Acolyte's Eye: Difference between revisions

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|manufacturer= [[Taken]]
|manufacturer= [[Taken]]
|style=
|style=
|class=
|class=  
|type= Stationary Turret
|type= Stationary Turret
|level=
|level=
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|mode= Full Auto {{C|''Destiny''}} <br> Burst {{C|''Destiny 2''}}
|mode= Full Auto {{C|''Destiny''}} <br> Burst {{C|''Destiny 2''}}
|rate= Fast
|rate= Fast
|damage= [[Arc]]
|damage= {{icon|Arc}} Arc
|range= Long
|range= Long
|service=
|service= Taken
|affiliation= [[Taken Acolyte]]s
|affiliation= [[Taken Acolyte]]s <br> Powerful Taken
}}
}}


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==Overview==
==Overview==
Acolyte's Eyes are typically summoned into battle by [[Taken Acolyte]]s, but they can rarely appear indipendently or at the call of other enemies. These constructs are fragile, requiring only little effort to destroy them, but their barrage is powerful enough to break an unwary [[Guardian]]'s shield in seconds. They will remain in place even after the Taken Acolytes that summoned them are killed.
Acolyte's Eyes are typically summoned into battle by [[Taken Acolyte]]s, but they can rarely appear independently or at the call of other powerful enemies. These constructs are fragile, requiring only little effort to destroy them, but their barrage is powerful enough to break an unwary [[Guardian]]'s shield in moments. They will remain in place even after the Taken Acolytes that summoned them are killed.


In ''[[Destiny 2]]'', the Acolyte's Eyes' fully automatic attack is replaced by bursts of three Arc projectiles. When the eyes are summoned they must be manually killed even if the Acolyte who summoned them dies.
In ''[[Destiny 2]]'', the Acolyte's Eyes' fully automatic attack is replaced by bursts of three Arc projectiles. When the eyes are summoned, they must be manually killed even if the Acolyte who summoned them dies.


==Variants==
==Variants==
*[[Blighted Eye]]
*[[Maleficent Eye]]
*[[Maleficent Eye]]
*[[Eye of Suffering]]


==Trivia==
==Trivia==
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**''[[Warmind (expansion)|Warmind]]''
**''[[Warmind (expansion)|Warmind]]''
**''[[Forsaken]]''
**''[[Forsaken]]''
***''[[Season of the Drifter]]''
**''[[Season of the Drifter]]''
**''[[Shadowkeep]]''
**''[[Shadowkeep]]''
***''[[Season of Arrivals]]''
**''[[Season of Arrivals]]''
**''[[Beyond Light]]''
**''[[Beyond Light]]''
***''[[Season of the Hunt]]''
**''[[Season of the Hunt]]''
***''[[Season of the Lost]]''
**''[[Season of the Lost]]''
**''[[The Witch Queen]]''
**''[[The Witch Queen]]''
***''[[Season of Plunder]]''
**''[[Season of Plunder]]''


{{Taken}}
{{Taken}}
[[Category:Taken]]
[[Category:Taken]]

Latest revision as of 15:18, August 2, 2024

Acolyte's Eye
Acolyte's Eye Infobox.png
Production overview

Manufacturer:

Taken

Weapon type:

Stationary Turret

Min-max accuracy:

Perfect

Min-max impact:

Moderate

Min-max stability:

Perfect

Min-max magazine:

Infinite

Specifications

Fire mode:

Full Auto (Destiny)
Burst (Destiny 2)

Rate of fire:

Fast

Damage:

Arc Arc

Effective range:

Long

Service history

In service:

Taken

Affiliation:

Taken Acolytes
Powerful Taken

 

An Acolyte's Eye is a Taken construct that acts as a long-range stationary turret, bombarding an enemy with a stream of Arc-damaging energy.

Overview[edit]

Acolyte's Eyes are typically summoned into battle by Taken Acolytes, but they can rarely appear independently or at the call of other powerful enemies. These constructs are fragile, requiring only little effort to destroy them, but their barrage is powerful enough to break an unwary Guardian's shield in moments. They will remain in place even after the Taken Acolytes that summoned them are killed.

In Destiny 2, the Acolyte's Eyes' fully automatic attack is replaced by bursts of three Arc projectiles. When the eyes are summoned, they must be manually killed even if the Acolyte who summoned them dies.

Variants[edit]

Trivia[edit]

  • These turrets serve a similar purpose to the Hive Shrieker, though in a smaller size.

List of appearances[edit]