Loot: Difference between revisions

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[[File:Loot.jpg|thumb|300px|Loot released from a container.]]
[[File:Loot.jpg|thumb|300px|Loot released from a container.]]


'''Loot''' is the collective term for various items, [[Super|abilities]], and [[Glimmer|currency]] that can be found or awarded to [[Guardian]]s for completing quests. Before being collected, loot appears in the world as glowing polyhedra.<ref>[http://www.youtube.com/watch?v=Y1OjUWw43co '''YouTube''': ''Destiny ViDoc: Out Here in the Wild'']</ref>  Defeating bosses will reward Guardians with rare loot, such as [[Exotic]] [[weapon]]s and [[armor]].<ref>[http://www.bungie.net/7_Building-the-Destiny-E3-Reveal/en-us/News/News?aid=10838 '''Bungie.net''': ''Building the Destiny E3 Reveal'']</ref> Loot can also be found in chests hidden around the world; many include Glimmer, but some also include a piece of gear. <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref> Items and weapons may be traded between player characters under a single account by use of a vault, armor can only be used by the class it is designed for, at this time nothing can be traded between different players within the [[Tower]].
'''Loot''' is the collective term for various items, [[Super|abilities]], and [[Glimmer|currency]] that can be found or awarded to [[Guardian]]s for completing quests. Before being collected, loot appears in the world as glowing polyhedra.<ref>[http://www.youtube.com/watch?v=Y1OjUWw43co '''YouTube''': ''Destiny ViDoc: Out Here in the Wild'']</ref>  Defeating bosses will reward Guardians with rare loot, such as [[Exotic]] [[weapon]]s and [[armor]].<ref>[http://www.bungie.net/7_Building-the-Destiny-E3-Reveal/en-us/News/News?aid=10838 '''Bungie.net''': ''Building the Destiny E3 Reveal'']</ref> Loot can also be found in chests hidden around the world; many include Glimmer, but some also include a piece of gear. <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref> Items and weapons may be traded between player characters under a single account by use of a vault. However, armor can only be used by the class it is designed for, and at this time nothing can be traded between different players.


==Loot in Destiny==
==Loot in Destiny==
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*[[Void Drive]]
*[[Void Drive]]


'''Legendary keys''': There are nine [[Legendary Keys]] that can be found by killing any [[Hive]] Majors or Ultras aboard the [[Dreadnaught]]; or after killing fifty enemies with a [[Wormfeeder Rune]]. They are used to open the nine [[Legendary Chest]]s scattered around the Dreadnaught.<ref group="note">You can only hold one of each at a time in your character's personal inventory.</ref>
'''Legendary keys''': There are nine [[Dreadnaught#Secret chests|Legendary Keys]] that can be found by killing any [[Hive]] Majors or Ultras aboard the [[Dreadnaught]]; or after killing fifty enemies with a [[Wormfeeder Rune]]. They are used to open the nine Legendary Chests scattered around the Dreadnaught.<ref group="note">You can only hold one of each at a time in your character's personal inventory.</ref>
*[[Key of Akka]]
*Key of Akka
*[[Key of Eir]]
*Key of Eir
*[[Key of Gnashing Teeth]]
*Key of Gnashing Teeth
*[[Key of Maggots]]
*Key of Maggots
*[[Key of the Spawn]]
*Key of the Spawn
*[[Key of Ur]]
*Key of Ur
*[[Key of Wyrding]]
*Key of Wyrding
*[[Key of Xol]]
*Key of Xol
*[[Key of Yuul]]
*Key of Yuul


====Materials====
====Materials====
Materials are used in upgrading equipment. Materials can be found out in the wild, as rewards for [[Public Event]]s, or from disassembling items. Guardians can carry two hundred materials.
Materials are used in upgrading equipment. Materials can be found out in the wild, as rewards for [[Public Event]]s, or from disassembling items. Guardians can carry two hundred materials.


'''Salvage materials''': These are acquired by disassembling Uncommon or better armor and weapons, which are used to upgrade Rare or better armor and weapons. They are also materials acquired in [[Salvage Mission]]s.
'''Salvage materials''': These are materials acquired in [[Salvage Mission]]s by killing enemies of a specified type. They also used to be acquired by disassembling Uncommon or better armor and weapons and used to upgrade Rare or better armor and weapons.
 
=====Gear=====
*[[Hadronic Essence]]
*[[Hadronic Essence]]
*[[Plasteel Plating]]
*[[Plasteel Plating]]
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*[[Weapon Parts]]
*[[Weapon Parts]]
*[[Armor Materials]]
*[[Armor Materials]]
*[[Red Legion Supplies]]
 
=====[[Cabal]]=====
*[[Hard-Point Plating]]
*[[Thread-Metal Strand]]
*[[Slug Screw]]
*[[Enamel Cap]]
*[[Hard Point Glass]]
*[[Force Harness]]
*[[Symbiote]]
*[[Sensor Whip]]
 
=====[[Fallen]]=====
*[[Arc Inducer]]
*[[Docking Cap]]
*[[Ether Sup]]
*[[Shock Core]]
*[[Temper Cloth]]
*[[Wire Wrap]]
*[[Scrap Casting]]
*[[Fusor Proxy Drive]]
*[[Fallen Bio-Grafter]]
*[[SIVA Actuator]]
*[[Swivel Turret]]
=====[[Hive]]=====
*[[Scalpel Leech]]
*[[Marrow Dust]]
*[[Grafted Bones]]
*[[Husk Flake]]
=====[[Vex]]=====
*[[Conversion Matrice]]
*[[Radiolarian Pod]]
*[[Slap Channel]]
*[[Roto Joint]]
*[[Heavy Roto Joint]]
*[[Focusing Lens]]
*[[Stasis Disruptor]]
*[[Stream Syphon]]
*[[Torchlight Binding]]
*[[Anti-Grav Node]]


'''Planetary materials''': Acquired by finding resource nodes or opening loot chests on planets, or purchasing from the [[Vanguard]] Quartermaster [[Roni 55-30]]. Completing the [[Daily Heroic Story Mission]] or a [[Bounty]] for [[Patrol]] missions also yields ten materials from that planet. Used to upgrade Legendary or better armor and weapons.
'''Planetary materials''': Acquired by finding resource nodes or opening loot chests on planets, or purchasing from the [[Vanguard]] Quartermaster [[Roni 55-30]]. Completing the [[Daily Heroic Story Mission]] or a [[Bounty]] for [[Patrol]] missions also yields ten materials from that planet. Used to upgrade Legendary or better armor and weapons.
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*Power Ammo (purple box)
*Power Ammo (purple box)
*[[Glimmer]]
*[[Glimmer]]
*[[Orb of Power|Orbs of Power]] (generated through specific fragments, multikills using a Siphon armor mod, and kills using a [[super]], available only to other players)
*[[Orb of Power|Orbs of Power]] (generated through specific fragments, multikills using specific armor mods capable of generating Orbs of Power, kills using weapons with the Attrition Orbs trait, and kills using a [[super]], available only to other players)


===Inventory items===
===Inventory items===
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====Currency====
====Currency====
*Glimmer
*Glimmer
*[[Legendary Shards]]
*[[Bright Dust]]
*[[Bright Dust]]
*[[Silver]]
*[[Silver]]
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Materials are used in upgrading equipment. Materials can be found out in the wild, as rewards for [[Public Event]]s, or from disassembling items. Guardians can carry up to 9,999 materials.
Materials are used in upgrading equipment. Materials can be found out in the wild, as rewards for [[Public Event]]s, or from disassembling items. Guardians can carry up to 9,999 materials.


'''Planetary materials''': Acquired by finding resource nodes or opening loot chests on planets. Redeemed for reputation with a planet's [[Public Sector]] vendor. From [[The Witch Queen]] onwards, newly released materials directly add to the [[Reputation]] track upon their collection in patrol. Beginning in ''[[Season of the Seraph]]'', planetary materials can no be collected into the player's inventory.
'''Planetary materials''': Acquired by finding resource nodes or opening loot chests on planets. Redeemed for reputation with a planet's [[Public Sector]] vendor. From [[The Witch Queen]] onwards, newly released materials directly added to the [[Reputation]] track upon their collection in patrol. Beginning in ''[[Season of the Seraph]]'', all planetary materials no longer took up space in the player inventory.
*[[European Dead Zone]], [[Earth]]
*[[European Dead Zone]], [[Earth]]
**[[Dusklight Shard]]
**[[Dusklight Shard]]
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*[[Arcadian Valley]], [[Nessus]]
*[[Arcadian Valley]], [[Nessus]]
**[[Microphasic Datalattice]]
**[[Microphasic Datalattice]]
**[[Quantized Datalattice]]
*[[Echo Mesa]], [[Io]]
*[[Echo Mesa]], [[Io]]
**[[Phaseglass Needle]]
**[[Phaseglass Needle]]
**[[Phaseglass Spire]]
*[[Fields of Glass]], [[Mercury]]
*[[Fields of Glass]], [[Mercury]]
**[[Simulation Seeds]]
**[[Simulation Seeds]]
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*[[Hellas Basin]], [[Mars]]
*[[Hellas Basin]], [[Mars]]
**[[Seraphite]]
**[[Seraphite]]
*The [[Tangled Shore]], the [[Reef]]
*[[Tangled Shore]], [[Reef]]
**[[Etheric Spiral]]
**[[Etheric Spiral]]
*The [[Dreaming City]], the Reef
*[[Dreaming City]]
**[[Baryon Bough]]
**[[Baryon Bough]]
*[[Ocean of Storms]], the [[Moon]]
*[[Ocean of Storms]], [[Moon]]
**[[Helium Filaments]]
**[[Helium Filaments]]
*[[Rathmore Chaos]], [[Europa]]
*[[Rathmore Chaos]], [[Europa]]
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*[[Neomuna]], [[Neptune]]
*[[Neomuna]], [[Neptune]]
**[[Cloud Accretions]]
**[[Cloud Accretions]]
*[[The Pale Heart]], [[The Traveler]]
**[[Stigma of the Witness]]
'''Dismantling materials''': Acquired by disassembling various pieces of gear and weapons. Rare gear always produces one unit of Gunsmith Materials, and Legendary and Exotic gear produce 3. Legendary gear also produces 3 units of Legendary Shards, and Exotic gear produces 5. With the release of [[The Witch Queen]], Gunsmith Materials have been deprecated in favor of a [[Reputation]] track.
'''Dismantling materials''': Acquired by disassembling various pieces of gear and weapons. Rare gear always produces one unit of Gunsmith Materials, and Legendary and Exotic gear produce 3. Legendary gear also produces 3 units of Legendary Shards, and Exotic gear produces 5. With the release of [[The Witch Queen]], Gunsmith Materials have been deprecated in favor of a [[Reputation]] track.
*[[Gunsmith Materials]]
*[[Gunsmith Materials]]
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*[[Transmatter Components]]
*[[Transmatter Components]]


'''Activity tokens''': Acquired by doing activities and opening chests on different locations as well as doing playlist activities. With the introduction of Update 2.0 and [[Forsaken]], Tokens are no longer granted upon completing activities, with the exception of [[Crucible Token]]s, [[Vanguard Tactician Token]]s and [[Iron Banner Token]]s. By the time of the release of the ''[[Season of the Haunted]]'', all tokens have been deprecated in favor of a [[Reputation]] track.
'''Activity tokens''': Acquired by doing activities and opening chests on different locations as well as doing playlist activities. With the introduction of Update 2.0 and [[Forsaken]], Tokens were no longer granted upon completing activities, with the exception of [[Crucible Token]]s, [[Vanguard Tactician Token]]s and [[Iron Banner Token]]s. By the time of the release of the ''[[Season of the Haunted]]'', all tokens had been deprecated in favor of a [[Reputation]] track for their associated vendor.
*[[Devrim Kay|Devrim Kay - EDZ Reputation]]
*[[Devrim Kay|Devrim Kay - EDZ Reputation]]
**[[EDZ Token]]
**[[EDZ Token]]
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**[[Mercury Token]]
**[[Mercury Token]]


'''Masterwork and crafting materials''': Mainly used to masterwork armor and weapons, as well as activating [[Deepsight]] on weapon patterns that have not yet been unlocked, shaping, and reshaping weapons that has a pattern unlocked.
'''Masterwork and crafting materials''': Mainly used to masterwork armor and weapons, as well as activating [[Deepsight]] on weapon patterns that have not yet been unlocked, or unlocking enhancement and reshaping options on Adept weapons.
*[[Glimmer]]
*[[Glimmer]]
*[[Legendary Shards]]
*[[Enhancement Core]]s
*[[Enhancement Core]]s
*[[Enhancement Prism]]s
*[[Enhancement Prism]]s
*[[Ascendant Shard]]s
*[[Ascendant Shard]]s
*[[Resonant Alloy]]s
*[[Harmonic Alloy]]s
*[[Ascendant Alloy]]s
*[[Ascendant Alloy]]s
*[[Deepsight Harmonizer]]
*[[Deepsight Harmonizer]]
====Triumph Rewards====
Souvenirs earned by completing ''[[Beyond Light]]'' triumphs, to then be displayed at the campsite in [[Beyond (location)|Beyond]].
*[[Augmented Fallen Drone]]
*[[Bray Exoscience Monitor]]
*[[Eramis's Armor Fragment]]
*[[Exo Figurine]]
*[[Fallen Brig Hologram]]
*[[Fallen Molten Welder]]
*[[Fallen Skiff Hologram]]
*[[Glacial Starwort]]
*[[Kridis's Armor Fragment]]
*[[Miniature Crux]]
*[[Penguin Figurine]]
*[[Photo of Ana and Elsie Bray]]
*[[Phylaks's Armor Fragment]]
*[[Praksis's Armor Fragment]]
*[[Stasis Shard]]
*[[Taniks's Armor Fragment]]
*[[Vex Goblin Arm]]


==Trivia==
==Trivia==

Latest revision as of 12:52, September 7, 2024

Loot released from a container.

Loot is the collective term for various items, abilities, and currency that can be found or awarded to Guardians for completing quests. Before being collected, loot appears in the world as glowing polyhedra.[1] Defeating bosses will reward Guardians with rare loot, such as Exotic weapons and armor.[2] Loot can also be found in chests hidden around the world; many include Glimmer, but some also include a piece of gear. [3] Items and weapons may be traded between player characters under a single account by use of a vault. However, armor can only be used by the class it is designed for, and at this time nothing can be traded between different players.

Loot in Destiny[edit]

Enemy drops[edit]

  • Primary ammo (white box)
  • Special ammo (green box)
  • Heavy ammo (purple box)
  • Glimmer (Dropped by Majors and Ultras by default. Normal enemies require a Glimmer-multiplying consumable to drop Glimmer.)
  • Orbs of Light (per enemy killed with a Super, available only to other players)

Inventory items[edit]

Weapons[edit]

See Weapons. Guardians can carry primary weapons, special weapons, and heavy weapons.

Armor[edit]

See Armor.

Currency[edit]

Engrams[edit]

Engrams can be collected from bosses, random enemies, or chests. Engrams will appear in a player's weapon or armor inventory.

Consumables[edit]

Consumables are one-time-use items that grant various bonuses. Guardians can carry 15 consumable items.

Ammo synthesis: Replenish ammo for one weapon. Has a 5 minute cooldown after use.

Weapon telemetry: Speed up the upgrade progression of a weapon for 30 minutes. Can be purchased from Xûr, Agent of the Nine or the Gunsmith, Banshee-44.

Glimmer multiplier: Draw more Glimmer out of enemies when killed for 10 minutes.

Experience multiplier: Get more experience out of enemies killed.

Artifacts: Dropped by Majors or Ultras, sell these to the Cryptarch for two hundred Glimmer each.

Cosmetics: Cosmetic consumables with varying effects.

Legendary keys: There are nine Legendary Keys that can be found by killing any Hive Majors or Ultras aboard the Dreadnaught; or after killing fifty enemies with a Wormfeeder Rune. They are used to open the nine Legendary Chests scattered around the Dreadnaught.[note 1]

  • Key of Akka
  • Key of Eir
  • Key of Gnashing Teeth
  • Key of Maggots
  • Key of the Spawn
  • Key of Ur
  • Key of Wyrding
  • Key of Xol
  • Key of Yuul

Materials[edit]

Materials are used in upgrading equipment. Materials can be found out in the wild, as rewards for Public Events, or from disassembling items. Guardians can carry two hundred materials.

Salvage materials: These are materials acquired in Salvage Missions by killing enemies of a specified type. They also used to be acquired by disassembling Uncommon or better armor and weapons and used to upgrade Rare or better armor and weapons.

Gear[edit]
Cabal[edit]
Fallen[edit]
Hive[edit]
Vex[edit]

Planetary materials: Acquired by finding resource nodes or opening loot chests on planets, or purchasing from the Vanguard Quartermaster Roni 55-30. Completing the Daily Heroic Story Mission or a Bounty for Patrol missions also yields ten materials from that planet. Used to upgrade Legendary or better armor and weapons.

Legendary materials: Acquired by completing high-level activities such as the Daily Heroic Story Mission, Nightfall Strike, or in chests in Raids, or disassembling Legendary armor and weapons. Also a potential reward for Public Events. Used for the final set of upgrades on Legendary armor and weapons.

Exotic materials: Acquired by purchasing from Xûr or disassembling Exotic armor and weapons. Used for the final upgrade on Exotic armor and weapons, as well as for Ascending or Infusing them.

Summoning Runes: Acquired from killing Taken lieutenants. Used to summon the Court of Oryx at the Hall of Souls on the Dreadnaught.

Skyburners materials: Acquired from killing Cabal Majors on the Dreadnaught. Used to do specific activities and retrieve special rewards.

Quest materials: Found only when certain quest are active for you to complete.

Crafting materials: Acquired by looting chests on the Dreadnaught and used to craft specific weapons.

Mission rewards[edit]

Mission rewards are items collected from completing missions. These can be turned in to the Vanguard for rewards. Ten mission rewards can be carried at once.

Bounties[edit]

Current Bounties are stored as items in a player's inventory, which then have to be returned upon completion. A player can carry five Bounties of any type at any one time. These can be abandoned at any time to free up slots and, if they are still available from the Bounty Vendor, picked up again with all progress reset to zero.

Loot in Destiny 2[edit]

Enemy drops[edit]

  • Special Ammo (green box)
  • Power Ammo (purple box)
  • Glimmer
  • Orbs of Power (generated through specific fragments, multikills using specific armor mods capable of generating Orbs of Power, kills using weapons with the Attrition Orbs trait, and kills using a super, available only to other players)

Inventory items[edit]

Weapons[edit]

See Weapons. Guardians in Destiny 2 can carry Kinetic weapons, Energy weapons, and Power weapons.

Armor[edit]

See Armor.

Currency[edit]

Engrams[edit]

Engrams can be collected from bosses, random enemies, or chests. Engrams will appear in a player's weapon or armor inventory.

Materials[edit]

Phaseglass Needle, Dusklight Shard and Alkane Dust renders.

Materials are used in upgrading equipment. Materials can be found out in the wild, as rewards for Public Events, or from disassembling items. Guardians can carry up to 9,999 materials.

Planetary materials: Acquired by finding resource nodes or opening loot chests on planets. Redeemed for reputation with a planet's Public Sector vendor. From The Witch Queen onwards, newly released materials directly added to the Reputation track upon their collection in patrol. Beginning in Season of the Seraph, all planetary materials no longer took up space in the player inventory.

Dismantling materials: Acquired by disassembling various pieces of gear and weapons. Rare gear always produces one unit of Gunsmith Materials, and Legendary and Exotic gear produce 3. Legendary gear also produces 3 units of Legendary Shards, and Exotic gear produces 5. With the release of The Witch Queen, Gunsmith Materials have been deprecated in favor of a Reputation track.

Activity tokens: Acquired by doing activities and opening chests on different locations as well as doing playlist activities. With the introduction of Update 2.0 and Forsaken, Tokens were no longer granted upon completing activities, with the exception of Crucible Tokens, Vanguard Tactician Tokens and Iron Banner Tokens. By the time of the release of the Season of the Haunted, all tokens had been deprecated in favor of a Reputation track for their associated vendor.

Masterwork and crafting materials: Mainly used to masterwork armor and weapons, as well as activating Deepsight on weapon patterns that have not yet been unlocked, or unlocking enhancement and reshaping options on Adept weapons.

Triumph Rewards[edit]

Souvenirs earned by completing Beyond Light triumphs, to then be displayed at the campsite in Beyond.

Trivia[edit]

  • Post-Shadowkeep, getting common or uncommon loot from world drop was very rare or impossible.

Notes[edit]

  1. ^ You can only hold one of each at a time in your character's personal inventory.
  2. ^ This is specifically the Dead Ghost found at the end of The Dark Beyond. It counts as both a mission reward and as a collectible Dead Ghost

References[edit]

  1. ^ YouTube: Destiny ViDoc: Out Here in the Wild
  2. ^ Bungie.net: Building the Destiny E3 Reveal
  3. ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.