Sahara-AR5: Difference between revisions

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{{Quote|This extraordinary multirole rifle boasts a smartmatter frame, the key to remarkable capabilities.|Weapon description}}
{{Quote|This extraordinary multirole rifle boasts a smartmatter frame, the key to remarkable capabilities.|Weapon description}}
{{Weapon infobox
{{Weapon infobox
|image= [[File:Sahara-AR5 Destiny Year One Rare Auto Rifle 01.jpg|300px]]
|image= [[File:ROI Sahara-AR5.png|350px]]
|manufacturer=  
|manufacturer=  
|class= ''Rare''
|class= ''Rare''
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The Sahara-AR5 is a [[Rare]] Year One [[Auto Rifle]]<ref>[https://www.bungie.net/en/Armory/Detail?type=item&item=3074762909&itemname=Sahara-AR5]</ref>.  
The Sahara-AR5 is a [[Rare]] Year One [[Auto Rifle]]<ref>[https://www.bungie.net/en/Armory/Detail?type=item&item=3074762909&itemname=Sahara-AR5]</ref>.  


====Gameplay====
==Gameplay==
It is a Year One primary that does Kinetic damage. Its extremely high rate of fire allows it to shred through cannon fodder, and possesses a very generous magazine size to further aid this process, but its low impact, poor range, and high recoil reduce its overall effectiveness. Nonetheless, it still remains a good choice for delivering suppressive fire, and it also works well when mag-dumping in a panic, since the high rate of fire allows the player to react to and quickly retaliate against enemies that catch them off guard.
It is a Year One primary that does Kinetic damage. Its extremely high rate of fire allows it to shred through cannon fodder, and possesses a very generous magazine size to further aid this process, but its low impact, poor range, and high recoil reduce its overall effectiveness. Nonetheless, it still remains a good choice for delivering suppressive fire, and it also works well when mag-dumping in a panic, since the high rate of fire allows the player to react to and quickly retaliate against enemies that catch them off guard.


==Perks:==
==Perks==
===Column 1===
===Column 1===
Weapon damage—Kinetic
Weapon damage—Kinetic
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==References==
==References==
<references/>
<references/>
{{Rifles}}
 
{{Primary weapons|Y1}}


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Auto rifles]]
[[Category:Auto Rifles]]

Latest revision as of 16:45, August 20, 2024

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"This extraordinary multirole rifle boasts a smartmatter frame, the key to remarkable capabilities."
— Weapon description
Sahara-AR5
ROI Sahara-AR5.png
Production overview

Rarity class:

Rare

Weapon type:

Auto Rifle

Required level:

11

Min-max stability:

24

Min-max magazine:

65

Specifications

Ammunition type:

Primary

Rate of fire:

100

Damage:

80-115

Effective range:

18

 

The Sahara-AR5 is a Rare Year One Auto Rifle[1].

Gameplay[edit]

It is a Year One primary that does Kinetic damage. Its extremely high rate of fire allows it to shred through cannon fodder, and possesses a very generous magazine size to further aid this process, but its low impact, poor range, and high recoil reduce its overall effectiveness. Nonetheless, it still remains a good choice for delivering suppressive fire, and it also works well when mag-dumping in a panic, since the high rate of fire allows the player to react to and quickly retaliate against enemies that catch them off guard.

Perks[edit]

Column 1[edit]

Weapon damage—Kinetic

Column 2[edit]

(has a random chance of having either group in the tree)

  • SteadyHand IS—optimized and excellent for recoil control
  • QuickDraw IS—agile sight, lightning-fast handling
  • SureShot IS—snapchat sight. Excellent handling. Superb target acquisition
  • Red Dot OES—agile sight. For smooth engagement in close quarters
  • Red Dot ORS—accurized sight. For precise fire
  • Red Dot OAS—snapchat sight. Enhanced target acquisition

Column 3[edit]

(random chance of one)

  • Cascade—melee kills increase the reload speed of this weapon for a short time
  • Counterbalance—this weapon has increased stability
  • Focused Fire—when zoomed in, this weapon fires slower, but does additional damage
  • Hip Fire—this weapon has bonus accuracy when firing from the hip
  • Glass Half Full—the bottom half of each magazine does additional damage
  • Grenadier—kills with this weapon reduce the cooldown of your grenade
  • Unflinching—it's easier to aim under fire with this weapon
  • Feeding Frenzy—kills with this weapon increase reload speed for a short time
  • Life Support—recovering form near death grants additional ammo and briefly increases reload speed
  • Rangefinder—aiming this weapon increases its effecting range
  • Reactive Reload—reloading this weapon after a kill grants bonus damage for a short time
  • Spray and Play—increases the reload speed of this gun when mag. is empty
  • Persistence—the weapon grows more accurate the longer it is fired
  • Take a Knee—gain bonus accuracy when crouched

Column 4[edit]

  • Upgrade damage—increases attack power allowing this weapon to cause more damage

Column 5[edit]

(random chance of either one)

  • Lightweight—when held this weapon grants 2+ character agility
  • Fitted Stock—increase weapon stability
  • Skip Rounds—ceramic-Jacketed rounds ricochet on hard surfaces. Their extreme density allows you to carry more rounds in reserve. Added mass slows down weapon handling
  • Upgrade damage—increases attack power allowing this weapon to cause more damage

Column 6[edit]

  • Upgrade Damage—increases attack power, allowing this weapon to do more damage

List of appearances[edit]

References[edit]

  1. ^ [1]