Intrinsic trait: Difference between revisions

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An '''Intrinsic''' perk is a special perk always found on a given weapon that defines its basic behaviour in ''[[Destiny 2]]''.
'''Intrinsic traits''', also simply called '''intrinsics''', are special perks always found on a given weapon that defines its basic behavior in ''[[Destiny 2]]''.


==Overview==
==Overview==
Intrinsic perks are, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different Intrinsic perks define the archetype of a weapon, and are useful in determining what weapon is best for a given playstyle at a glance.
An intrinsic trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different intrinsic traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.


==List of Intrinsic perks==
==List of intrinsic traits==
===Generic perks===
===Generic traits===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic perk !! Available for !! In-game description !! Behaviour
! Intrinsic trait !! Available for !! Common in-game description !! Further details
|-
|-
|  
|  
Adaptive Frame
Adaptive Frame<br>
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
[[File:Adaptive Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Auto rifle]]s
*[[Auto Rifle]]s
* [[Pulse rifle]]s
*[[Hand Cannon]]s
* [[Hand cannon]]s
*[[Submachine Gun]]s
* [[Submachine gun]]s
*[[Fusion Rifle]]s
* [[Sidearm]]s
*[[Sniper Rifle]]s
* [[Fusion rifle]]s
*[[Trace Rifle]]s
* [[Sniper rifle]]s
*Heavy [[Grenade Launcher]]s
* Heavy [[Grenade launcher]]s
*[[Rocket Launcher]]s
* [[Rocket launcher]]s
*[[Machine Gun]]s
* [[Machine gun]]s
*[[Glaive]]s
|| A well-rounded grip, reliable and sturdy.
|| A well-rounded grip, reliable and sturdy.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire.


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Aggressive Frame
Aggressive Frame<br>
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Pulse rifle]]s
*[[Hand Cannon]]s
* [[Hand cannon]]s
*[[Scout Rifle]]s
* [[Sidearm]]s
*[[Shotgun]]s
* [[Shotgun]]s
*[[Sniper Rifle]]s
* [[Sniper rifle]]s
*[[Fusion Rifle]]s
* [[Rocket launcher]]s
*[[Rocket Launcher]]s
*[[Glaive]]s
*[[Machine Gun]]s
|| High damage, high recoil.
|| High damage, high recoil.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire. Fusion rifles fire their bursts all at once in a horizontal line.


|-
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High-Impact Frame
High-Impact Frame<br>
[[File:HighImpactFrameIcon.jpg|72px|frameless|left]]
[[File:High-Impact Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Auto rifle]]s
*[[Auto Rifle]]s
* [[Scout rifle]]s
*[[Scout Rifle]]s
* [[Pulse rifle]]s
*[[Pulse Rifle]]s
* [[Fusion rifle]]s
*[[Fusion Rifle]]s
* [[Rocket launcher]]s
*[[Rocket Launcher]]s
* [[Machine gun]]s
*[[Machine Gun]]s
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have a moderately longer range in class.
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.


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Lightweight Frame
Lightweight Frame<br>
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
[[File:Lightweight Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Auto rifle]]s
*[[Auto Rifle]]s
* [[Scout rifle]]s
*[[Scout Rifle]]s
* [[Pulse rifle]]s
*[[Pulse Rifle]]s
* [[Hand cannon]]s
*[[Submachine Gun]]s
* [[Submachine gun]]s
*[[Sidearm]]s
* [[Sidearm]]s
*[[Shotgun]]s
* [[Shotgun]]s
*Special [[Grenade Launcher]]s
* Special [[Grenade launcher]]s
|| Superb handling. Move faster with this weapon equipped.
|| Superb handling. Move faster with this weapon equipped.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
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Precision Frame
Precision Frame<br>
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
[[File:Precision Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Auto rifle]]s
*[[Auto Rifle]]s
* [[Scout rifle]]s
*[[Scout Rifle]]s
* [[Hand cannon]]s
*[[Hand Cannon]]s
* [[Submachine gun]]s
*[[Submachine Gun]]s
* [[Sidearm]]s
*[[Sidearm]]s
* [[Shotgun]]s
*[[Shotgun]]s
* [[Fusion rifle]]s
*[[Fusion Rifle]]s
* Heavy [[Grenade launcher]]s
*[[Rocket Launcher]]s
* [[Linear fusion rifle]]s
*Heavy [[Grenade Launcher]]s
*[[Linear Fusion Rifle]]s
|| Recoil pattern on this weapon is more predictably vertical.  
|| Recoil pattern on this weapon is more predictably vertical.  
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have the furthest reach of any weapon in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and shotguns fire single slugs.
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. Linear Fusion Rifles fire a single precision bolt.


|-
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Rapid-Fire Frame
Rapid-Fire Frame<br>
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
[[File:Rapid-Fire Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Auto rifle]]s
*[[Auto Rifle]]s
* [[Scout rifle]]s
*[[Scout Rifle]]s
* [[Pulse rifle]]s
*[[Pulse Rifle]]s
* [[Shotgun]]s
*[[Sidearm]]s
* Heavy [[Grenade launcher]]s
*[[Shotgun]]s
* [[Machine gun]]s
*[[Sniper Rifle]]s
*[[Fusion Rifle]]s
*Heavy [[Grenade Launcher]]s
*[[Machine Gun]]s
*[[Glaive]]s
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for close range combat. With exception to pulse rifles and grenade launchers, Rapid-Fire Frame weapons are fully automatic if their weapon type isn't already inherently automatic.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic.
 
|-
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Heavy Burst<br>
[[File:Heavy Burst Icon.png|72px|class=blackbg]]
||
*[[Hand Cannon]]s
*[[Sidearm]]s
*[[Pulse Rifle]]s
|| Fires a hard-hitting, two-round burst.
|| Weapons with this intrinsic trait fires a 2-round burst in a magazine.
 
|-
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Adaptive Burst<br>
[[File:Adaptive Frame Icon.png|72px|class=blackbg]]
||
*[[Pulse Rifle]]s
*[[Sidearm]]s
*[[Linear Fusion Rifle]]s
|| Well-rounded, reliable, fires a 3-round burst.
|| Weapons with this intrinsic trait fires a 3-round burst in a magazine.
 
|-
|
Aggressive Burst<br>
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
||
*[[Pulse Rifle]]s
|| Hard-hitting four-burst fire.
|| Weapons with this intrinsic trait fires a 4-round burst in a magazine.


|}
|}
===Bow perks===
 
Bows have their own specific set of Intrinsic perks.
===Bow traits===
Bows have their own specific set of intrinsic traits.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic perk !! Available for !! In-game description !! Behaviour
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Lightweight Frame
Lightweight Frame<br>
[[File:BowLightweightFrameIcon.jpg|72px|frameless|left]]
[[File:Lightweight Bow Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Combat Bow]]s
*[[Combat Bow]]s
|| Recurve Bow. Draw quickly and move faster while this weapon is equipped.
|| Recurve Bow. Draw quickly and move faster while this weapon is equipped.
(Reload command) Press: Use while drawn to cancel the shot.
(Reload command) Press: Use while drawn to cancel the shot.
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Precision Frame
Precision Frame<br>
[[File:BowPrecisionFrameIcon.jpg|72px|frameless|left]]
[[File:Precision Bow Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Combat Bow]]s
*[[Combat Bow]]s
|| Compound Bow. Longer draw time optimized for damage.  
|| Compound Bow. Longer draw time optimized for damage.  
(Reload command) Press: Use while drawn to cancel the shot.
(Reload command) Press: Use while drawn to cancel the shot.
|| Aside from slower draw times and better damage, Precision Frame bows have better accuracy than their Precision Frame counterparts.
|| Aside from slower draw times and better damage, Precision Frame bows have better accuracy than their Lightweight Frame counterparts.
|}
|}


===Sword perks===
===Sword traits===
Swords have their own specific set of Intrinsic perks.
Swords have their own specific set of intrinsic traits.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic perk !! Available for !! In-game description !! Behaviour
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Adaptive Frame
Adaptive Frame<br>
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
[[File:Adaptive Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Sword]]s
*[[Sword]]s
|| (Aim command) Press: Launch a heavy uppercut attack.
|| (Aim command) Press: Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Adaptive Frame swords have moderate swing speed and charge rate.
|| Adaptive Frame swords have moderate swing speed and charge rate.


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Aggressive Frame
Aggressive Frame<br>
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Sword]]s
*[[Sword]]s
|| (Aim command) Press: Launch a heavy slam attack.
|| (Aim command) Press: Launch a heavy slam attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.
|| Aggressive Frame swords have slow swing speed and charge rate.


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Lightweight Frame
Lightweight Frame<br>
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
[[File:Lightweight Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Sword]]s
*[[Sword]]s
|| (Aim command) Press: Launch a heavy dash attack.
|| (Aim command) Press: Launch a heavy dash attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Lightweight Frame swords have an almost doubled swing speed.
|| Lightweight Frame swords have fast swing speed and charge rate.


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|-
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Caster Frame
Caster Frame<br>
[[File:SwordCasterFrameIcon.jpg|72px|frameless|left]]
[[File:Caster Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Tempation's Hook]]
*[[Sword]]s
|| (Aim command) Press: Launch a heavy projectile attack.
|| (Aim command) Press: Launch a heavy projectile attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack animation is similar to that of the [[Bolt-Caster]] Exotic Sword.
|| Caster Frame swords have moderate impact and swing speed, with charge rate on par with Lightweight Frame swords.


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Caster Frame
Vortex Frame<br>
[[File:SwordVortexFrameIcon.jpg|72px|frameless|left]]
[[File:Vortex Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Falling Guillotine]]
*[[Sword]]s
|| (Aim command) Press: Launch a heavy spin attack.
|| (Aim command) Press: Launch a heavy spin attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack animation is similar to that of the [[Dark-Drinker]] Exotic Sword.
|| Vortex Frame swords have moderate impact, with swing speed and charge rate on par with Adaptive Frame swords.
|


|-
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Wave Sword Frame<br>
[[File:Wave Sword Frame Icon.png|72px|class=blackbg]]
||
*[[Sword]]s
|| Heavy attack deploys a shockwave uppercut and launches the user into the air.
An immediate follow up swing after the uppercut deploys a homing strike that aggressively seeks a target.
|| Identical to Adaptive Frame swords stats-wise. Heavy attacks functions identically to Wave Frames on Special Grenade Launchers and Compressed Wave Frames on Heavy Grenade Launchers. Heavy attack animation is similar to that of the [[Raze-Lighter]] Exotic Sword and [[Daybreak]] [[Super]].
|}
|}


===Unique perks===
===Unique traits===
These Intrinsic perks are unique to a certain weapon or selection of weapons outside of Bows and Swords.
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic perk !! Available for !! In-game description !! Behaviour
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
 
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Omolon Adaptive Frame
Support Frame<br>
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
[[File:Support Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Omolon]] [[Sidearm]]s
*[[Auto Rifle]]s
|| Well-rounded grip, reliable, fires a 3-round burst.
 
|| Generally very stable.
|| Flexible and agile frame capable of healing allies and hurting foes. Harming targets builds a restorative charge. Hip firing at allies while this weapon is charged heals them, with rapid healing increasing weapon damage and bestowing restoration to your allies.
|| Weapons with this intrinsic frame must build energy similar to those used on glaives by damaging combatants. Shooting at allies with full energy will grant them cure and restoration.
 
 
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Pinpoint Slug Frame<br>
[[File:Precision Frame Icon.png|72px|class=blackbg]]
||
*[[Shotgun]]s
|| Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
|| Originally a variation of Precision Frame for shotguns, using the same name.
 
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Wave Frame<br>
[[File:Wave Frame Icon.png|72px|class=blackbg]]
||
*Special [[Grenade Launcher]]s
|| Projectiles release a wave of energy when they contact the ground.
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.


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Häkke Precision Frame
Compressed Wave Frame<br>
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
[[File:Compressed Wave Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Häkke]] [[Rocket launcher]]s
*Heavy [[Grenade Launcher]]s
|| This weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed.
|| Projectiles release a wave of compressed energy when they contact the ground.
|| Has average stats compared to other rocket launchers.
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.


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SUROS Rapid-Fire
Double Fire<br>
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
[[File:Aggressive Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[SUROS]] [[Sidearm]]s
*Special [[Grenade Launcher]]s
|| Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Hard-hitting twin-fire rounds.
|| Generally has good handling and stability, and a high rate of fire.
|| Each shot fires two projectiles simultaneously.  


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VEIST Rapid-Fire
Area Denial Frame
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
[[File:Area Denial Frame Icon.png|72px|class=blackbg]]
||  
||  
* [[Veist]] [[Scout rifle]]s
*Special [[Grenade Launcher]]s
|| Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Burst fire Grenade Launcher. Each projectile creates a lingering pool on impact that deals damage over time.
|| Has low stats compared to other scout rifles, but the best rate of fire in class.
|| Each shot fire shots that leave behind an area of effect pool that damages anyone standing within it, similar to [[Witherhoard]].


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MIDA Synergy
Rocket-Assisted Frame<br>
[[File:MIDASynergyFrameIcon.jpg|72px|frameless|left]]
[[File:Rocket-Assisted Frame Icon.png|72px|class=blackbg]]
||
*Special [[Sidearm]]s
|| Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
|| The stats from these weapons combine the traditional sidearms with the blast radius and velocity used on rocket launchers.
 
|-
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Micro-Missile Frame<br>
[[File:Micro-Missile Frame Icon.png|72px|class=blackbg]]
||
*[[The Mountaintop]]
|| This weapon fires a high-speed projectile in a straight line and deals reduced self-damage. Move faster with this weapon equipped.
|| Stats are similar to Lightweight Frame grenade launchers, including movement speed boost. The frame also allows for jumping at great heights and distances with explosive knockback from the weapon.
 
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MIDA Synergy<br>
[[File:MIDA Synergy.png|72px|class=blackbg]]
||  
||  
* [[CALUS Mini-Tool]]
*[[MIDA Mini-Tool]]
*[[CALUS Mini-Tool]]
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Acts to merge Lightweight Frame and the MIDA Synergy perk of the [[MIDA Mini-Tool]].
|| Stats are similar to Lightweight Frame submachine guns.


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Together Forever
Together Forever<br>
[[File:TogetherForeverFrameIcon.jpg|72px|frameless|left]]
[[File:Together Forever.png|72px|class=blackbg]]
||  
||  
* [[Drang (Baroque)]]
*[[Drang]]
*[[Drang (Baroque)]]
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| Acts to merge Adaptive Frame and the Together Forever perk of [[Drang]].
|| Stats are similar to Adaptive Frame sidearms.


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Wave Frame
Shot Package<br>
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px|frameless|left]]
[[File:Shot Package.png|72px|class=blackbg]]
||  
||  
* [[Martyr's Retribution]]
*[[Felwinter's Lie]]
|| One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| Stats are similar to other Special ammo grenade launchers.
|| The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
 


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Shot Package
Legacy PR-55 Frame<br>
[[File:ShotgunShotPackageFrameIcon.jpg|72px|frameless|left]]
[[File:Legacy PR-55.png|72px|class=blackbg]]
||  
||  
* [[Felwinter's Lie]]
*[[BxR-55 Battler]]
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| Customized frame with dramatically increased accuracy, stability, and targeting while hip firing.  
|| The pellet spread offered by this perk makes the Felwinter's Lie very attractive for consistent one-hit-kill capability in PVP modes.
|| Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost.


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Exotic perks
Exotic perks
||  
||  
* [[Exotic]] weapons
*[[Exotic]] weapons
|| Varies.
|| Varies.
|| Each Exotic weapon has a unique Intrinsic perk that makes it play drastically differently from other weapons.
|| Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits.


|}
|}
[[Category:Gameplay mechanics]]
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