Intrinsic trait: Difference between revisions
→Sword traits
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*[[Rocket Launcher]]s | *[[Rocket Launcher]]s | ||
*[[Glaive]]s | *[[Glaive]]s | ||
*[[Machine Gun]]s | |||
|| High damage, high recoil. | || High damage, high recoil. | ||
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire. Fusion rifles fire their bursts all at once in a horizontal line. | || With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire. Fusion rifles fire their bursts all at once in a horizontal line. | ||
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Heavy Burst<br> | Heavy Burst<br> | ||
[[File: | [[File:Heavy Burst Icon.png|72px|class=blackbg]] | ||
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*[[Hand Cannon]]s | *[[Hand Cannon]]s | ||
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Adaptive Burst | Adaptive Burst<br> | ||
[[File:Adaptive Frame Icon.png|72px|class=blackbg]] | |||
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*[[Pulse Rifle]]s | *[[Pulse Rifle]]s | ||
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|| (Aim command) Press: Launch a heavy projectile attack. | || (Aim command) Press: Launch a heavy projectile attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[ | || Identical to Adaptive Frame swords stats-wise. Heavy attack animation is similar to that of the [[Bolt-Caster]] Exotic Sword. | ||
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|| (Aim command) Press: Launch a heavy spin attack. | || (Aim command) Press: Launch a heavy spin attack. | ||
Heavy attacks are stronger with full energy. | Heavy attacks are stronger with full energy. | ||
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[ | || Identical to Adaptive Frame swords stats-wise. Heavy attack animation is similar to that of the [[Dark-Drinker]] Exotic Sword. | ||
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Wave Sword Frame<br> | Wave Sword Frame<br> | ||
[[File:Wave Sword Frame Icon.png|72px|class=blackbg]] | |||
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*[[Sword]]s | *[[Sword]]s | ||
|| Heavy attack deploys a shockwave uppercut and launches the user into the air. | || Heavy attack deploys a shockwave uppercut and launches the user into the air. | ||
An immediate follow up swing after the uppercut deploys a homing strike that aggressively seeks a target. | An immediate follow up swing after the uppercut deploys a homing strike that aggressively seeks a target. | ||
|| | || Identical to Adaptive Frame swords stats-wise. Heavy attacks functions identically to Wave Frames on Special Grenade Launchers and Compressed Wave Frames on Heavy Grenade Launchers. Heavy attack animation is similar to that of the [[Raze-Lighter]] Exotic Sword and [[Daybreak]] [[Super]]. | ||
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Support Frame | Support Frame<br> | ||
[[File:Support Frame Icon.png|72px|class=blackbg]] | |||
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*[[Auto Rifle]]s | *[[Auto Rifle]]s | ||
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Compressed Wave Frame<br> | Compressed Wave Frame<br> | ||
[[File:Compressed Wave Frame.png|72px|class=blackbg]] | [[File:Compressed Wave Frame Icon.png|72px|class=blackbg]] | ||
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*Heavy [[Grenade Launcher]]s | *Heavy [[Grenade Launcher]]s | ||
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Area Denial Frame | Area Denial Frame | ||
[[File:Area Denial Frame Icon.png|72px|class=blackbg]] | |||
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*Special [[Grenade Launcher]]s | *Special [[Grenade Launcher]]s | ||
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Rocket-Assisted Frame<br> | Rocket-Assisted Frame<br> | ||
[[File:Rocket-Assisted Frame.png|72px|class=blackbg]] | [[File:Rocket-Assisted Frame Icon.png|72px|class=blackbg]] | ||
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*Special [[Sidearm]]s | *Special [[Sidearm]]s | ||
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Micro-Missile Frame<br> | Micro-Missile Frame<br> | ||
[[File:Micro-Missile Frame | [[File:Micro-Missile Frame Icon.png|72px|class=blackbg]] | ||
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*[[The Mountaintop]] | *[[The Mountaintop]] |