Forum:Adjudicator: Difference between revisions
From Destinypedia, the Destiny wiki
m (Text replacement - "{{ *[Bb]oss infobox *↵\|nameBG *= *(#000|#000000|black)↵\|BG *= *(#000|#000000|black)↵\|sectionBG *= *(#000|#000000|black)↵\|lineBG *= *(#000|#000000|black)↵" to "{{Taken infobox ") |
No edit summary |
||
Line 1: | Line 1: | ||
{{forumheader|Fan Fiction}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ --> | {{forumheader|Fan Fiction}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ --> | ||
{{ | {{Dread infobox | ||
|name= Adjudicator | |name= Adjudicator | ||
|image= | |||
|image | |||
|faction= [[Forum:Tribunal|Tribunal]] <br> [[The Dread]] | |faction= [[Forum:Tribunal|Tribunal]] <br> [[The Dread]] | ||
|class= | |||
|rank= [[Major]] <br> [[Ultra]] | |rank= [[Major]] <br> [[Ultra]] | ||
| | |template= [[Forum:Skira, Judge of the Abyss|Skira, Judge of the Abyss]] | ||
| | |purpose= Heavy Assault Support | ||
| | |mission= [[Forum:Expedition|Expedition]] | ||
| | |weapon(s)= {{icon|Arc}} [[Forum:Adjudicator Halberd|Adjudicator Halberd]] | ||
| | |abilities= Rapid Movement <br> Strafe <br> Wing Shields <br> Chromatic Empowerment <br> {{icon|Arc}} Inertia Laceration <br> {{icon|Arc}} Soulwrack Pinions <br> Burdening Clangor <br> {{icon|Strand}} Severing Toll <br> {{icon|Arc}} Blinding Toll <br> {{icon|Solar}} Resonant Toll <br> {{icon|Void}} Psionic Entropy <br> {{icon|Arc}} Justiciar's Verdict <br> {{icon|Arc}} Goring Charge <br> {{icon|Arc}} Reeling Kick <br> {{icon|Arc}} Harrowing Execution | ||
|weapon= {{icon|Arc}} [[Forum:Adjudicator Halberd|Adjudicator Halberd]] | |||
| | |||
}} | }} | ||
{{Quote|Perfect vessels. Agents of unrelenting, unprejudiced justice. My instruments. My tools. My rage. All will face judgement before the Final Shape. All shall pay their due of blood.|Voice of Tribunal}} | {{Quote|Perfect vessels. Agents of unrelenting, unprejudiced justice. My instruments. My tools. My rage. All will face judgement before the Final Shape. All shall pay their due of blood.|Voice of Tribunal}} | ||
'''Adjudicators''' are imposing, horned humanoid entities created by [[Shadow Legion]] disciples of the [[Forum:Tribunal|Plutonian Pyramid]] and | '''Adjudicators''' are imposing, horned humanoid [[The Dread|Dread]] entities created by [[Shadow Legion]] disciples of the [[Forum:Tribunal|Plutonian Pyramid]] and are used judiciously by the voice commanding the crashed ship. Seemingly created in the image of the mysterious apostle, they command an incredible array of [[Arc]] powers and utilize an esoteric artifact bell to weaken or harm their adversaries. | ||
==Overview== | ==Overview== | ||
Similar to all the foot soldiers of | Similar to all the foot soldiers of the Dread, Adjudicators appear to be more creation than natural beast. Adjudicators are burly, humanoid entities just a head shorter than their [[Tormentor]] cousins, mostly given by their powerful, long, digitigrade legs, pair of gnarly horns and vestigial wings. Their bodies appear to be covered in similar garb and gear as other entities loyal to the Witness' cause, bearing cyan garb, glassy limbs, spindly fingers and clawed feet and draped in constantly waving dark fabric. Much like the [[Forum:Immolator|Immolator]], however, they also appear to be covered more in jagged, pale gray armor, which also gives them a great deal of protection from most attacks. | ||
Apart from the unique chevron and twin dotted faceplate and horns, most notable of the creature is the vestigial wings on its back. While not big enough to provide flight to the unit, it does have an impressive sheet of shining feathers on each of them, providing cover for most of its body. The bismuth-like wings have the curious ability to absorb most paracausal attacks, providing the creature safety from attacks that would otherwise immobilize it such as Freeze and Suspend. | Apart from the unique chevron and twin dotted faceplate and horns, the most notable of the creature is the vestigial wings on its back. While not big enough to provide flight to the unit, it does have an impressive sheet of shining feathers on each of them, providing cover for most of its body. The bismuth-like wings have the curious ability to absorb most paracausal attacks, providing the creature safety from attacks that would otherwise immobilize it such as Freeze and Suspend. | ||
Much like the Tormentors and [[Psion]]s, Adjudicators can channel psionic energy and use it in combat, usually to | Much like the Tormentors and [[Psion]]s, Adjudicators can channel psionic energy and use it in combat, usually used to charge their strange wings with arc energy, releasing loose feathers that will relentlessly chase down any adversary. However, most strange, they can enhance their powers with strange, cylindrical and etched bells that hang from their left hip. Bearing similar iconography from other Black Fleet architecture and glowing with resonant energy, the Adjudicator can channel their psionic energy into the device to unleash debilitating powers on their opponents to render them more susceptible to their devastating attacks. | ||
==Gameplay== | ==Gameplay== | ||
Adjudicators have two combat stances they will cycle through. First is its full melee stance, where it will hold its' Halberd at its waist, moving it into a striking position at its side when chasing down their enemies. Here, it is primarily concerned with entering melee with their adversaries. It will use its wide range of attacks to either eliminate or close the distance with their adversaries. It will mainly try to strike its opponents down with a cleave with their Halberd. When an Adjudicator wants to close the distance as rapidly as possible, it will also try to run their enemies down with a {{icon|Arc}} Goring Charge attack, greatly wounding their targets, knocking them back and negating healing for around 5 seconds. If dealing with a bold adversary that remains in melee range, the Adjudicator will strike that foe with a {{icon|Arc}} Reeling Kick attack, which doesn't deal as much damage as its other attacks, but knocks back the attacker and briefly disorients them. After releasing a howl, it will begin relentlessly approaching their target, slowly but surely lifting their halberd higher and higher as they approach. Upon reaching their target, they will brutally slam the ground, dealing massive Arc damage, knocking them away considerably, as well as jolting, blinding and slowing the target. If a target continues to be evasive, they will simply unleash a barrage of Soulwrack Pinions while chasing them down. | |||
However, if there are enemies out of range, it will aim the point of the Halberd towards their unreachable adversaries and unleash a powerful {{icon|Arc}} Inertia Laceration bolt at their adversaries, dealing sheer damage and knocking their target back. Additionally, if there are multiple adversaries before it and it wishes to cut the number down, it will glow with psionic arc energy, loose some feathers on its wings and launch a barrage of light explosive {{icon|Arc}} Soulwrack Pinions that will untiringly and rapidly chase any exposed targets and bury themselves into their targets before exploding with high-voltaic blasts that will jolt players. | |||
While a ruthless melee unit, the Adjudicator isn't without a means to avoid damage from attacks whenever possible. It will mainly try to strafe attacks using their vestigial wings to propel them to the side as much as possible. Sometimes, however, when a massive amount of attacks begin to head their way, they will shroud themselves with their wings, negating all direct damage dealt to it. If enough damage is dealt to it's wings, it will visibly start glowing with a prismatic sheen before "enraging", becoming immune to all crowd-control abilities and enhancing all attacks with increased damage and providing all attacks with an additional mechanic: normal cleaves negate healing for three seconds, the Adjudicator will fire three {{icon|Arc}} Inertia Lacerations in quick succession, Goring Charge also slows, Reeling Kick also explodes with resonant energy and there are more Soulwrack Pinions in a burst. To end this enrage, damage must be allocated on the Adjudicator's glowing wing-caps. | |||
If in the presence of a bunch of allies, the Adjudicator will move into a "judgement stance", where it will extend their horns, plant the pole end of the halberd into the ground and unlock the bell contained in the blade-end of the weapon. It will cycle through four different abilities, each indicated by a glow around the horns and bell, as well as the toll of the bell. When the Adjudicator glows green and longly and hardly rings their bells twice, all players will be afflicted with {{icon|Strand}} Sever, reducing all damage done to the Adjudicator's allies. Glowing cyan and tolling non-stop twelve times, the Adjudicator will blind all players exposed to the Adjudicator on the third toll onward. Glowing orange and tolling five times with a grinding sound coming from the bell as well, the Adjudicator will launch a swarm of {{icon|Solar}} Resonant drones at their adversaries, dealing considerable damage to and scorching their targets. Glowing purple and slamming the pole end of the halberd into the ground thrice before tolling a total of five times, the Adjudicator will afflict target players with {{icon|Void}} Psionic Entropy, damaging and launching them into the air multiple times. | |||
To negate any psionic attack, players can either deal considerable damage to the head or simply shoot the bell on the halberd a fair few times without any damage directly done to the Adjudicator to cancel the attack. However, when done so, the Adjudicator will move into its enraged state. In addition to all other benefits it gains from their enraged state, they will also try to "grab" their target. The target of the grab will realize that they are being pursued by the glowing, fuming Arc energy emanating from their chevron eyes and horns. Upon closing in with the target, it will let the halberd fall into one hand and splay the other hand out with claws extended, poised to snatch the Guardian. In range, it will try to grab the Guardian with its hand while lifting itself upwards with its wings. If successfully grabbed, the Adjudicator will roar into the Guardian's face before slamming them into the ground, kicking the struggling Guardian back down into the ground before orienting the Halberd to cleave them. If the strike doesn't outright kill and disintegrate the Guardian, they will instead be launched back considerable in the direction of the cleave, negating healing for 5 seconds. If the grab is missed, it will remain in its enraged state irregardless and continue to attack the team. | |||
==Known Adjudicators== | ==Known Adjudicators== | ||
*[[Forum:Skira, Judge of the Abyss|Skira, Judge of the Abyss]] | ===Basis=== | ||
*[[Forum:Skira, Judge of the Abyss|Skira, Judge of the Abyss]] | |||
===Elite Adjudicators=== | |||
*[[Forum:Vikhur, Executioner of the Watcher|Vikhur, Executioner of the Watcher]] | *[[Forum:Vikhur, Executioner of the Watcher|Vikhur, Executioner of the Watcher]] | ||
==Adjudicator Variants== | |||
*[[Forum:Uncompromising Adjudicator|Uncompromising Adjudicator]] | |||
*[[Forum:Bound Adjudicator|Bound Adjudicator]] |
Revision as of 10:23, June 26, 2024
Forums: Index → Fan Fiction → Adjudicator |
- "Perfect vessels. Agents of unrelenting, unprejudiced justice. My instruments. My tools. My rage. All will face judgement before the Final Shape. All shall pay their due of blood."
- — Voice of Tribunal
Adjudicators are imposing, horned humanoid Dread entities created by Shadow Legion disciples of the Plutonian Pyramid and are used judiciously by the voice commanding the crashed ship. Seemingly created in the image of the mysterious apostle, they command an incredible array of Arc powers and utilize an esoteric artifact bell to weaken or harm their adversaries.
Overview
Similar to all the foot soldiers of the Dread, Adjudicators appear to be more creation than natural beast. Adjudicators are burly, humanoid entities just a head shorter than their Tormentor cousins, mostly given by their powerful, long, digitigrade legs, pair of gnarly horns and vestigial wings. Their bodies appear to be covered in similar garb and gear as other entities loyal to the Witness' cause, bearing cyan garb, glassy limbs, spindly fingers and clawed feet and draped in constantly waving dark fabric. Much like the Immolator, however, they also appear to be covered more in jagged, pale gray armor, which also gives them a great deal of protection from most attacks.
Apart from the unique chevron and twin dotted faceplate and horns, the most notable of the creature is the vestigial wings on its back. While not big enough to provide flight to the unit, it does have an impressive sheet of shining feathers on each of them, providing cover for most of its body. The bismuth-like wings have the curious ability to absorb most paracausal attacks, providing the creature safety from attacks that would otherwise immobilize it such as Freeze and Suspend.
Much like the Tormentors and Psions, Adjudicators can channel psionic energy and use it in combat, usually used to charge their strange wings with arc energy, releasing loose feathers that will relentlessly chase down any adversary. However, most strange, they can enhance their powers with strange, cylindrical and etched bells that hang from their left hip. Bearing similar iconography from other Black Fleet architecture and glowing with resonant energy, the Adjudicator can channel their psionic energy into the device to unleash debilitating powers on their opponents to render them more susceptible to their devastating attacks.
Gameplay
Adjudicators have two combat stances they will cycle through. First is its full melee stance, where it will hold its' Halberd at its waist, moving it into a striking position at its side when chasing down their enemies. Here, it is primarily concerned with entering melee with their adversaries. It will use its wide range of attacks to either eliminate or close the distance with their adversaries. It will mainly try to strike its opponents down with a cleave with their Halberd. When an Adjudicator wants to close the distance as rapidly as possible, it will also try to run their enemies down with a Goring Charge attack, greatly wounding their targets, knocking them back and negating healing for around 5 seconds. If dealing with a bold adversary that remains in melee range, the Adjudicator will strike that foe with a Reeling Kick attack, which doesn't deal as much damage as its other attacks, but knocks back the attacker and briefly disorients them. After releasing a howl, it will begin relentlessly approaching their target, slowly but surely lifting their halberd higher and higher as they approach. Upon reaching their target, they will brutally slam the ground, dealing massive Arc damage, knocking them away considerably, as well as jolting, blinding and slowing the target. If a target continues to be evasive, they will simply unleash a barrage of Soulwrack Pinions while chasing them down.
However, if there are enemies out of range, it will aim the point of the Halberd towards their unreachable adversaries and unleash a powerful Inertia Laceration bolt at their adversaries, dealing sheer damage and knocking their target back. Additionally, if there are multiple adversaries before it and it wishes to cut the number down, it will glow with psionic arc energy, loose some feathers on its wings and launch a barrage of light explosive Soulwrack Pinions that will untiringly and rapidly chase any exposed targets and bury themselves into their targets before exploding with high-voltaic blasts that will jolt players.
While a ruthless melee unit, the Adjudicator isn't without a means to avoid damage from attacks whenever possible. It will mainly try to strafe attacks using their vestigial wings to propel them to the side as much as possible. Sometimes, however, when a massive amount of attacks begin to head their way, they will shroud themselves with their wings, negating all direct damage dealt to it. If enough damage is dealt to it's wings, it will visibly start glowing with a prismatic sheen before "enraging", becoming immune to all crowd-control abilities and enhancing all attacks with increased damage and providing all attacks with an additional mechanic: normal cleaves negate healing for three seconds, the Adjudicator will fire three Inertia Lacerations in quick succession, Goring Charge also slows, Reeling Kick also explodes with resonant energy and there are more Soulwrack Pinions in a burst. To end this enrage, damage must be allocated on the Adjudicator's glowing wing-caps.
If in the presence of a bunch of allies, the Adjudicator will move into a "judgement stance", where it will extend their horns, plant the pole end of the halberd into the ground and unlock the bell contained in the blade-end of the weapon. It will cycle through four different abilities, each indicated by a glow around the horns and bell, as well as the toll of the bell. When the Adjudicator glows green and longly and hardly rings their bells twice, all players will be afflicted with Sever, reducing all damage done to the Adjudicator's allies. Glowing cyan and tolling non-stop twelve times, the Adjudicator will blind all players exposed to the Adjudicator on the third toll onward. Glowing orange and tolling five times with a grinding sound coming from the bell as well, the Adjudicator will launch a swarm of Resonant drones at their adversaries, dealing considerable damage to and scorching their targets. Glowing purple and slamming the pole end of the halberd into the ground thrice before tolling a total of five times, the Adjudicator will afflict target players with Psionic Entropy, damaging and launching them into the air multiple times.
To negate any psionic attack, players can either deal considerable damage to the head or simply shoot the bell on the halberd a fair few times without any damage directly done to the Adjudicator to cancel the attack. However, when done so, the Adjudicator will move into its enraged state. In addition to all other benefits it gains from their enraged state, they will also try to "grab" their target. The target of the grab will realize that they are being pursued by the glowing, fuming Arc energy emanating from their chevron eyes and horns. Upon closing in with the target, it will let the halberd fall into one hand and splay the other hand out with claws extended, poised to snatch the Guardian. In range, it will try to grab the Guardian with its hand while lifting itself upwards with its wings. If successfully grabbed, the Adjudicator will roar into the Guardian's face before slamming them into the ground, kicking the struggling Guardian back down into the ground before orienting the Halberd to cleave them. If the strike doesn't outright kill and disintegrate the Guardian, they will instead be launched back considerable in the direction of the cleave, negating healing for 5 seconds. If the grab is missed, it will remain in its enraged state irregardless and continue to attack the team.