Forum:Vornok, Fist of The Witness: Difference between revisions

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|mission= Knight's Revenge
|mission= Knight's Revenge
|weapon= {{icon|Stasis}} Taken Flame [[Cleaver]]
|weapon= {{icon|Stasis}} Taken Flame [[Cleaver]]
|ability= High Durability <br> Rapid Movement <br> Summon Taken <br> {{icon|Kinetic}} Fist of Darkness <br> {{icon|Arc}} Darkness Bolt {{icon|Stasis}} Dark Slam <br> {{icon|Stasis}} Duskspot <br> {{icon|Stasis}} Slashed Ice Wall <br> {{icon|Stasis}} Slow <br> {{icon|Solar}} [[Acolyte Grenade|Solar Mortar]] <br> Brief Immunity <br> Timed Resurrection <br> Knight's Curse <br> {{icon|Solar}} Taken Burn
|ability= High Durability <br> Rapid Movement <br> Summon Taken <br> {{icon|Kinetic}} Fist of Darkness <br> {{icon|Arc}} Darkness Bolt <br> {{icon|Stasis}} Dark Slam <br> {{icon|Stasis}} Duskspot <br> {{icon|Stasis}} Slashed Ice Wall <br> {{icon|Stasis}} Slow <br> {{icon|Solar}} [[Acolyte Grenade|Solar Mortar]] <br> Brief Immunity <br> Timed Resurrection <br> Knight's Curse <br> {{icon|Solar}} Taken Burn
}}
}}
'''Vornok, Fist of The Witness''' is a powerful [[Taken Knight]] of the [[The Witness|Witness]].
'''Vornok, Fist of The Witness''' is a powerful [[Taken Knight]] of the [[The Witness|Witness]].

Revision as of 13:14, August 15, 2024

Forums: Index Fan Fiction Vornok, Fist of The Witness Destiny-FrontierGhostShell.png
Vornok, Fist of The Witness
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Knight (Dark Enforcer)

Combat information

Mission:

Knight's Revenge

Weapon(s):

Stasis Taken Flame Cleaver

Abilities:

High Durability
Rapid Movement
Summon Taken
Kinetic Fist of Darkness
Arc Darkness Bolt
Stasis Dark Slam
Stasis Duskspot
Stasis Slashed Ice Wall
Stasis Slow
Solar Solar Mortar
Brief Immunity
Timed Resurrection
Knight's Curse
Solar Taken Burn

 

Vornok, Fist of The Witness is a powerful Taken Knight of the Witness.

Gameplay

Vornok appears alongside Halak, Might of The Witness. When Vornok is slain, players have 24 seconds to eliminate Halak or Vornok will revive with reduced health. Each time they revive, they lose 10% of their health capping at 10% remainder, the timer to kill both knights goes down by 6 seconds per every health threshold when they both have reached this health marker; 40%-> 18 seconds, 30%-> 12 seconds, and 20%-> 6 seconds. The Mechanic Knight's Curse appears as a debuff on the player's hud when the knights appear and each stack it increases is representative of the timer's decrease.