Overcharge Shank: Difference between revisions

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|species= [[Fallen]]
|species= [[Fallen]]
|type= [[Exploder Shank]]
|type= [[Exploder Shank]]
|house= [[House of Dusk]] <br> [[Kell's Scourge]]
|house= [[House of Dusk]] <br> [[House of Salvation]]
|rank= [[Minor]]
|rank= [[Minor]]
|mission= [[Exodus Crash]] <br> [[Gofannon Forge]] <br> [[Bergusia Forge]]
|mission= [[Exodus Crash]]
|weapon(s)= Explosive Payload
|weapon(s)= {{icon|Solar}} Explosive Payload
|abilities= Rapid Flight <br> Midair Levitation <br> [[Solar]] Detonation <br> Electrification
|abilities= Rapid Flight <br> Midair Levitation <br> {{icon|Arc}} Electrification
}}
}}
'''Overcharge Shanks''' are a variant of [[Exploder Shank]]s. They can be distinguished by the copious amounts of electricity flowing across their chassis.
'''Overcharge Shanks''' are a variant of [[Exploder Shank]]s. They can be distinguished by the copious amounts of electricity flowing across their chassis.


==History==
==History==
Overcharge Shanks are were first encountered as part of the crew of [[Thaviks, the Depraved]], who modified [[Shank]]s using technology from the [[Exodus Black]]'s sensor grid.<ref>'''Bungie (2014/9/9)''', ''[[Destiny 2]] - [[Strike]]: [[Exodus Crash]]''</ref> They would later be employed by the [[Kell's Scourge]] in defense of the [[Lost Forge]]s<ref>'''Bungie (2018/12/4)''', ''[[Destiny 2]]: [[Season of the Forge]] - [[Gofannon Forge]]''</ref><ref>'''Bungie (2018/12/4)''', ''[[Destiny 2]]: [[Season of the Forge]] - [[Bergusia Forge]]''</ref>.
Overcharge Shanks are first encountered as part of the crew of [[Thaviks, the Depraved]], who modified [[Shank]]s using technology from the [[Exodus Black]]'s sensor grid.<ref>'''Bungie (2014/9/9)''', ''[[Destiny 2]] - [[Strike]]: [[Exodus Crash]]''</ref> These modifications would later be employed in the [[Overcharged Shank, Kell's Scourge|Overcharged Shanks]] of the [[Kell's Scourge]], in defense of the [[Lost Forge]]s<ref>'''Bungie (2018/12/4)''', ''[[Destiny 2]]: [[Season of the Forge]] - [[Gofannon Forge]]''</ref><ref>'''Bungie (2018/12/4)''', ''[[Destiny 2]]: [[Season of the Forge]] - [[Bergusia Forge]]''</ref>. They were also utilized by [[House of Salvation]] in the reworked version of Exodus Crash, used for the same purposes under [[Pykis, House Salvation]].


==Gameplay==
==Gameplay==
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==Trivia==
==Trivia==
*[[The Ghost]] describes Overcharge Shanks as being "the world's smallest [[Stormcaller]]s" due to their abundance of electricity.<ref>[https://imgur.com/Vg5HGgi Exodus Black]</ref>
*[[The Ghost]] called Overcharge Shanks as "the world's smallest [[Stormcaller]]s" due to their abundance of electricity.<ref>[https://imgur.com/Vg5HGgi Exodus Black]</ref>


==List of appearances==
==List of appearances==
*''[[Destiny 2]]'' {{1st}}
*''[[Destiny 2]]'' {{1st}}
**''[[Season of the Forge]]''
**''[[Season of the Forge]]''
 
**''[[Episode: Echoes]]''
==References==
==References==
<references/>
<references/>

Latest revision as of 20:31, July 4, 2024

Overcharge Shank
Overcharge Shank Infobox.png
Biographical information

Species:

Fallen

Type:

Exploder Shank

House:

House of Dusk
House of Salvation

Rank:

Minor

Mission:

Exodus Crash

Combat information

Weapon(s):

Solar Explosive Payload

Abilities:

Rapid Flight
Midair Levitation
Arc Electrification

 

Overcharge Shanks are a variant of Exploder Shanks. They can be distinguished by the copious amounts of electricity flowing across their chassis.

History[edit]

Overcharge Shanks are first encountered as part of the crew of Thaviks, the Depraved, who modified Shanks using technology from the Exodus Black's sensor grid.[1] These modifications would later be employed in the Overcharged Shanks of the Kell's Scourge, in defense of the Lost Forges[2][3]. They were also utilized by House of Salvation in the reworked version of Exodus Crash, used for the same purposes under Pykis, House Salvation.

Gameplay[edit]

Overcharge Shanks differ from normal Exploder Shanks in their behavior. Instead of rushing towards an enemy to immolate themselves, they will fly over to specific sections of the floor, recognizable by the patterns of cables running over them. Once there, they will hover in place, electrifying the floor and slowing, damaging and preventing players from jumping. Destroying the shank will stop the effect, although it is dangerous to do so while on the plate as the player is likely to be caught in their explosions.

Gallery[edit]

Trivia[edit]

List of appearances[edit]

References[edit]