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[[File:Grimoire Stormcaller.jpg|thumb|The Sigil of the Stormcaller]] | [[File:Grimoire Stormcaller.jpg|thumb|The Sigil of the Stormcaller]] | ||
{{Article quote|Harmony within, hurricane without.|Class description}} | |||
'''Stormcaller''' is an [[Arc]]-based [[Warlock]] subclass. It was introduced in ''[[The Taken King]]''. | '''Stormcaller''' is an [[Arc]]-based [[Warlock]] subclass. It was introduced in ''[[The Taken King]]''. | ||
== | ==Overview== | ||
For Stormcallers to use lightning, it requires meditation, to focus and draw on the static within, Arc lies within all life, to feel it take hold and flow through the [[Warlock]], but not to be consumed by it, to be a conduit that connects sky and earth, electricity and matter, life and death, they become a living weapon, turning one's inner lightning outward to a battle can change it.<ref name="Grimoire">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] | {{quote|A Stormcaller's lightning awaits release. So release it on the Darkness. Show the universe how your Light can burn down armies.|[[Ikora Rey]]}} | ||
For Stormcallers to use lightning, it requires meditation, to focus and draw on the static within, Arc lies within all life, to feel it take hold and flow through the [[Warlock]], but not to be consumed by it, to be a conduit that connects sky and earth, electricity and matter, life and death, they become a living weapon, turning one's inner lightning outward to a battle can change it.<ref name="Grimoire">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]], [[Grimoire]]: [[Grimoire:Guardian/Sub-Classes#Stormcaller|Stormcaller]]''</ref><ref>[https://www.ishtar-collective.net/items/eye-of-the-storm?highlight=stormcaller Eye of the Storm]</ref> [[Ikora Rey]] said that the trademark to a Stormcaller technique is to project and redirect Arc energy as a way to find more lightning bolts to throw.<ref>[https://www.ishtar-collective.net/items/conjuring-thunder?highlight=stormcaller Conjuring Thunder]</ref> There is also a difference between the raging fury of the Stormtrance and the control of nature a Stormcaller which exercises when pulling down the sky.<ref>[https://www.ishtar-collective.net/items/a-living-storm?highlight=stormcaller A Living Storm]</ref> A Stormcaller is the eye of their own storm, and their lightning reaches out to everything in front of them.<ref>[https://www.ishtar-collective.net/items/call-lightning-2?highlight=stormcaller]</ref> | |||
==Lore== | ==Lore== | ||
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==Upgrades (Destiny 1)== | ==Upgrades (Destiny 1)== | ||
===Tier 1 - Grenades=== | ===Tier 1 - Grenades=== | ||
*Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius | *Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius | ||
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==Upgrades (Destiny 2)== | ==Upgrades (Destiny 2)== | ||
[[File:Stormcaller_2.0.jpg|300px|thumb|Stormcaller 2.0 subclass splash art]] | [[File:Stormcaller_2.0.jpg|300px|thumb|Stormcaller 2.0 subclass splash art]] | ||
===Super=== | |||
*'''[[Stormtrance]]''': Chain Arc lightning to enemies from your hands until Super energy is depleted. | |||
===Grenades=== | ===Grenades=== | ||
*'''Arcbolt Grenade''': Chains bolts of lightning to nearby enemies. | *'''Arcbolt Grenade''': Chains bolts of lightning to nearby enemies. | ||
*'''Pulse Grenade''': Continuously damages enemies in its radius. | *'''Pulse Grenade''': Continuously damages enemies in its radius. | ||
*'''Storm Grenade''': Calls forth a focused lightning bolt. | *'''Storm Grenade''': Calls forth a focused lightning bolt. | ||
===Movement=== | ===Movement=== | ||
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*'''Controlled Glide''': Glide gets better directional control. | *'''Controlled Glide''': Glide gets better directional control. | ||
=== | ===Class Ability=== | ||
*''' | *'''Healing Rift''': A well of Light that continuously heals those inside it. | ||
*'''Empowering Rift''': A well of Light that increases the weapon damage of those inside it. | |||
===Attunement of Conduction=== | ===Attunement of Conduction=== | ||
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===Attunement of Control=== | ===Attunement of Control=== | ||
*'''[[Chaos Reach]]''': | *'''[[Chaos Reach]]''': Unleash a long-range channeled beam of concentrated Arc energy. While active, press [Super] input again to deactivate Chaos Reach early and save Super energy. | ||
**Replaces Stormtrance as subclass Super. | |||
*'''Ball Lightning''': A ranged melee attack which shoots out a slow moving projectile that radiates lightning. | *'''Ball Lightning''': A ranged melee attack which shoots out a slow moving projectile that radiates lightning. | ||
*'''Ionic Trace''': Killed enemies sprout spikes of arc energy, which partially refill grenade, melee, rift, and super energy when collected. | *'''Ionic Trace''': Killed enemies sprout spikes of arc energy, which partially refill grenade, melee, rift, and super energy when collected. | ||
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===Fragments=== | ===Fragments=== | ||
*'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an Orb of Power. | *'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an Orb of Power. | ||
*'''Spark of Beacons''': While you are '''amplified''', your Arc Special weapon final blows create a '''blinding''' explosion. | *'''Spark of Beacons''': While you are '''amplified''', your Arc Special or Heavy ammo weapon final blows create a '''blinding''' explosion. | ||
*'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a blinding explosion. +10 Intellect. | *'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a blinding explosion. +10 Intellect. | ||
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength. | *'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength. | ||
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience. | *'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience. | ||
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 | *'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Recovery. | ||
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | *'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | ||
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting. | *'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting. |
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