Stormcaller: Difference between revisions

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{{quote|A Stormcaller's lightning awaits release. So release it on the Darkness. Show the universe how your Light can burn down armies.|[[Ikora Rey]]}}
[[File:Grimoire Stormcaller.jpg|thumb|The Sigil of the Stormcaller]]
[[File:Grimoire Stormcaller.jpg|thumb|The Sigil of the Stormcaller]]
 
{{Article quote|Harmony within, hurricane without.|Class description}}
'''Stormcaller''' is an [[Arc]]-based [[Warlock]] subclass. It was introduced in ''[[The Taken King]]''.  
'''Stormcaller''' is an [[Arc]]-based [[Warlock]] subclass. It was introduced in ''[[The Taken King]]''.  


==Summary==
==Overview==
For Stormcallers to use lightning, it requires meditation, to focus and draw on the static within, Arc lies within all life, to feel it take hold and flow through the [[Warlock]], but not to be consumed by it, to be a conduit that connects sky and earth, electricity and matter, life and death, they become a living weapon, turning one's inner lightning outward to a battle can change it.<ref name="Grimoire">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian/Sub-Classes#Stormcaller|Stormcaller]]''</ref><ref>[https://www.ishtar-collective.net/items/eye-of-the-storm?highlight=stormcaller Eye of the Storm]</ref> [[Ikora Rey]] said that the trademark to a Stormcaller technique is to project and redirect Arc energy as a way to find more lightning bolts to throw.<ref>[https://www.ishtar-collective.net/items/conjuring-thunder?highlight=stormcaller Conjuring Thunder]</ref> There is also a difference between the raging fury of the Stormtrance and the control of nature a Stormcaller which exercises when pulling down the sky.<ref>[https://www.ishtar-collective.net/items/a-living-storm?highlight=stormcaller A Living Storm]</ref> A Stormcaller is the eye of their own storm, and their lightning reaches out to everything in front of them.<ref>[https://www.ishtar-collective.net/items/call-lightning-2?highlight=stormcaller]</ref>
{{quote|A Stormcaller's lightning awaits release. So release it on the Darkness. Show the universe how your Light can burn down armies.|[[Ikora Rey]]}}
For Stormcallers to use lightning, it requires meditation, to focus and draw on the static within, Arc lies within all life, to feel it take hold and flow through the [[Warlock]], but not to be consumed by it, to be a conduit that connects sky and earth, electricity and matter, life and death, they become a living weapon, turning one's inner lightning outward to a battle can change it.<ref name="Grimoire">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]], [[Grimoire]]: [[Grimoire:Guardian/Sub-Classes#Stormcaller|Stormcaller]]''</ref><ref>[https://www.ishtar-collective.net/items/eye-of-the-storm?highlight=stormcaller Eye of the Storm]</ref> [[Ikora Rey]] said that the trademark to a Stormcaller technique is to project and redirect Arc energy as a way to find more lightning bolts to throw.<ref>[https://www.ishtar-collective.net/items/conjuring-thunder?highlight=stormcaller Conjuring Thunder]</ref> There is also a difference between the raging fury of the Stormtrance and the control of nature a Stormcaller which exercises when pulling down the sky.<ref>[https://www.ishtar-collective.net/items/a-living-storm?highlight=stormcaller A Living Storm]</ref> A Stormcaller is the eye of their own storm, and their lightning reaches out to everything in front of them.<ref>[https://www.ishtar-collective.net/items/call-lightning-2?highlight=stormcaller]</ref>


==Lore==
==Lore==
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==Upgrades (Destiny 1)==
==Upgrades (Destiny 1)==
{{quote|Harmony within, hurricane without.|Class Description}}
===Tier 1 - Grenades===
===Tier 1 - Grenades===
*Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius
*Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius
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==Upgrades (Destiny 2)==
==Upgrades (Destiny 2)==
[[File:Stormcaller_2.0.jpg|300px|thumb|Stormcaller 2.0 subclass splash art]]
[[File:Stormcaller_2.0.jpg|300px|thumb|Stormcaller 2.0 subclass splash art]]
===Super===
*'''[[Stormtrance]]''': Chain Arc lightning to enemies from your hands until Super energy is depleted.
===Grenades===
===Grenades===
*'''Arcbolt Grenade''': Chains bolts of lightning to nearby enemies.
*'''Arcbolt Grenade''': Chains bolts of lightning to nearby enemies.
*'''Pulse Grenade''': Continuously damages enemies in its radius.
*'''Pulse Grenade''': Continuously damages enemies in its radius.
*'''Storm Grenade''': Calls forth a focused lightning bolt.
*'''Storm Grenade''': Calls forth a focused lightning bolt.
===Class Ability===
*'''Healing Rift''': A well of Light that continuously heals those inside it.
*'''Empowering Rift''': A well of Light that increases the weapon damage of those inside it.


===Movement===
===Movement===
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*'''Controlled Glide''': Glide gets better directional control.
*'''Controlled Glide''': Glide gets better directional control.


===Super===
===Class Ability===
*'''Stormtrance''': Chain Arc lightning to enemies from your hands.
*'''Healing Rift''': A well of Light that continuously heals those inside it.
*'''Empowering Rift''': A well of Light that increases the weapon damage of those inside it.


===Attunement of Conduction===
===Attunement of Conduction===
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===Attunement of Control===
===Attunement of Control===
*'''[[Chaos Reach]]''': A spin on [[Stormtrance]] which produces a beam of arc energy which destroys enemies in its path. It can be deactivated to save super energy, but you will lose some.
*'''[[Chaos Reach]]''': Unleash a long-range channeled beam of concentrated Arc energy. While active, press [Super] input again to deactivate Chaos Reach early and save Super energy.
**Replaces Stormtrance as subclass Super.
*'''Ball Lightning''': A ranged melee attack which shoots out a slow moving projectile that radiates lightning.
*'''Ball Lightning''': A ranged melee attack which shoots out a slow moving projectile that radiates lightning.
*'''Ionic Trace''': Killed enemies sprout spikes of arc energy, which partially refill grenade, melee, rift, and super energy when collected.
*'''Ionic Trace''': Killed enemies sprout spikes of arc energy, which partially refill grenade, melee, rift, and super energy when collected.
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===Fragments===
===Fragments===
*'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an Orb of Power.
*'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an Orb of Power.
*'''Spark of Beacons''': While you are '''amplified''', your Arc Special weapon final blows create a '''blinding''' explosion.
*'''Spark of Beacons''': While you are '''amplified''', your Arc Special or Heavy ammo weapon final blows create a '''blinding''' explosion.
*'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a blinding explosion. +10 Intellect.
*'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a blinding explosion. +10 Intellect.
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength.
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Mobility.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Recovery.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting.
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting.
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