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(→Trivia) Tag: Mobile edit |
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***'''Lightweight Knife''': Throw a knife that makes you radiant on precision final hits. | ***'''Lightweight Knife''': Throw a knife that makes you radiant on precision final hits. | ||
***'''Knife Trick''': Throw a fan of flaming knives. | ***'''Knife Trick''': Throw a fan of flaming knives. | ||
**'''Class Abilities:''' Marksman's Dodge, Gambler's Dodge, Acrobat's Dodge | |||
**'''Jump''': Double Jump; Triple Jump; Strafe Jump | **'''Jump''': Double Jump; Triple Jump; Strafe Jump | ||
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**'''Grenades''': Spike Grenade, Voidwall Grenade, Vortex Grenade, Axion Bolt, Magnetic Grenade, Scatter Grenade, Suppressor Grenade | **'''Grenades''': Spike Grenade, Voidwall Grenade, Vortex Grenade, Axion Bolt, Magnetic Grenade, Scatter Grenade, Suppressor Grenade | ||
**'''Melee''': | **'''Melee''': | ||
***''' | ***'''Snare Bomb''': Throw Smoke to slow and disorient those within its cloud. There is an option within that column to alter smoke and make both disorient and damage enemies over time while they are in your smoke cloud. Using a smoke and grenade at the same time is often referred to as a "wombo combo". | ||
**'''Class Abilities:''' Marksman's Dodge, Gambler's Dodge | |||
**'''Jump''': Double Jump; Triple Jump; Strafe Jump | **'''Jump''': Double Jump; Triple Jump; Strafe Jump | ||
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***'''Combination Blow''': A melee that deals increasing damage on the next melee attack. | ***'''Combination Blow''': A melee that deals increasing damage on the next melee attack. | ||
***'''Disorienting Blow''': A melee that blinds targets. | ***'''Disorienting Blow''': A melee that blinds targets. | ||
**'''Class Abilities:''' Marksman's Dodge, Gambler's Dodge | |||
**'''Jump''': High Jump; Strafe Jump; Triple Jump; Blink. | **'''Jump''': High Jump; Strafe Jump; Triple Jump; Blink. | ||
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**'''Melee''': | **'''Melee''': | ||
***'''Withering Blade''': Toss a Stasis Shuriken at targets to damage and slow them. | ***'''Withering Blade''': Toss a Stasis Shuriken at targets to damage and slow them. | ||
**'''Class Abilities:''' Marksman's Dodge, Gambler's Dodge | |||
**'''Jump''': High Jump; Strafe Jump; Triple Jump | **'''Jump''': High Jump; Strafe Jump; Triple Jump | ||
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**'''Melee''': | **'''Melee''': | ||
***'''Threaded Spike''': Throw a rope dart that bounces between targets, damaging and '''severing''' them. | ***'''Threaded Spike''': Throw a rope dart that bounces between targets, damaging and '''severing''' them. | ||
**'''Class Abilities:''' Marksman's Dodge, Gambler's Dodge | |||
**'''Jump''': High Jump; Strafe Jump; Triple Jump | |||
*'''[[Prismatic Hunter]]''': ''"Instinct is honed over years to respond in an instant"'' A [[Prismatic]] subclass that mixes the some of the abilities from all subclasses. First made available in [[The Final Shape]]. | |||
**'''Super''': | |||
***'''Golden Gun: Marksman''' | |||
***'''Silence and Squall''' | |||
***'''Storm's Edge''' | |||
***'''Shadowshot: Deadfall''' | |||
***'''Silkstrike''' | |||
**'''Melee''': | |||
***'''Knife Trick''' | |||
***'''Withering Blade''' | |||
***'''Combination Blow''' | |||
***'''Snare Bomb''' | |||
***'''Threaded Spike''' | |||
**'''Grenades''': Swarm Grenade, Duskfield Grenade, Arcbolt Grenade, Magnetic Grenade, Grapple | |||
**'''Class Abilities:''' Marksman's Dodge, Gambler's Dodge, Acrobat's Dodge | |||
**'''Jump''': High Jump; Strafe Jump; Triple Jump | **'''Jump''': High Jump; Strafe Jump; Triple Jump | ||
edits