Spire: Difference between revisions
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[[File:Destiny-VOG-Raid-Spire-Screen.jpg|300px|thumb|The Vex Spire]] | [[File:Destiny-VOG-Raid-Spire-Screen.jpg|300px|thumb|The Vex Spire]] | ||
'''Spires''' are [[Vex]] constructs that are used to open realms that are normally sealed outside of time and space, such as the [[Black Garden]] in [[The Garden's Spire]] [[Story]] mission or the [[Vault of Glass (location)|Vault of Glass]] in the [[Raid]] [[Vault of Glass (raid)|of the same name]].<ref>'''Bungie (2014/9/9)''', ''[[Destiny]] | '''Spires''' are [[Vex]] constructs that are used to open realms that are normally sealed outside of time and space, such as the [[Black Garden]] in [[The Garden's Spire]] [[Story]] mission or the [[Vault of Glass (location)|Vault of Glass]] in the [[Raid]] [[Vault of Glass (raid)|of the same name]].<ref>'''Bungie (2014/9/9)''', ''[[Destiny]], [[The Garden's Spire]]''</ref><ref>'''Bungie (2014/9/9)''', ''[[Destiny]], [[Vault of Glass (raid)|Vault of Glass]]''</ref> | ||
==Overview== | ==Overview== | ||
Spires first appear as a pillar of white energy forming from the ground up, much like [[Conflux]]es, then solidifying into a rock tower that opens the sealed realm being accessed. They can either be opened by a [[Zydron, Gate Lord|Gate Lord]]'s eye or via [[Sync Plate]]s. Because the [[Vex]] do not want intruders, they do everything in their power to make sure that Spires do not form, as shown by [[Praetorian]]s being able to capture Vex [[Sync Plate]]s and Gate Lords being able to keep Vex realms locked out of time.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]] | Spires first appear as a pillar of white energy forming from the ground up, much like [[Conflux]]es, then solidifying into a rock tower that opens the sealed realm being accessed. They can either be opened by a [[Zydron, Gate Lord|Gate Lord]]'s eye or via [[Sync Plate]]s. Because the [[Vex]] do not want intruders, they do everything in their power to make sure that Spires do not form, as shown by [[Praetorian]]s being able to capture Vex [[Sync Plate]]s and Gate Lords being able to keep Vex realms locked out of time.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]], [[The Garden's Spire]]''</ref><ref>'''Bungie (2014/9/9)''', ''[[Destiny]], [[Vault of Glass (raid)|Vault of Glass]]''</ref> | ||
==Trivia== | ==Trivia== |
Latest revision as of 22:49, July 19, 2024
Spires are Vex constructs that are used to open realms that are normally sealed outside of time and space, such as the Black Garden in The Garden's Spire Story mission or the Vault of Glass in the Raid of the same name.[1][2]
Overview
Spires first appear as a pillar of white energy forming from the ground up, much like Confluxes, then solidifying into a rock tower that opens the sealed realm being accessed. They can either be opened by a Gate Lord's eye or via Sync Plates. Because the Vex do not want intruders, they do everything in their power to make sure that Spires do not form, as shown by Praetorians being able to capture Vex Sync Plates and Gate Lords being able to keep Vex realms locked out of time.[3][4]
Trivia
Spires only prominently appear in two activities in Destiny.
Gallery
List of appearances
- Destiny (First appearance)
References
- ^ Bungie (2014/9/9), Destiny, The Garden's Spire
- ^ Bungie (2014/9/9), Destiny, Vault of Glass
- ^ Bungie (2014/9/9), Destiny, The Garden's Spire
- ^ Bungie (2014/9/9), Destiny, Vault of Glass
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