Forum:Takedown the Nightmare Infestation: Difference between revisions

From Destinypedia, the Destiny wiki

(Created page with "{{Forumheader|Fan Fiction}} {{Level infobox |prev= Takedown at the Nessus Citadel |next= '''TBA''' |game= Destiny 2 |campaign= |na...")
 
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 2: Line 2:
{{Level infobox
{{Level infobox
|prev= [[Forum:Takedown at the Nessus Citadel|Takedown at the Nessus Citadel]]
|prev= [[Forum:Takedown at the Nessus Citadel|Takedown at the Nessus Citadel]]
|next= '''TBA'''
|next= [[Forum:Takedown in the Nine's Realm|Takedown in the Nine's Realm]]
|game= [[Destiny 2]]
|game= [[Destiny 2]]
|campaign=
|campaign=
Line 13: Line 13:
}}
}}
{{Article quote|The [[Pyramid (Luna)|Pyramid's]] darkness has coagulated into a massive threat somewhere on the dark side of the Moon. Neutralize it before it threatens all who stand in its path.}}
{{Article quote|The [[Pyramid (Luna)|Pyramid's]] darkness has coagulated into a massive threat somewhere on the dark side of the Moon. Neutralize it before it threatens all who stand in its path.}}
'''Takedown the Nightmare Infestation''' is a [[Nightmare]] Takedown released following [[Beyond Light]]. After the events of Beyond Light, the Pyramid on the Moon would unleash a massive collection of [[Darkness]] somewhere in the uncharted dark side of the Moon. Fearing the creation of an army of powerful [[Nightmare]]s, [[Eris Morn]] would ask any Guardian capable to track down the infestation and neutralize it before its threat intensifies. Like previous renditions of other Takedowns, players must race through the tenebrous, shattered surface of the Moon with a chance to unlock Nightmare-empowered weapons and armor along with the [[Forum:Sin's Admittance|Sin's Admittance]] [[Exotic]] [[Grenade launcher]] through a more intense and relentless force and challenging puzzles.
'''Takedown the Nightmare Infestation''' is a [[Nightmare]] [[Forum:Takedown|Takedown]] released following [[Beyond Light]]. After the events of Beyond Light, the Pyramid on the Moon would unleash a massive collection of [[Darkness]] somewhere in the uncharted dark side of the Moon. Fearing the creation of an army of powerful [[Nightmare]]s, [[Eris Morn]] would ask any Guardian capable of tracking down the infestation and neutralize it before its threat intensifies. Like previous renditions of other Takedowns, players must race through the tenebrous, shattered surface of the Moon with a chance to unlock Nightmare-empowered weapons and armor along with the [[Forum:Sin's Admittance|Sin's Admittance]] [[Exotic]] [[Grenade launcher]] through a more intense and relentless force and challenging puzzles.
 
==Overview==
==Overview==
Following the fall of [[Eramis, the Shipstealer]] and the discovery of [[Europa]]'s [[Pyramids|Pyramid]], the Pyramid would create a surge of Darkness that would gain its own will and the ability to create an army of Nightmares at will, as well as an enhanced imitation ability that can mimic even the paracausal abilities of permanently fallen [[Guardian]]s. Hearing of this new and powerful Nightmare, as well as it's impromptu stronghold within the uncharted and [[Hive]] infested Dark Side of the [[Moon]], [[Eris Morn]] would ask [[The Guardian]] to hunt down this newfound threat and disperse it, mitigating the threat of the Moon's Pyramid for good.
Following the fall of [[Eramis, the Shipstealer]] and the discovery of [[Europa]]'s [[Pyramids|Pyramid]], the Pyramid would create a surge of Darkness that would gain its own will and the ability to create an army of Nightmares at will, as well as an enhanced imitation ability that can mimic even the paracausal abilities of permanently fallen [[Guardian]]s. Hearing of this new and powerful Nightmare, as well as its impromptu stronghold within the uncharted and [[Hive]] infested Dark Side of the [[Moon]], [[Eris Morn]] would ask [[The Guardian]] to hunt down this newfound threat and disperse it, mitigating the threat of the Moon's Pyramid for good.


Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the beginning, after defeating Voshyr, and after dispersing the Nightmare of Kanaksos for those who seek to acquire the [[Forum:Sin's Admittance|Sin's Admittance]] [[Exotic]] [[Grenade launcher]].
Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the beginning, after defeating Voshyr, and after dispersing the Nightmare of Kanaksos for those who seek to acquire the [[Forum:Sin's Admittance|Sin's Admittance]] [[Exotic]] [[Grenade launcher]].

Latest revision as of 14:44, August 24, 2024

Forums: Index Fan Fiction Takedown the Nightmare Infestation Destiny-FrontierGhostShell.png

Prev:

Takedown at the Nessus Citadel

Next:

Takedown in the Nine's Realm

Takedown the Nightmare Infestation

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

1190+

Location:

Penumbral Shores, Moon

Objective(s):

Search for a massive amalgamation of Nightmares and prevent its infestation from spreading.

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 
The Pyramid's darkness has coagulated into a massive threat somewhere on the dark side of the Moon. Neutralize it before it threatens all who stand in its path.

Takedown the Nightmare Infestation is a Nightmare Takedown released following Beyond Light. After the events of Beyond Light, the Pyramid on the Moon would unleash a massive collection of Darkness somewhere in the uncharted dark side of the Moon. Fearing the creation of an army of powerful Nightmares, Eris Morn would ask any Guardian capable of tracking down the infestation and neutralize it before its threat intensifies. Like previous renditions of other Takedowns, players must race through the tenebrous, shattered surface of the Moon with a chance to unlock Nightmare-empowered weapons and armor along with the Sin's Admittance Exotic Grenade launcher through a more intense and relentless force and challenging puzzles.

Overview[edit]

Following the fall of Eramis, the Shipstealer and the discovery of Europa's Pyramid, the Pyramid would create a surge of Darkness that would gain its own will and the ability to create an army of Nightmares at will, as well as an enhanced imitation ability that can mimic even the paracausal abilities of permanently fallen Guardians. Hearing of this new and powerful Nightmare, as well as its impromptu stronghold within the uncharted and Hive infested Dark Side of the Moon, Eris Morn would ask The Guardian to hunt down this newfound threat and disperse it, mitigating the threat of the Moon's Pyramid for good.

Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the beginning, after defeating Voshyr, and after dispersing the Nightmare of Kanaksos for those who seek to acquire the Sin's Admittance Exotic Grenade launcher.

Gameplay[edit]

Into the Darkness[edit]

Antumbral Climb[edit]

Ward of Delirium[edit]

Hidden Worshipers[edit]

Vosyr, Daughter of Crota[edit]

The Lucid Rift[edit]

Defiled Sanctuary[edit]

The Formless Nightmare[edit]

Sin's Admittance Side-Quest[edit]

Bosses[edit]

Unique Enemies[edit]

Returning Enemies[edit]