The Templar: Difference between revisions

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{{Boss infobox
{{Boss infobox
|nameBG=#D8E4E0
|BG=#D8E4E0
|sectionBG=#D8E4E0
|lineBG=#D8E4E0
|name= The Templar
|name= The Templar
|image= [[File:TheTemplarGrimoireCard.jpg|300px]]
|image= [[File:TheTemplarGrimoireCard.jpg|300px]]
|species= [[Vex]]
|species= [[Vex]]
|faction= Unknown Vex Collective <br> [[Hezen Protective]] (inferred) <br> [[Precursors]] (inferred)
|faction= [[Hezen Protective]] (inferred) <br> [[Precursors]] (inferred)
|rank= [[Ultra]]
|rank= [[Ultra]]
|class= [[Hydra]]
|class= [[Hydra]]
|mission= [[Vault of Glass]]
|mission= [[Vault of Glass (raid)|Vault of Glass]]
|gender=
|height= 12'
|height=12'  
|weapon= {{icon|Void}} [[Aeon Maul]]
|mass=  
|ability= Circular Shield <br> Summon [[Conflux]]es <br> Summon Vex <br> Summon [[Fanatic]]s <br> Marked for Negation <br> Timed Death Zones <br> Expunged Debuff <br> Summon [[Supplicant]]s <br> Ritual of Negation <br> Summon [[Oracle]]s <br> Teleportation <br> Prophecy of Doom <br> Detainment Bubbles <br> Suppression Field <br> High Durability <br> {{icon|Kinetic}} Temporal Shockwave
|weapon= [[Aeon Maul]]
|ability= Circular Shield <br> Summon [[Conflux]]es <br> Summon Vex <br> Summon [[Fanatic]]s <br> Marked for Negation <br> Timed Death Zones <br> Room Lockdown <br> Expunged Debuff <br> Summon [[Supplicant]]s <br> Ritual of Negation <br> Summon [[Oracle]]s <br> Summon [[Minotaur]]s <br> Teleportation <br> Prophecy of Doom <br> Detainment Bubbles <br> Suppression Field <br> High Durability <br> Detonation Melee
}}
}}


The '''Templar''' is an extremely powerful [[Vex]] [[Hydra]] found in the [[Vault of Glass]]. Unlike normal Axis Minds, the Templar is unique in it being a creature out of time, and can thus manipulate reality in according to the [[Oracle]]s' design. It, along with the Oracles, guards the way to the deeper sections of the Vault.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard''</ref>
'''The Templar''' is an extremely powerful [[Vex]] [[Hydra]] found in the [[Vault of Glass (raid)|Vault of Glass]]. Unlike normal Axis Minds, the Templar is unique in it being a creature out of time, and can thus manipulate reality in according to the [[Oracle]]s' design. It, along with the Oracles, guards the way to the deeper sections of the Vault. <ref>'''Bungie (2014-9-9)''', ''Destiny''</ref>


==Gameplay==
==Gameplay==
The Templar is the first boss in the Vault of Glass and has arguably the most complex encounter in that it requires players to multi-task and focus what is happening at several locations simultaneously. The boss is re-introduced in the new [[Vault of Glass (Raid)|Vault of Glass]] in [[Destiny 2]] with some changes to it's encounter
The Templar is the first boss in the Vault of Glass and has arguably the most complex encounter in that it requires players to multi-task and focus what is happening at several locations simultaneously. The boss was re-introduced for the reprised Vault of Glass in ''[[Destiny 2]]'', with its encounter receiving several changes.


===Part 1: Defend the Confluxes===
===Part 1: Defend the Confluxes===
The first part of the fight starts when all six Guardians drop down into the [[Templar's Well]]. The Templar will spawn, but will be completely immune to damage thanks to its shield, which protects its entire chassis. It will also fire its [[Aeon Maul]] to suppress players and keep them them behind cover. While this occurs, confluxes will show up in the left, middle and right of the arena. These confluxes must be defended from all Vex that approach them. Once 4 Vex units sacrifice themselves to any of the confluxes, the Templar will have a sufficient power level to expunge the entire raid team, immediately wiping them. The players will not only have to focus on defending the confluxes, but the Templar will also summon unique Vex units named [[Fanatic]]s, which, when killed or get too close to you, leave behind a large, green puddle. Players should avoid stepping in these circles, for if they do, they will be marked for negation. If a player is marked for negation, they must run to the pool of [[Light]] in the center of the arena to cleanse themselves, or they will instantly be killed when the Templar performs the Ritual of Negation.
The first part of the fight starts when all six Guardians drop down into the [[Templar's Well]]. The Templar will spawn, but will be completely immune to damage thanks to its shield, which protects its entire chassis. It will also fire its [[Aeon Maul]] to suppress players and keep them behind cover. While this occurs, confluxes will show up in the left, middle and right of the arena. These confluxes must be defended from all Vex that approach them. Once 4 Vex units sacrifice themselves to any of the confluxes, the Templar will have a sufficient power level to expunge the entire raid team, immediately wiping them. The players will not only have to focus on defending the confluxes, but the Templar will also summon unique Vex units named [[Fanatic]]s, which, when killed or get too close to you, leave behind a large, green puddle. Players should avoid stepping in these circles, for if they do, they will be marked for negation. If a player is marked for negation, they must run to the pool of [[Light]] in the center of the arena to cleanse themselves, or they will instantly be killed when the Templar performs the Ritual of Negation.


===Part 2: Destroy the Oracles===
===Part 2: Destroy the Oracles===
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===[[Destiny 2]] Changes===
===[[Destiny 2]] Changes===
With the return of the [[Vault of Glass (Raid)|Vault of Glass]] raid, the encounter gained new mechanics and some minor changes.  
With the return of the [[Vault of Glass (raid)|Vault of Glass]] raid, the encounter gained new mechanics and some minor changes.  
The [[Oracle]]s will spawn in an order twice. After showing the correct order twice, the oracles will spawn at the same time, requiring your team to destroy the oracle at the correct order that has been shown. It will repeat 5 times each increasing the number of oracles from 3 to 7. The same thing will happen while fighting the Templar, requiring just 3 oracles to be destroyed in the shown order. When the team got marked because of not destroying or destroying the wrong oracle, the team has to cleanse at the same pool of light. This will not stop even when doing the challenge mode.
The [[Oracle]]s will initially spawn one by one in a random order and cannot be damaged. After doing this twice, the oracles will all spawn at once, requiring your team to destroy the oracles matching the previously-shown order. This will repeat 5 times, with each round of oracles increasing the number spawned (from 3 to 7). This also occurs during the fight with the Templar, with 3 oracles spawning and requiring destruction in a random order (4 during the Templar's enraged phase). When the team gets marked for negation after failure to destroy the proper oracles, the team has to cleanse the debuff at the central pool of Light, as the relic shield will no longer cleanse. Oracles will continue to spawn after a set amount of time even if the Templar's teleports are continually blocked (as with the challenge mode).


===Challenge Mode===
===Challenge Mode===
 
In the Templar's challenge, the Templar must not be allowed to teleport at all, meaning that encounter must be completed within a single damage phase. In [[Destiny 2]], with the changes to the [[Oracle]]s mechanic and cleansing, the team must either destroy oracles again or risk the negation debuff if damage phase takes too long.
In The Templar's challenge, The Templar must not be allowed to teleport at all, meaning that The Templar must be defeated in a single damage phase. While in [[Destiny 2]], with the new [[Oracle]]s mechanic introduced, the raid team now not just need to block The Templar's next teleport location, but also need to be destroyed quickly before getting marked by the oracles.


==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
*''[[Destiny 2]]'' {{Mo}}
*''[[Destiny 2]]: [[Season of the Splicer]]'' {{Nc}}
**''[[Season of the Splicer]]''


==References==
==References==
<references/>
<references/>


{{BossD1}}
{{Bosses|D1}}


[[Category:Vex]]
[[Category:Vex]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Characters]]
[[Category:Characters]]