Ablazed Glory, Kell's Scourge: Difference between revisions

Not sure why the article previously said Ablazed Glory was the second Raid Boss in Destiny history you didn't have to damage to end an encounter with. Eater of Worlds came out before Scourge of the Past, making Argos second.
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(Not sure why the article previously said Ablazed Glory was the second Raid Boss in Destiny history you didn't have to damage to end an encounter with. Eater of Worlds came out before Scourge of the Past, making Argos second.)
 
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{{Boss infobox
{{Boss infobox
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|name= Ablazed Glory, Kell's Scourge
|name= Ablazed Glory, Kell's Scourge
|image= [[File:Ablazedglory.jpg|300px]]
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|class= [[Servitor]]
|class= [[Servitor]]
|mission= [[Scourge of the Past]]
|mission= [[Scourge of the Past]]
|weapon= Solar attacks
|weapon=  
|ability= [[Solar]] Flare <br> Burning Effect <br> Total Immunity <br> Rapid Flight <br> Summon Fallen
|ability= {{Icon|Solar}} Solar Flare <br> {{Icon|Solar}} Burn <br> Total Immunity <br> Rapid Flight <br> Summon Fallen
}}
}}
'''Ablazed Glory, Kell's Scourge''' is a giant, flaming [[Servitor]] that serves as the main enemy during the second encounter of the [[Scourge of the Past]] [[Raid]]. To start the encounter, melee the pads at the sides of the door at the same time, then run for your life. Ablaze Glory will follow the sparrow track you are on and will instantly kill you if it passes you. To end the encounter, your team needs to get to the other side of the track and melee two other pads.the door will close and you will no longer be at risk.
'''Ablazed Glory, Kell's Scourge''' was a giant, flaming [[Servitor]] that served as the main enemy during the second encounter of the [[Scourge of the Past]] [[Raid]].
 
==Gameplay==
To start the encounter, [[Guardian]]s had to melee the pads at the sides of the door at the same time, then run down the sparrow track consisting of subterranean tunnels. Ablazed Glory would emerge from the door the team activated and pursue the fireteam down the track and would instantly kill anything it passes. To end the encounter, the team needed to get to the other end of the track and melee two other pads. The door would then promptly close and would mark the end of the encounter.


==Trivia==
==Trivia==
*It is similar to [[The Mad Warden]] as both are able to utilize Solar Flare attacks.
*Ablazed Glory was similar to [[The Mad Warden]] and [[J4W-S, Wrath-Hunter Servitor]] as both were able to utilize Solar Flare attacks.
*For its size it could be a prime servitor.
*Ablazed Glory was the second boss in Destiny 2 that does not need to be damaged to end the encounter and the third in the history of Destiny, the second being [[Argos, Planetary Core]], the fourth the [[Consecrated Mind, Sol Inherent]], and the fifth [[Taniks, the Scarred|Taniks, Reborn]], while [[The Templar]] was first in Destiny, but fifth in Destiny 2.
*Ablazed Glory is the first Servitor to not bear the usual [[Fallen]] entitlement, but is named by its value.
*Ablazed Glory was the only Raid boss to be completely invulnerable to any and all attacks (No mechanics can be completed to make it damageable).
*It is the first boss in Destiny 2 that does not need to be damaged to end the encounter
*It is the first Raid boss to have no strategy to defeat it.


==List of appearances==
==Appearance==
*''[[Destiny 2]]''
*''[[Destiny 2]]: [[Season of the Forge]]'' {{1st}}
**''[[Black Armory (expansion)|Black Armory]]'' {{1st}}


==References==
==References==
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{{Bosses|D2}}


[[Category:Characters]]
[[Category:Characters]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Fallen]]
[[Category:Fallen]]
[[Category:Artificial intelligence]]
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