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{{Location infobox | {{Location infobox | ||
|title = Vault of Glass | |title = Vault of Glass | ||
|image = [[File:Glass | |image = [[File:Glass Throne.jpg|360px]] | ||
|planet = | |planet = [[Ishtar Sink]], [[Venus]] | ||
|factions = [[Hezen Protective | |factions = [[Hezen Protective]]<br>[[Descendants]]<br>[[Precursors]]<br>[[Aphix Invasive]] <br> [[Blood of Oryx]] | ||
|connecting areas = | |hostile races= [[Vex]] <br> [[Taken]] | ||
|connecting areas = [[The Gorgons' Labyrinth]] | |||
}} | }} | ||
The '''Vault of Glass''' is a [[Vex]] stronghold located | The '''Vault of Glass''' is a [[Vex]] stronghold located deep within [[Venus]]. It is considered the intermediary region after [[The Gorgons' Labyrinth]] and the lair of [[Atheon, Time's Conflux]]. | ||
==Overview== | ==Overview== | ||
{{quote|The Vault of Glass. A wound in time, a landmark to the Guardians. Only a legend such as you would be up to the challenge.|[[Ikora Rey]]}}<ref name= "The Taken War: Venus"> | {{quote|The Vault of Glass. A wound in time, a landmark to the Guardians. Only a legend such as you would be up to the challenge.|[[Ikora Rey]]}}<ref name= "The Taken War: Venus">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]], Playstation 4, Activision Blizzard, [https://www.ishtar-collective.net/items/paradox Paradox]''</ref> | ||
Described as the "[[Vex]] underworld" by the [[Ishtar Collective]],<ref>'''Bungie (2014/7/7)''', ''[[Destiny]], PlayStation 4, Activision Blizzard, [[Story Mission]]: [[The Archive]]''</ref> the Vault is a timeless realm used by the Vex on [[Venus]] as a testing ground to manipulate reality through the use of ontological warfare, as opposed to their realistic simulations. <ref>[https://youtu.be/XKm4m5VPtzE?t=16 '''Youtube''': ''Veteran Intro of Destiny 2'']</ref> Because in this space, reality and time are altered by the [[Templar]] and the [[Gorgons]] to better suit the Vex's long-term goal of Convergence, with [[Atheon, Time's Conflux]] in charge as its nexus processing these calculations into the [[Conflux]] network. Located at the heart of the Vex collective, the Vault exists simultaneously across multiple alternate timelines and universes, acting as an anchor for the Vex's time-spanning operations.<ref name="The Taken War: Venus"/> While these reality-bending powers do not extend outside the vault, the [[Speaker]] and [[Ikora]] speculated that the [[Sol Progeny]] are meant to unleashing them upon the Sol System and potentially the universe.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Activities#The_Black_Garden|The Black Garden]]''</ref> Its enigmatic nature at the time of discovery has lured countless [[Guardian]]s to their demise, including the ill-fated [[Kabr, the Legionless]] and his fireteam.<ref>'''Bungie (2014/7/7)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]], PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Activities#Vault of Glass|Vault of Glass]]''</ref> | Described as the "[[Vex]] underworld" by the [[Ishtar Collective]],<ref>'''Bungie (2014/7/7)''', ''[[Destiny]], PlayStation 4, Activision Blizzard, [[Story Mission]]: [[The Archive]]''</ref> the Vault is a timeless realm used by the Vex on [[Venus]] as a testing ground to manipulate reality through the use of ontological warfare, as opposed to their realistic simulations. <ref>[https://youtu.be/XKm4m5VPtzE?t=16 '''Youtube''': ''Veteran Intro of Destiny 2'']</ref> Because in this space, reality and time are altered by the [[Templar]] and the [[Gorgons]] to better suit the Vex's long-term goal of Convergence, with [[Atheon, Time's Conflux]] in charge as its nexus processing these calculations into the [[Conflux]] network. Located at the heart of the Vex collective, the Vault exists simultaneously across multiple alternate timelines and universes, acting as an anchor for the Vex's time-spanning operations.<ref name="The Taken War: Venus"/> While these reality-bending powers do not extend outside the vault, the [[Speaker]] and [[Ikora]] speculated that the [[Sol Progeny]] are meant to unleashing them upon the Sol System and potentially the universe.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Activities#The_Black_Garden|The Black Garden]]''</ref> Its enigmatic nature at the time of discovery has lured countless [[Guardian]]s to their demise, including the ill-fated [[Kabr, the Legionless]] and his fireteam.<ref>'''Bungie (2014/7/7)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]], PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Activities#Vault of Glass|Vault of Glass]]''</ref> | ||
Despite being an entirely separate timeless realm on | Despite being an entirely separate timeless realm on its own, It is possible to begin to hallucinate after long periods of time in there, especially when confined within a cell, such as with [[Praedyth]]<ref>[https://www.ishtar-collective.net/entries/mirative#book-aspect Mirative]</ref>. And in the various timelines that are in there, it can even have the [[Traveler]] in various places, such as hanging above [[The Last City]] or other worlds, it is even implied it can emit light too, it can even show different versions of it, plus other locations in the universe. Even the cells inside the Vault are strong enough to cut off their prisoners from not only their power source but even the warmth of suns <ref>[https://www.ishtar-collective.net/entries/epistemic#book-aspect Epistemic]</ref>. | ||
==History== | ==History== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:Vault of Glass Location.png| | ||
File:Glass-Throne.jpg|The Glass Throne | File:Glass-Throne.jpg|The Glass Throne | ||
File:The Whisper (Gate).jpeg|A [[Transfer Gate]] found in the mission [[The Whisper|Whisper]], leading to the Vault of Glass. The other side of this gate, leading back to the [[Grove of Ulan-Tan]], can be spotted in Destiny 2's reprisal of the raid. | File:The Whisper (Gate).jpeg|A [[Transfer Gate]] found in the mission [[The Whisper|Whisper]], leading to the Vault of Glass. The other side of this gate, leading back to the [[Grove of Ulan-Tan]], can be spotted in Destiny 2's reprisal of the raid. | ||
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==Trivia== | ==Trivia== | ||
*At multiple points throughout the Vault, it is possible to observe specks of light darting in and out of view. Upon closer examination it is shown these are actually projections of [[Ghost|Ghosts]]. | *At multiple points throughout the Vault, it is possible to observe specks of light darting in and out of view. Upon closer examination it is shown these are actually projections of [[Ghost|Ghosts]]. | ||
*[[Cayde-6]] was actually quite interested in the Vault of Glass at one point. | *[[Cayde-6]] was actually quite interested in the Vault of Glass at one point. | ||
*From the [https://www.ishtar-collective.net/entries/epistemic#book-aspect Epistemic] lore entry, Praedyth mentions that he has seen various figures standing in front of the shard of the Traveler in [[European Dead Zone]] and that they are all different from each other but bare the same light, this is likely another example of the Destiny Universe playing at the 4th Wall Awareness theme with each of us as [[The Guardian]] going through the same [[Story]] of Destiny, across multiple [[Timeline]]s. | *From the [https://www.ishtar-collective.net/entries/epistemic#book-aspect Epistemic] lore entry, Praedyth mentions that he has seen various figures standing in front of the shard of the Traveler in [[European Dead Zone]] and that they are all different from each other but bare the same light, this is likely another example of the Destiny Universe playing at the 4th Wall Awareness theme with each of us as [[The Guardian]] going through the same [[Story]] of Destiny, across multiple [[Timeline]]s. | ||
*An area in [[The Whisper]] featured a non-traversable Gate through which an area within the Vault of Glass could be seen, nearly 3 years before it returned in ''[[Destiny 2]]'' during [[Season of the Splicer]]. Likewise, the other side of the Gate appears in the ''Destiny 2'' reprisal of the Vault of Glass Raid and shows The Whisper through it. | *An area in [[The Whisper]] featured a non-traversable Gate through which an area within the Vault of Glass could be seen, nearly 3 years before it returned in ''[[Destiny 2]]'' during [[Season of the Splicer]]. Likewise, the other side of the Gate appears in the ''Destiny 2'' reprisal of the Vault of Glass Raid and shows The Whisper through it. | ||
*Despite it being a raid level threat, the first fireteam to explore the Vault was only composed of three members; [[Kabr, the Legionless]], [[Praedyth]], and [[Pahanin]]. | *Despite it being a raid level threat, the first fireteam to explore the Vault was only composed of three members; [[Kabr, the Legionless]], [[Praedyth]], and [[Pahanin]]. | ||
**A popular fan theory is that the fireteam was of six, but throughout the raid; whether to the [[Oracle]]s, [[The Templar]], the [[Gorgon]]s, or even [[Atheon, Time's Conflux]] itself, three of the six were expunged from time, leaving only Kabr, Praedyth, and Pahanin remembered. | **A popular fan theory is that the fireteam was of six, but throughout the raid; whether to the [[Oracle]]s, [[The Templar]], the [[Gorgon]]s, or even [[Atheon, Time's Conflux]] itself, three of the six were expunged from time, leaving only Kabr, Praedyth, and Pahanin remembered. | ||
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*''[[Destiny 2]]'' {{Mo}} | *''[[Destiny 2]]'' {{Mo}} | ||
**''[[Curse of Osiris]]'' {{Mo}} | **''[[Curse of Osiris]]'' {{Mo}} | ||
**''[[Season of the Splicer]]'' {{ | **''[[Season of the Undying]]'' {{Mo}} | ||
**''[[Season of the Splicer]]'' {{Nc}} | |||
*''[[Destiny: Fall of Osiris]]'' {{Mo}} | |||
==References== | ==References== |