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[[File:FallenWireRifleGrimoireCard.jpg| | {{Tabbed infobox | ||
|title1 = Wire Rifle | |||
|content1 = | |||
{{Weapon infobox | |||
|image= [[File:FallenWireRifleGrimoireCard.jpg|300px]] | |||
|manufacturer= [[Fallen]] | |||
|style= | |||
|class= | |||
|type= [[Linear Fusion Rifle]] | |||
|level= | |||
|accuracy= Perfect | |||
|impact= High | |||
|stability= Perfect | |||
|handling= | |||
|magazine= | |||
|feed= [[Shock Core]]s | |||
|ammo= Molten Shards | |||
|mode= Charged | |||
|rate= Slow | |||
|damage= {{Icon|Arc}} Arc <br> {{Icon|Solar}} Solar {{C|Specialized [[Heavy Shank]]s}} | |||
|range= Long | |||
|service= All houses | |||
|affiliation= [[Vandal]]s <br> [[Tracer Shank]]s <br> [[Spider's Associate]] <br> Specialized [[Heavy Shank]]s | |||
}} | |||
|title2 = Taken Wire Rifle | |||
|content2 = | |||
{{Weapon infobox | |||
|name= Taken Wire Rifle | |||
|image= [[File:Taken Wire Rifle.png|300px]] | |||
|manufacturer= [[Fallen]] | |||
|style= | |||
|class= | |||
|type= [[Linear Fusion Rifle]] | |||
|level= | |||
|accuracy= Perfect | |||
|impact= High | |||
|stability= Perfect | |||
|handling= | |||
|magazine= | |||
|feed= Solar Cores | |||
|ammo= Molten Shards | |||
|mode= Charged | |||
|rate= Slow | |||
|damage= {{Icon|Solar}} Solar | |||
|range= Long | |||
|service= [[Taken]] | |||
|affiliation= [[Taken Vandal]]s | |||
}} | |||
}} | |||
{{Quote|The Wire Rifle utilizes shock cores to charge thin wires of an exotic metal, converting them into Arc-infused molten shards with an extraordinary muzzle velocity.|Grimoire Description<ref>'''[[Grimoire:Enemies/Fallen_Arsenal#Wire Rifle|Grimoire: Wire Rifle]]'''</ref>}} | |||
'''Wire Rifles''' are [[Sniper Rifle]]s used by the [[Fallen]] to flush out and suppress enemy forces. | |||
The | ==Gameplay== | ||
The Wire Rifle fires a high-velocity [[Arc]] bolt that punches through [[Guardian]] shields at long range, so using cover is advised. The weapon must charge for a second before firing, causing it to emit a recognizable sound and blue flash, which an attentive player can use to predict the attack and dodge it. The weapon is found almost exclusively in the hands of [[Vandal]]s or mounted on the chassis of [[Tracer Shank]]s, though it is also the preferred weapon of some large [[Captain]]s, like the [[Technocrat's Assistant]]s. | |||
Some [[Heavy Shank]]s, like [[S.A.B.E.R.-2]], can mount a [[Solar]] variant of this weapon. | |||
[[Taken Vandal]]s with Wire Rifles have their damage type changed to Solar, and can fire the weapon faster, though with lower precision. | |||
The [[SIVA]] infused variant used by [[Splicer Vandal]]s fires in three-round Solar bursts with an erratic trajectory, making it harder to track the shooter. | |||
==Trivia== | |||
*Guardians can use a wieldable version of the Wire Rifle, called the [[Queenbreakers' Bow]] [[Fusion Rifle]]/[[Linear Fusion Rifle]]. | |||
*The Wire Rifle is seemingly compatible with an unspecified caliber of ammunition produced by [[Tex Mechanica]]. Evidence (or more likely an oversight by a developer) of this is located in the [[Tangled Shore]], where one such rifle lays in a vantage point within a foundry, overlooking [[Sorik's Cut]]. | |||
==Gallery== | |||
<gallery> | |||
File:Destiny-QueenbreakersBow-FusionRifle-Ingame.jpg|The Queenbreaker's Bow, a usable version of the Wire Rifle. | |||
File:Soriks Cut Overlook.png|A Wire Rifle with Tex Mechanica ammunition. | |||
File:Wire Rifle.jpg | |||
</gallery> | |||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | |||
**''[[Season of Arrivals]]'' {{Mo}} | |||
==References== | ==References== |