Forum:Takedown within the Typhon Imperator: Difference between revisions

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==Gameplay==
==Gameplay==
===Entrance===
When players first land before the Typhon Imperator, they will first be met with a path leading to a room with ammo crates, an orb generator, a hastily placed vault and a map detailing interior scans of the ship provided by Viragni, as well as one, if the players are playing the Takedown before its release, slowly counting down in Cabal numerals, showing the time remaining before the activation of the Takedown. For players prepping for World's First, once the timer hits "zero", the door automatically opens, while players returning to or playing the Takedown later will be given the option to pull a switch to start it, opening the door to the rest of the Typhon Imperator.
===Arena===
After leaping down to the platform below, the Guardian fireteam must travel via [[Sparrow]] to the arena seen in the [[Downfall]] mission.
===Hanger===
===Skybomber Thumug, Shadow Legion===
===Clone facilities===
===Throneroom===
===Val Bho'kaurl, Fist of the Witness===


==Bosses==
==Bosses==

Revision as of 17:30, August 29, 2024

Forums: Index Fan Fiction Takedown within the Typhon Imperator Destiny-FrontierGhostShell.png

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Takedown within the Typhon Imperator

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

1810+

Location:

Typhon Imperator, Neomuna

Objective(s):

Journey deep into the flagship of the Shadow Legion to end the threat of a Disciple once and for all

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 
Under the full control of the Witness, the Shadow Legion are amassing a force to fight alongside House Salvation and the Hive. Fight through the depths of the Typhon Imperator and stop this threat.

The Takedown in the Typhon Imperator is a Cabal Takedown released as part of the Into the Light Update. Guardians are tasked with trekking into the deepest depths of the Typhon Imperator to prevent the Shadow Legion's attempts to attack the City alongside the rest of the Witness' forces, including the House of Salvation and the Hive. Similar to Takedowns before it, players must race through the colossal Pyramid ship to earn Shadow Legion-themed gear and weaponry, and a chance to earn the Lost Opulence Exotic Grenade Launcher, through difficult puzzles and a more ferocious opposition.

Overview

As the Guardians battled the forces of House Salvation and the Hive on Earth, the Vanguard would pick up a transmission from Nimbus talking about increased Shadow Legion activity within the Typhon Imperator. Believing the Shadow Legion were preparing to join the attack on Earth, Lord Shaxx assembled a Guardian fireteam to venture into the deepest depths of the Typhon Imperator and cripple the Shadow Legion before they can join the assault on the City.

Similar to Takedowns before it, there is a lack of mechanics-based encounters alongside the lack of checkpoints, offering only three positions to save: the beginning, after defeating Thumug and after defeating Tar'anurn for players attempting to get the Lost Oppulence.

Gameplay

Entrance

When players first land before the Typhon Imperator, they will first be met with a path leading to a room with ammo crates, an orb generator, a hastily placed vault and a map detailing interior scans of the ship provided by Viragni, as well as one, if the players are playing the Takedown before its release, slowly counting down in Cabal numerals, showing the time remaining before the activation of the Takedown. For players prepping for World's First, once the timer hits "zero", the door automatically opens, while players returning to or playing the Takedown later will be given the option to pull a switch to start it, opening the door to the rest of the Typhon Imperator.

Arena

After leaping down to the platform below, the Guardian fireteam must travel via Sparrow to the arena seen in the Downfall mission.

Hanger

Skybomber Thumug, Shadow Legion

Clone facilities

Throneroom

Val Bho'kaurl, Fist of the Witness

Bosses

Enemies

New

Returning