Acolyte's Eye: Difference between revisions
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|manufacturer= [[Taken]] | |manufacturer= [[Taken]] | ||
|style= | |style= | ||
|class= | |class= | ||
|type= Stationary Turret | |type= Stationary Turret | ||
|level= | |level= | ||
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|mode= Full Auto {{C|''Destiny''}} <br> Burst {{C|''Destiny 2''}} | |mode= Full Auto {{C|''Destiny''}} <br> Burst {{C|''Destiny 2''}} | ||
|rate= Fast | |rate= Fast | ||
|damage= {{icon|Arc}} | |damage= {{icon|Arc}} Arc | ||
|range= Long | |range= Long | ||
|service= | |service= Taken | ||
|affiliation= [[Taken Acolyte]]s | |affiliation= [[Taken Acolyte]]s <br> Powerful Taken | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
Acolyte's Eyes are typically summoned into battle by [[Taken Acolyte]]s, but they can rarely appear | Acolyte's Eyes are typically summoned into battle by [[Taken Acolyte]]s, but they can rarely appear independently or at the call of other powerful enemies. These constructs are fragile, requiring only little effort to destroy them, but their barrage is powerful enough to break an unwary [[Guardian]]'s shield in moments. They will remain in place even after the Taken Acolytes that summoned them are killed. | ||
In ''[[Destiny 2]]'', the Acolyte's Eyes' fully automatic attack is replaced by bursts of three Arc projectiles. When the eyes are summoned they must be manually killed even if the Acolyte who summoned them dies. | In ''[[Destiny 2]]'', the Acolyte's Eyes' fully automatic attack is replaced by bursts of three Arc projectiles. When the eyes are summoned, they must be manually killed even if the Acolyte who summoned them dies. | ||
==Variants== | ==Variants== | ||
*[[Blighted Eye]] | |||
*[[Maleficent Eye]] | *[[Maleficent Eye]] | ||
*[[Eye of Suffering]] | |||
==Trivia== | ==Trivia== | ||
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**''[[Warmind (expansion)|Warmind]]'' | **''[[Warmind (expansion)|Warmind]]'' | ||
**''[[Forsaken]]'' | **''[[Forsaken]]'' | ||
**''[[Season of the Drifter]]'' | |||
**''[[Shadowkeep]]'' | **''[[Shadowkeep]]'' | ||
**''[[Season of Arrivals]]'' | |||
**''[[Beyond Light]]'' | **''[[Beyond Light]]'' | ||
**''[[Season of the Hunt]]'' | |||
**''[[Season of the Lost]]'' | |||
**''[[The Witch Queen]]'' | **''[[The Witch Queen]]'' | ||
**''[[Season of Plunder]]'' | |||
{{Taken}} | {{Taken}} | ||
[[Category:Taken]] | [[Category:Taken]] |
Latest revision as of 15:18, August 2, 2024
Acolyte's Eye | |
---|---|
Production overview | |
Manufacturer: |
|
Weapon type: |
Stationary Turret |
Min-max accuracy: |
Perfect |
Min-max impact: |
Moderate |
Min-max stability: |
Perfect |
Min-max magazine: |
Infinite |
Specifications | |
Fire mode: |
Full Auto (Destiny) |
Fast | |
Damage: |
|
Effective range: |
Long |
Service history | |
In service: |
Taken |
Affiliation: |
Taken Acolytes |
An Acolyte's Eye is a Taken construct that acts as a long-range stationary turret, bombarding an enemy with a stream of Arc-damaging energy.
Overview[edit]
Acolyte's Eyes are typically summoned into battle by Taken Acolytes, but they can rarely appear independently or at the call of other powerful enemies. These constructs are fragile, requiring only little effort to destroy them, but their barrage is powerful enough to break an unwary Guardian's shield in moments. They will remain in place even after the Taken Acolytes that summoned them are killed.
In Destiny 2, the Acolyte's Eyes' fully automatic attack is replaced by bursts of three Arc projectiles. When the eyes are summoned, they must be manually killed even if the Acolyte who summoned them dies.
Variants[edit]
Trivia[edit]
List of appearances[edit]
- Destiny
- The Taken King (First appearance)
- Destiny 2
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