Sahara-AR5: Difference between revisions
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{{Quote|This extraordinary multirole rifle boasts a smartmatter frame, the key to remarkable capabilities.|Weapon description}} | |||
{{Weapon infobox | |||
|image= [[File:ROI Sahara-AR5.png|350px]] | |||
|manufacturer= | |||
|class= ''Rare'' | |||
|type= [[Auto Rifle]] | |||
|level= 11 | |||
|accuracy= | |||
|stability= 24 | |||
|handling= | |||
|magazine= 65 | |||
|feed= | |||
|ammo= Primary | |||
|mode= | |||
|rate= 100 | |||
|damage= 80-115 | |||
|range= 18 | |||
|service= | |||
|affiliation= | |||
}} | |||
The Sahara-AR5 is a [[Rare]] Year One [[Auto Rifle]]<ref>[https://www.bungie.net/en/Armory/Detail?type=item&item=3074762909&itemname=Sahara-AR5]</ref>. | |||
==Gameplay== | |||
It is a Year One primary that does Kinetic damage. Its extremely high rate of fire allows it to shred through cannon fodder, and possesses a very generous magazine size to further aid this process, but its low impact, poor range, and high recoil reduce its overall effectiveness. Nonetheless, it still remains a good choice for delivering suppressive fire, and it also works well when mag-dumping in a panic, since the high rate of fire allows the player to react to and quickly retaliate against enemies that catch them off guard. | |||
Column | ==Perks== | ||
===Column 1=== | |||
Weapon damage—Kinetic | |||
Column | ===Column 2=== | ||
(''has a random chance of having either group in the tree'') | |||
*SteadyHand IS—optimized and excellent for recoil control | |||
*QuickDraw IS—agile sight, lightning-fast handling | |||
*SureShot IS—snapchat sight. Excellent handling. Superb target acquisition | |||
*Red Dot OES—agile sight. For smooth engagement in close quarters | |||
*Red Dot ORS—accurized sight. For precise fire | |||
*Red Dot OAS—snapchat sight. Enhanced target acquisition | |||
Column | ===Column 3=== | ||
(''random chance of one'') | |||
*Cascade—melee kills increase the reload speed of this weapon for a short time | |||
*Counterbalance—this weapon has increased stability | |||
*Focused Fire—when zoomed in, this weapon fires slower, but does additional damage | |||
*Hip Fire—this weapon has bonus accuracy when firing from the hip | |||
*Glass Half Full—the bottom half of each magazine does additional damage | |||
*Grenadier—kills with this weapon reduce the cooldown of your grenade | |||
*Unflinching—it's easier to aim under fire with this weapon | |||
*Feeding Frenzy—kills with this weapon increase reload speed for a short time | |||
*Life Support—recovering form near death grants additional ammo and briefly increases reload speed | |||
*Rangefinder—aiming this weapon increases its effecting range | |||
*Reactive Reload—reloading this weapon after a kill grants bonus damage for a short time | |||
*Spray and Play—increases the reload speed of this gun when mag. is empty | |||
*Persistence—the weapon grows more accurate the longer it is fired | |||
*Take a Knee—gain bonus accuracy when crouched | |||
Column | ===Column 4=== | ||
*Upgrade damage—increases attack power allowing this weapon to cause more damage | |||
Column | ===Column 5=== | ||
(''random chance of either one'') | |||
*Lightweight—when held this weapon grants 2+ character agility | |||
*Fitted Stock—increase weapon stability | |||
*Skip Rounds—ceramic-Jacketed rounds ricochet on hard surfaces. Their extreme density allows you to carry more rounds in reserve. Added mass slows down weapon handling | |||
*Upgrade damage—increases attack power allowing this weapon to cause more damage | |||
===Column 6=== | |||
*Upgrade Damage—increases attack power, allowing this weapon to do more damage | |||
==List of appearances== | |||
*''[[Destiny]]'' {{1st}} | |||
==References== | |||
<references/> | |||
{{Primary weapons|Y1}} | |||
[[Category:Weapons]] | |||
[[Category:Auto Rifles]] |
Latest revision as of 16:45, August 20, 2024
- This article is a stub. You can help Destinypedia by expanding it.
- "This extraordinary multirole rifle boasts a smartmatter frame, the key to remarkable capabilities."
- — Weapon description
The Sahara-AR5 is a Rare Year One Auto Rifle[1].
Gameplay[edit]
It is a Year One primary that does Kinetic damage. Its extremely high rate of fire allows it to shred through cannon fodder, and possesses a very generous magazine size to further aid this process, but its low impact, poor range, and high recoil reduce its overall effectiveness. Nonetheless, it still remains a good choice for delivering suppressive fire, and it also works well when mag-dumping in a panic, since the high rate of fire allows the player to react to and quickly retaliate against enemies that catch them off guard.
Perks[edit]
Column 1[edit]
Weapon damage—Kinetic
Column 2[edit]
(has a random chance of having either group in the tree)
- SteadyHand IS—optimized and excellent for recoil control
- QuickDraw IS—agile sight, lightning-fast handling
- SureShot IS—snapchat sight. Excellent handling. Superb target acquisition
- Red Dot OES—agile sight. For smooth engagement in close quarters
- Red Dot ORS—accurized sight. For precise fire
- Red Dot OAS—snapchat sight. Enhanced target acquisition
Column 3[edit]
(random chance of one)
- Cascade—melee kills increase the reload speed of this weapon for a short time
- Counterbalance—this weapon has increased stability
- Focused Fire—when zoomed in, this weapon fires slower, but does additional damage
- Hip Fire—this weapon has bonus accuracy when firing from the hip
- Glass Half Full—the bottom half of each magazine does additional damage
- Grenadier—kills with this weapon reduce the cooldown of your grenade
- Unflinching—it's easier to aim under fire with this weapon
- Feeding Frenzy—kills with this weapon increase reload speed for a short time
- Life Support—recovering form near death grants additional ammo and briefly increases reload speed
- Rangefinder—aiming this weapon increases its effecting range
- Reactive Reload—reloading this weapon after a kill grants bonus damage for a short time
- Spray and Play—increases the reload speed of this gun when mag. is empty
- Persistence—the weapon grows more accurate the longer it is fired
- Take a Knee—gain bonus accuracy when crouched
Column 4[edit]
- Upgrade damage—increases attack power allowing this weapon to cause more damage
Column 5[edit]
(random chance of either one)
- Lightweight—when held this weapon grants 2+ character agility
- Fitted Stock—increase weapon stability
- Skip Rounds—ceramic-Jacketed rounds ricochet on hard surfaces. Their extreme density allows you to carry more rounds in reserve. Added mass slows down weapon handling
- Upgrade damage—increases attack power allowing this weapon to cause more damage
Column 6[edit]
- Upgrade Damage—increases attack power, allowing this weapon to do more damage
List of appearances[edit]
- Destiny (First appearance)
References[edit]