as someone tries to finish the enemy, the player will go through the animation anyways.
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