Harbinger of the Witness: Difference between revisions

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(Created page with "{{Dread infobox |name= Harbinger of the Witness |image= {{Tabcontainer |title1= Phase 1 |content1= 300px |title2= Phase 2 |content2= }} |faction= The Dread |rank= Major |class= Subjugator {{c|Harbinger}} |weapon(s)= {{Icon|Strand}} Subjugator Glaive |abilities= {{Icon|Strand}} Severed Ties <br> {{Icon|Strand}} Gordian Entanglement <br> {{Icon|Kinetic}} Melee <br> Enlightened Rage <br> Enlighten <br> Rapid Movement }}...")
 
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{{Dread infobox
{{Dread infobox
|name= Harbinger of the Witness
|name= Harbinger of the Witness
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|faction= [[The Dread]]
|faction= [[The Dread]]
|rank= [[Major]]
|rank= [[Major]]
|class= [[Subjugator]] {{c|Harbinger}}
|class= [[Subjugator]] {{C|Harbinger}}
|weapon(s)= {{Icon|Strand}} [[Subjugator Glaive]]
|weapon(s)= {{Icon|Strand}} [[Subjugator Glaive]]
|abilities= {{Icon|Strand}} Severed Ties <br> {{Icon|Strand}} Gordian Entanglement <br> {{Icon|Kinetic}} Melee <br> Enlightened Rage <br> Enlighten <br> Rapid Movement
|abilities= {{Icon|Strand}} Severed Ties <br> {{Icon|Strand}} Gordian Entanglement <br> {{Icon|Kinetic}} Melee <br> Enlightened Rage <br> Enlighten <br> Rapid Movement
}}
}}
'''Harbingers of the Witness''' are the most common variant of [[Subjugator]]s, specifically the Harbingers, encountered across the [[The Pale Heart|Pale Heart]].
'''Harbingers of the Witness''' are the most common variant of Harbinger [[Subjugator]]s encountered across the [[The Pale Heart|Pale Heart]].


==Gameplay==
==Gameplay==
The Harbingers of the Witness are encountered across the Pale Heart, often leading fellow [[The Dread|Dread]] or [[Taken]] units. They move with rapid speed and often keep a far distance from the enemy, using their Glaive to fire Strand projectiles at their opponent. If an opponent engages up close with an Harbinger, it will either strike them with its Glaive or stomp on the ground to propel them further away. Occasionally, the Harbinger will spin and fire Severed Ties at the enemy, causing them to become suspended in the air for 3 seconds, to which it will use this opportunity to damage its opponents with its attacks. Upon losing half of its health, the Harbinger will become enraged, resulting in it becoming more aggressive as it relentlessly pursues its opponent.
The Harbingers of the Witness are encountered across the Pale Heart, often leading fellow [[The Dread|Dread]] or [[Taken]] units. They move with rapid speed and often keep a far distance from the enemy, using their Glaive to fire Strand projectiles, Severed Ties, at their opponent. If an opponent engages up close with an Harbinger, it will either strike them with its Glaive or stomp on the ground to propel them further away. Occasionally, the Harbinger will spin and cast Gordian Entanglement at the enemy, causing them mild damage and become suspended in the air for 3 seconds, to which it will use this opportunity to damage its opponents with its attacks. Upon losing half of its health, the Harbinger will become enraged, resulting in it becoming more aggressive as it relentlessly pursues its opponent.


==Appearance==
==Appearance==

Latest revision as of 06:48, September 2, 2024

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Harbinger of the Witness
Phase 1
Harbinger of the Witness.jpg
Phase 2
Biographical information

Faction:

The Dread

Class:

Subjugator (Harbinger)

Rank:

Major

Combat information

Weapon(s):

Strand Subjugator Glaive

Abilities:

Strand Severed Ties
Strand Gordian Entanglement
Kinetic Melee
Enlightened Rage
Enlighten
Rapid Movement

 

Harbingers of the Witness are the most common variant of Harbinger Subjugators encountered across the Pale Heart.

Gameplay[edit]

The Harbingers of the Witness are encountered across the Pale Heart, often leading fellow Dread or Taken units. They move with rapid speed and often keep a far distance from the enemy, using their Glaive to fire Strand projectiles, Severed Ties, at their opponent. If an opponent engages up close with an Harbinger, it will either strike them with its Glaive or stomp on the ground to propel them further away. Occasionally, the Harbinger will spin and cast Gordian Entanglement at the enemy, causing them mild damage and become suspended in the air for 3 seconds, to which it will use this opportunity to damage its opponents with its attacks. Upon losing half of its health, the Harbinger will become enraged, resulting in it becoming more aggressive as it relentlessly pursues its opponent.

Appearance[edit]

References[edit]