Bound Goblin: Difference between revisions

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|rank= [[Minor]]
|rank= [[Minor]]
|weapon(s)= {{icon|Solar}} [[Slap Rifle]]
|weapon(s)= {{icon|Solar}} [[Slap Rifle]]
|abilities= Teleportation <br> Berserk Mode <br> {{icon|Void}} Melee <br> Prismatic Protection
|abilities= Teleportation <br> Berserk Mode <br> {{icon|Void}} Melee <br>{{icon|Prismatic}} Prismatic Protection
}}
}}
'''Bound Goblins''' are a variant of [[Vex]] [[Goblin]]s. Their combat mechanics are almost identical to ordinary Captains, with the only difference being that they are bounded with Prismatic Protection.
'''Bound Goblins''' are a variant of [[Vex]] [[Goblin]]s. Their combat mechanics are almost identical to ordinary Goblins, with the only difference being that they are bound with Prismatic Protection.


==Gameplay==
==Gameplay==
Bound Goblins are encountered during the mission [[Ascent]] of the ''[[The Final Shape|Final Shape]]'' expansion, accompanied alongside Vex and Dread forces. They fight almost identically to any other Goblin of their kind, with the only difference being that they are empowered by Prismatic Protection that blocks any incoming damage from the Guardian. The only way to break this shield is to enter Transcendence, which can be done by killing enemies with Light and Darkness-aligned damage, applying Light or Darkness-aligned buff or debuffs, standing within Prismatic wells, or shooting bound enemies if a Guardian's Transcendence bar is not filled. Once the protection is broken, the Goblin is unable to restore it, leaving them as vulnerable until they are slain.
Bound Goblins are encountered during the mission [[Ascent]] of the ''[[The Final Shape|Final Shape]]'' expansion, accompanied by Vex and Dread forces. They fight almost identically to any other Goblin of their kind, with the only difference being that they are empowered by Prismatic Protection that blocks any incoming damage from the Guardian. The only way to break this shield is to enter Transcendence, which can be done by killing enemies with Light and Darkness-aligned damage, applying Light or Darkness-aligned buff or debuffs, standing within Prismatic wells, or shooting bound enemies if a Guardian's Transcendence bar is not filled. Once the protection is broken, the Goblin is unable to restore it, leaving them vulnerable until they are slain.


==Appearance==
==Appearance==

Latest revision as of 13:18, June 28, 2024

Bound Goblin
Bound Goblin.jpg
Statistics

Species:

Vex

Type:

Goblin

Collectives:

Sol Divisive

Rank:

Minor

Combat information

Weapon(s):

SolarS.png Slap Rifle

Abilities:

Teleportation
Berserk Mode
VoidS.png Melee
Prismatic Custom Colour.svg Prismatic Protection

 

Bound Goblins are a variant of Vex Goblins. Their combat mechanics are almost identical to ordinary Goblins, with the only difference being that they are bound with Prismatic Protection.

Gameplay[edit]

Bound Goblins are encountered during the mission Ascent of the Final Shape expansion, accompanied by Vex and Dread forces. They fight almost identically to any other Goblin of their kind, with the only difference being that they are empowered by Prismatic Protection that blocks any incoming damage from the Guardian. The only way to break this shield is to enter Transcendence, which can be done by killing enemies with Light and Darkness-aligned damage, applying Light or Darkness-aligned buff or debuffs, standing within Prismatic wells, or shooting bound enemies if a Guardian's Transcendence bar is not filled. Once the protection is broken, the Goblin is unable to restore it, leaving them vulnerable until they are slain.

Appearance[edit]

References[edit]