Lightslayer: Difference between revisions
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m (Due to Salvation and Xivu’s Hive being in the Final Shape, I’m going ahead and put in the unique enemies and bosses in Onslaught back on Salvation and Horde pages, since it wouldn’t make sense for them being different) |
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'''Lightslayers''' are powerful [[Fallen]] [[Marauder]] | '''Lightslayers''' are the powerful [[Fallen]] [[Marauder]] and [[Hive]] [[Ogre]] that serve as the bosses for the final activity of [[Onslaught]] activity. | ||
==Gameplay== | ==Gameplay== | ||
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==Appearance== | ==Appearance== | ||
*''[[Destiny 2]]'': ''[[ | *''[[Destiny 2]]'': ''[[Into the Light]]'' {{1st}} | ||
==References== | ==References== |
Latest revision as of 08:43, August 18, 2024
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Lightslayers are the powerful Fallen Marauder and Hive Ogre that serve as the bosses for the final activity of Onslaught activity.
Gameplay[edit]
The Lightslayers are encountered as the 50th and final wave of the Onslaught activity, located at the Pyramid's Inner Chamber. Upon engaging with the Lightslayer, it will continually summon Hive or Fallen reinforcements to its aid. When two capture zones appear around the room, Guardians must successfully capture them both to bring forth turrets for assistance, which will fire upon enemy targets. Once the Lightslayer is slain the encounter and activity is complete.
Trivia[edit]
- The Fallen Lightslayer bears the same appearance and abilities as Kridis, Dark Priestess.
Appearance[edit]
- Destiny 2: Into the Light (First appearance)