Forum:Takedown in the Nine's Realm: Difference between revisions

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{{Article quote|The Nine ask you a question: "To what lengths would you go to to ensure your survival?" Answer them.}}
{{Article quote|The Nine ask you a question: "To what lengths would you go to to ensure your survival?" Answer them.}}
The '''Takedown in the Nine's Realm''' is a [[Taken]] Takedown released following the Season of the Eclipse and with the Season of Midnight. During the events of the Season of Midnight, the Guardian would be called upon by the [[Nine]] to answer the question: "how far will they go to prevent their own extinction?" and neutralize an unprecedented bug in the system. Forced to fight an insurmountable army, the Guardian, with the help of any friends they wished upon and [[The Drifter (character)|the Drifter]], must oblige and escape the realm. Like previous renditions of other Takedowns, players must race through an inscrutable, impossible landscape somewhere within the Nine's realm with a chance to unlock new, dark Nine-themed weapons and armor along with the Instinct Atrophy IX Exotic Machine Gun through a more intense and relentless force and challenging puzzles.
The '''Takedown in the Nine's Realm''' is a [[Taken]] [[Forum:Takedown|Takedown]] released following the Season of the Eclipse and with the Season of Midnight. During the events of the Season of Midnight, the Guardian would be called upon by the [[Nine]] to answer the question: "How far will you go to prevent your own extinction?" and neutralize an unprecedented bug in the system. Forced to fight an insurmountable army, the Guardian, with the help of any friends they wished upon and [[The Drifter (character)|the Drifter]], must oblige and escape the realm. Like previous renditions of other Takedowns, players must race through an inscrutable, impossible landscape somewhere within the Nine's realm with a chance to unlock new, dark Nine-themed weapons and armor along with the [[Forum:Instinct Atrophy IX|Instinct Atrophy IX]] [[Exotic]] [[Machine gun]] through a more intense and relentless force and challenging puzzles.
==Overview==
==Overview==
During the events of the Season of Midnight, after investigating a strange anomaly within the crags of the [[Tangled Shore]], [[The Guardian]] would be pulled into a rift, coming upon the mysterious, seemingly barren wastes of the Nine's realm. After meeting with [[Orin|the Emissary]], the Guardian learns the [[Nine]] intentionally abducted them to ask, apparently to them, the important question of the Guardian's versatility in the name of extinction, as well as alert the Guardian of a glitch that caused the rapid creation of the counterfeit Taken. Forced to obey and "answer" the godlike Nine, as well a prevent what could be a future catastrophe, the Guardian, with the help of the Drifter, would enter the deep, dark edges of the Nine's realm and neutralize the source of the glitch and give the Nine the answer to the question they desire.
During the events of the Season of Midnight, after investigating a strange anomaly within the crags of the [[Tangled Shore]], [[The Guardian]] would be pulled into a rift, coming upon the mysterious, seemingly barren wastes of the Nine's realm. After meeting with [[Orin|the Emissary]], the Guardian learns the [[Nine]] intentionally abducted them to ask, apparently to them, the important question of the Guardian's versatility in the name of extinction, as well as alert the Guardian of a glitch that caused the rapid creation of the counterfeit Taken. Forced to obey and "answer" the godlike Nine, as well as prevent what could be a future catastrophe, the Guardian, with the help of the Drifter, would enter the deep, dark edges of the Nine's realm and neutralize the source of the glitch and give the Nine the answer to the question they desire.


Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the beginning, after defeating the Bond Sibling Echoes, and after defeating the Deathsinger Echo for those who seek to acquire the [[Forum:Instinct Atrophy IX|Instinct Atrophy IX]] [[Exotic]] [[Machine gun]].
Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the beginning, after defeating the Bond Sibling Echoes, and after defeating the Deathsinger Echo for those who seek to acquire the Instinct Atrophy IX Exotic Machine Gun.
==Gameplay==
==Gameplay==
===The Fool===
===The Fool===


===Echoes===
===The Hermit===


===The Moon/The Sun===
===The Moon/The Sun===
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*Swordbearer Echo: A shadowy projection of an [[Accursed Swordbearer]]. Armed with a [[Void]] [[Cleaver]], the Swordbearer Echo will mercilessly close in on their opponents to deliver a powerful blow from their enhanced Cleavers. They can also drag their sword through the ground to create a rapidly moving tracking bolt of energy at their enemy of choice. Another attack is the ability to create two insurmountable barriers around their opponents, entrapping them with the Swordbearer while the Echo hurls a flurry of ranged projectiles towards their assailants.
*Swordbearer Echo: A shadowy projection of an [[Accursed Swordbearer]]. Armed with a [[Void]] [[Cleaver]], the Swordbearer Echo will mercilessly close in on their opponents to deliver a powerful blow from their enhanced Cleavers. They can also drag their sword through the ground to create a rapidly moving tracking bolt of energy at their enemy of choice. Another attack is the ability to create two insurmountable barriers around their opponents, entrapping them with the Swordbearer while the Echo hurls a flurry of ranged projectiles towards their assailants.
*Weaver Echo: A shadowy projection of a powerful [[Harpy]] Weaver. Armed with an [[Void]] [[Harpy Slap Rifle]], the Weaver Echo will find an optimal position to fire at their opponents before finally revealing their weapons. The Weaver can approach an injured [[Taken]] unit and envelop them in their spectral tendrils, mending their wounds while temporarily and unfortunately leaving them immobile. They can also conjure blight puddles that slows the movement of and slowly damages all enemies passing through it.
*Weaver Echo: A shadowy projection of a powerful [[Harpy]] Weaver. Armed with an [[Void]] [[Harpy Slap Rifle]], the Weaver Echo will find an optimal position to fire at their opponents before finally revealing their weapons. The Weaver can approach an injured [[Taken]] unit and envelop them in their spectral tendrils, mending their wounds while temporarily and unfortunately leaving them immobile. They can also conjure blight puddles that slows the movement of and slowly damages all enemies passing through it.
===Returning Enemies==
==Returning Enemies==
*[[Barrier Colossus]]
*[[Barrier Colossus]]
*[[Barrier Hobgoblin]]
*[[Barrier Hobgoblin]]