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{{forumheader|Fan Fiction}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ -->
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{{Taken infobox
{{Dread infobox
|name= Adjudicator
|name= Adjudicator
|othernames=
|image=
|image=
|homeworld=
|birth=
|death=
|species=  
|faction= [[Forum:Tribunal|Tribunal]] <br> [[The Dread]]
|faction= [[Forum:Tribunal|Tribunal]] <br> [[The Dread]]
|class=
|rank= [[Major]] <br> [[Ultra]]
|rank= [[Major]] <br> [[Ultra]]
|class=  
|template= [[Forum:Skira, Judge of the Abyss|Skira, Judge of the Abyss]]
|gender=
|purpose= Heavy Assault Support
|height=  
|mission= [[Forum:Expedition|Expedition]]
|mass=  
|weapon(s)= {{icon|Arc}} [[Forum:Adjudicator Halberd|Adjudicator Halberd]]
|mission=
|abilities= Rapid Movement <br> Strafe <br> Wing Shields <br> Chromatic Empowerment <br> {{icon|Arc}} Inertia Laceration <br> {{icon|Arc}} Soulwrack Pinions <br> Burdening Clangor <br> {{icon|Strand}} Severing Toll <br> {{icon|Arc}} Blinding Toll <br> {{icon|Solar}} Resonant Toll <br> {{icon|Void}} Psionic Entropy <br> {{icon|Arc}} Justiciar's Verdict <br> {{icon|Arc}} Goring Charge <br> {{icon|Arc}} Reeling Kick <br> {{icon|Arc}} Harrowing Execution
|weapon= {{icon|Arc}} [[Forum:Adjudicator Halberd|Adjudicator Halberd]]
|ability= Rapid Movement <br> Strafe <br> Control Ability Resistance <br> Adjudicator Shield <br> {{icon|Void}} Retaliation Blast <br> {{icon|Void}} Concussive Blast <br> {{icon|Arc}} Blinding Judgement <br> Burdening Clangor <br> {{Icon|Strand}} Severing Toll <br> Absorbing Wings <br> {{icon|Arc}} Executioner's Slam <br> {{icon|Arc}} Goring Charge <br> {{icon|Arc}} Reeling Kick <br> {{icon|Stasis}} Pacifying Glare <br> {{icon|Arc}} Harrowing Verdict
}}
}}
{{Quote|Perfect vessels. Agents of unrelenting, unprejudiced justice. My instruments. My tools. My rage. All will face judgement before the Final Shape. All shall pay their due of blood.|Voice of Tribunal}}
{{Quote|Perfect vessels. Agents of unrelenting, unprejudiced justice. My instruments. My tools. My rage. All will face judgement before the Final Shape. All shall pay their due of blood.|Voice of Tribunal}}
'''Adjudicators''' are imposing, horned humanoid entities created by [[Shadow Legion]] disciples of the [[Forum:Tribunal|Plutonian Pyramid]] and is used judiciously by the voice commanding the crashed ship. Seemingly created in the image of the mysterious apostle, they command an incredible array of [[Arc]] powers and utilize an esoteric artifact bell to relentlessly and ruthlessly run down their adversaries.
'''Adjudicators''' are imposing, horned humanoid [[The Dread|Dread]] entities created by [[Shadow Legion]] disciples of the [[Forum:Tribunal|Plutonian Pyramid]] and are used judiciously by the voice commanding the crashed ship. Seemingly created in the image of the mysterious apostle, they command an incredible array of [[Arc]] powers and utilize an esoteric artifact bell to weaken or harm their adversaries.


==Overview==
==Overview==
Similar to all the foot soldiers of [[The Witness]]' forces, Adjudicators appear to be more creation than natural beast. Adjudicators are burly, humanoid entities just a head shorter than their [[Tormentor]] cousins, mostly given by their powerful, long, digitigrade legs, pair of gnarly horns and, more seemingly, for-show "wings". Their bodies appear to be covered in similar garb and gear as other entities loyal to the Witness' cause, bearing red "skin", glassy limbs, spindly fingers and clawed feet and draped in constantly waving dark fabric. Much like the [[Forum:Immolator|Immolator]], however, they also appear to be covered more in jagged, pale gray armor, which also gives them a great deal of protection from most attacks.
Similar to all the foot soldiers of the Dread, Adjudicators appear to be more creation than natural beast. Adjudicators are burly, humanoid entities just a head shorter than their [[Tormentor]] cousins, mostly given by their powerful, long, digitigrade legs, pair of gnarly horns and vestigial wings. Their bodies appear to be covered in similar garb and gear as other entities loyal to the Witness' cause, bearing cyan garb, glassy limbs, spindly fingers and clawed feet and draped in constantly waving dark fabric. Much like the [[Forum:Immolator|Immolator]], however, they also appear to be covered more in jagged, pale gray armor, which also gives them a great deal of protection from most attacks.


Apart from the unique chevron and twin dotted faceplate and horns, most notable of the creature is the vestigial wings on its back. While not big enough to provide flight to the unit, it does have an impressive sheet of shining feathers on each of them, providing cover for most of its body. The bismuth-like wings have the curious ability to absorb most paracausal attacks, providing the creature safety from attacks that would otherwise immobilize it such as Freeze and Suspend.
Apart from the unique chevron and twin dotted faceplate and horns, the most notable of the creature is the vestigial wings on its back. While not big enough to provide flight to the unit, it does have an impressive sheet of shining feathers on each of them, providing cover for most of its body. The bismuth-like wings have the curious ability to absorb most paracausal attacks, providing the creature safety from attacks that would otherwise immobilize it such as Freeze and Suspend.


Much like the Tormentors and [[Psion]]s, Adjudicators can channel psionic energy and use it in combat, usually to blast away more bold opponents. However, most strange, they can enhance their powers with strange, cylindrical and etched bells that hang from their left hip. Bearing similar iconography from other Black Fleet architecture and glowing with resonant energy, the Adjudicator can channel their psionic energy into the device to unleash debilitating powers on their opponents to render them more susceptible to their devastating attacks.
Much like the Tormentors and [[Psion]]s, Adjudicators can channel psionic energy and use it in combat, usually used to charge their strange wings with arc energy, releasing loose feathers that will relentlessly chase down any adversary. However, most strange, they can enhance their powers with strange, cylindrical and etched bells that hang from their left hip. Bearing similar iconography from other Black Fleet architecture and glowing with resonant energy, the Adjudicator can channel their psionic energy into the device to unleash debilitating powers on their opponents to render them more susceptible to their devastating attacks.


==Gameplay==
==Gameplay==
Upon first facing their opponents, the Adjudicator should start out with their halberd held at the high point of the pole in their right hand and their left hand hanging loosely over their bell. Players should note a lack of truly punishing ranged attacks apart from their {{icon|Void}} Concussive Blast attack mainly used to keep their more melee-focused opponents back and realize that Adjudicators are punishing melee-focused units. Fast, unpredictable and unrelenting, these units use speed and psionic abilities to throw off their opponents as they close in to deliver devastating swings from their Halberds, which they will either thrust forward into backpedaling opponents or a swing for those attempting to evade. In their first phase, the Adjudicator has these main attacks really going for it. When targeted, the Adjudicator will either attempt to immediately dash out of their sights or away from a punishing attack in a haze of resonant energy or create a violet shield to protect them which, after taking enough damage, will allow the adjudicator to unleash a bolt back at their opponent; the more damage poured into the shield, the more devastating the {{icon|Void}} Retaliation Blast is, thus making it fatal if enough damage was put into it.  
Adjudicators have two combat stances they will cycle through. First is its full melee stance, where it will hold its' Halberd at its waist, moving it into a striking position at its side when chasing down their enemies. Here, it is primarily concerned with entering melee with their adversaries. It will use its wide range of attacks to either eliminate or close the distance with their adversaries. It will mainly try to strike its opponents down with a cleave with their Halberd. When an Adjudicator wants to close the distance as rapidly as possible, it will also try to run their enemies down with a {{icon|Arc}} Goring Charge attack, greatly wounding their targets, knocking them back and negating healing for around 5 seconds. If dealing with a bold adversary that remains in melee range, the Adjudicator will strike that foe with a {{icon|Arc}} Reeling Kick attack, which doesn't deal as much damage as its other attacks, but knocks back the attacker and briefly disorients them. After releasing a howl, it will begin relentlessly approaching their target, slowly but surely lifting their halberd higher and higher as they approach. Upon reaching their target, they will brutally slam the ground, dealing massive Arc damage, knocking them away considerably, as well as jolting, blinding and slowing the target. If a target continues to be evasive, they will simply unleash a barrage of Soulwrack Pinions while chasing them down.


In their first phase, Adjudicators are more obsessed with weakening their opponents, using their bells to channel their psionic powers against them, especially when they are in the presence of allies. When using the bell, the Adjudicator will do one of three things with it. Channeling cyan energy into it and thrusting it forward three times, the Adjudicator will unleash {{icon|Arc}} Blinding Judgement, blinding all enemies for a total of 3 seconds before slowly returning back to normal vision after another 7. Channeling indigo energy into it and swinging it up and down three times, all players will be afflicted with Burdening Clangor, removing the ability to jump for 10 seconds. Only if within range, the Adjudicator channel pale green energy into the bell and swing it sideways once to unleash Severing bolts into their opponents, dealing minor damage but making them susceptible to damage for a good period of time.
However, if there are enemies out of range, it will aim the point of the Halberd towards their unreachable adversaries and unleash a powerful {{icon|Arc}} Inertia Laceration bolt at their adversaries, dealing sheer damage and knocking their target back. Additionally, if there are multiple adversaries before it and it wishes to cut the number down, it will glow with psionic arc energy, loose some feathers on its wings and launch a barrage of light explosive {{icon|Arc}} Soulwrack Pinions that will untiringly and rapidly chase any exposed targets and bury themselves into their targets before exploding with high-voltaic blasts that will jolt players.


After enough damage is sustained to it's weak points on their wings or if the bell is dislodged from their hand during an attack, the Adjudicator will enter their second, berserk phase, where they will now dual hand their halberd, with the blade edge hanging more closer to the ground than the low end of the pole of the halberd. The Adjudicator will now be even more melee focused than it's previous phase and will now either menacingly and confidently stride towards their opponent or try and run them down. The Adjudicator will still use its two standard attacks but will also employ new methods of assault on their adversaries. Replacing some of its older abilities includes its wings and a powerful kick. As opposed to the Violet shield, the Adjudicator will use its now unfurled wings on its back to absorb more punishing attacks instead and even uses them to ignore Suspend and Freeze attacks. Instead of the concussive blast, the Adjudicator will unleash a powerful push kick to shove back a bold opponent.  
While a ruthless melee unit, the Adjudicator isn't without a means to avoid damage from attacks whenever possible. It will mainly try to strafe attacks using their vestigial wings to propel them to the side as much as possible. Sometimes, however, when a massive amount of attacks begin to head their way, they will shroud themselves with their wings, negating all direct damage dealt to it. If enough damage is dealt to it's wings, it will visibly start glowing with a prismatic sheen before "enraging", becoming immune to all crowd-control abilities and enhancing all attacks with increased damage and providing all attacks with an additional mechanic: normal cleaves negate healing for three seconds, the Adjudicator will fire three {{icon|Arc}} Inertia Lacerations in quick succession, Goring Charge also slows, Reeling Kick also explodes with resonant energy and there are more Soulwrack Pinions in a burst. To end this enrage, damage must be allocated on the Adjudicator's glowing wing-caps.


Among its new attacks includes a Goring Charge attack indicated by it dragging one of its feet on the floor before lowering their head and barreling towards their opponent full sprint. Upon connection, the attack will deal significant damage and negate healing for a good period of time. Additionally, the Adjudicator can channel navy blue energy to unleash a bolt of freezing bolt that can freeze a more slippery opponent dead in their tracks. Most powerful and dangerous of their attacks is a nigh-fatal and brutal swing from their Halberd. Indicated by a bellow and a slight raising of the blade, the Adjudicator will then swiftly rush towards their target. The closer they get to their opponent, the higher the blade goes. Reaching their opponent, the Adjudicator will raise the polearm over their head before slamming it down into the ground, unleashing a massive blast of Arc energy. Evasive opponents aren't safe from this attack either as it will hold the attack until the target is within striking range. If an opponent is on higher ground, however, the Adjudicator will, instead, unleash a standard swing to strike them instead.
If in the presence of a bunch of allies, the Adjudicator will move into a "judgement stance", where it will extend their horns, plant the pole end of the halberd into the ground and unlock the bell contained in the blade-end of the weapon. It will cycle through four different abilities, each indicated by a glow around the horns and bell, as well as the toll of the bell. When the Adjudicator glows green and longly and hardly rings their bells twice, all players will be afflicted with {{icon|Strand}} Sever, reducing all damage done to the Adjudicator's allies. Glowing cyan and tolling non-stop twelve times, the Adjudicator will blind all players exposed to the Adjudicator on the third toll onward. Glowing orange and tolling five times with a grinding sound coming from the bell as well, the Adjudicator will launch a swarm of {{icon|Solar}} Resonant drones at their adversaries, dealing considerable damage to and scorching their targets. Glowing purple and slamming the pole end of the halberd into the ground thrice before tolling a total of five times, the Adjudicator will afflict target players with {{icon|Void}} Psionic Entropy, damaging and launching them into the air multiple times.


Similar to the Tormentor and the Immolator, the Adjudicator is also capable of a grab attack as well. In the second phase, the Adjudicator will point towards a Guardian and run them down, halberd back at their side in their right hand and the left splayed out in a wicked show of their talons. Upon grabbing the player by the neck, the Adjudicator will begin to choke them as they slowly tilt their head before slamming them into the ground face first, striking them with the butt-end of the halberd as they force them into the floor before reorienting the blade towards the axe-side and sweeping it from their leg and launching the player back with a devastating cleave.
To negate any psionic attack, players can either deal considerable damage to the head or simply shoot the bell on the halberd a fair few times without any damage directly done to the Adjudicator to cancel the attack. However, when done so, the Adjudicator will move into its enraged state. In addition to all other benefits it gains from their enraged state, they will also try to "grab" their target. The target of the grab will realize that they are being pursued by the glowing, fuming Arc energy emanating from their chevron eyes and horns. Upon closing in with the target, it will let the halberd fall into one hand and splay the other hand out with claws extended, poised to snatch the Guardian. In range, it will try to grab the Guardian with its hand while lifting itself upwards with its wings. If successfully grabbed, the Adjudicator will roar into the Guardian's face before slamming them into the ground, kicking the struggling Guardian back down into the ground before orienting the Halberd to cleave them. If the strike doesn't outright kill and disintegrate the Guardian, they will instead be launched back considerable in the direction of the cleave, negating healing for 5 seconds. If the grab is missed, it will remain in its enraged state irregardless and continue to attack the team.
==Known Adjudicators==
==Known Adjudicators==
*[[Forum:Skira, Judge of the Abyss|Skira, Judge of the Abyss]] <small>(basis)</small>
===Basis===
*[[Forum:Skira, Judge of the Abyss|Skira, Judge of the Abyss]]
===Elite Adjudicators===
*[[Forum:Vikhur, Executioner of the Watcher|Vikhur, Executioner of the Watcher]]
*[[Forum:Vikhur, Executioner of the Watcher|Vikhur, Executioner of the Watcher]]
==Adjudicator Variants==
*[[Forum:Uncompromising Adjudicator|Uncompromising Adjudicator]]
*[[Forum:Bound Adjudicator|Bound Adjudicator]]

Revision as of 10:23, June 26, 2024

Forums: Index Fan Fiction Adjudicator Destiny-FrontierGhostShell.png
Adjudicator
Biographical information

Faction:

Tribunal
The Dread

Rank:

Major
Ultra

Template:

Skira, Judge of the Abyss

Purpose:

Heavy Assault Support

Mission:

Expedition

Combat information

Weapon(s):

Arc Adjudicator Halberd

Abilities:

Rapid Movement
Strafe
Wing Shields
Chromatic Empowerment
Arc Inertia Laceration
Arc Soulwrack Pinions
Burdening Clangor
Strand Severing Toll
Arc Blinding Toll
Solar Resonant Toll
Void Psionic Entropy
Arc Justiciar's Verdict
Arc Goring Charge
Arc Reeling Kick
Arc Harrowing Execution

 

"Perfect vessels. Agents of unrelenting, unprejudiced justice. My instruments. My tools. My rage. All will face judgement before the Final Shape. All shall pay their due of blood."
— Voice of Tribunal

Adjudicators are imposing, horned humanoid Dread entities created by Shadow Legion disciples of the Plutonian Pyramid and are used judiciously by the voice commanding the crashed ship. Seemingly created in the image of the mysterious apostle, they command an incredible array of Arc powers and utilize an esoteric artifact bell to weaken or harm their adversaries.

Overview

Similar to all the foot soldiers of the Dread, Adjudicators appear to be more creation than natural beast. Adjudicators are burly, humanoid entities just a head shorter than their Tormentor cousins, mostly given by their powerful, long, digitigrade legs, pair of gnarly horns and vestigial wings. Their bodies appear to be covered in similar garb and gear as other entities loyal to the Witness' cause, bearing cyan garb, glassy limbs, spindly fingers and clawed feet and draped in constantly waving dark fabric. Much like the Immolator, however, they also appear to be covered more in jagged, pale gray armor, which also gives them a great deal of protection from most attacks.

Apart from the unique chevron and twin dotted faceplate and horns, the most notable of the creature is the vestigial wings on its back. While not big enough to provide flight to the unit, it does have an impressive sheet of shining feathers on each of them, providing cover for most of its body. The bismuth-like wings have the curious ability to absorb most paracausal attacks, providing the creature safety from attacks that would otherwise immobilize it such as Freeze and Suspend.

Much like the Tormentors and Psions, Adjudicators can channel psionic energy and use it in combat, usually used to charge their strange wings with arc energy, releasing loose feathers that will relentlessly chase down any adversary. However, most strange, they can enhance their powers with strange, cylindrical and etched bells that hang from their left hip. Bearing similar iconography from other Black Fleet architecture and glowing with resonant energy, the Adjudicator can channel their psionic energy into the device to unleash debilitating powers on their opponents to render them more susceptible to their devastating attacks.

Gameplay

Adjudicators have two combat stances they will cycle through. First is its full melee stance, where it will hold its' Halberd at its waist, moving it into a striking position at its side when chasing down their enemies. Here, it is primarily concerned with entering melee with their adversaries. It will use its wide range of attacks to either eliminate or close the distance with their adversaries. It will mainly try to strike its opponents down with a cleave with their Halberd. When an Adjudicator wants to close the distance as rapidly as possible, it will also try to run their enemies down with a Arc Goring Charge attack, greatly wounding their targets, knocking them back and negating healing for around 5 seconds. If dealing with a bold adversary that remains in melee range, the Adjudicator will strike that foe with a Arc Reeling Kick attack, which doesn't deal as much damage as its other attacks, but knocks back the attacker and briefly disorients them. After releasing a howl, it will begin relentlessly approaching their target, slowly but surely lifting their halberd higher and higher as they approach. Upon reaching their target, they will brutally slam the ground, dealing massive Arc damage, knocking them away considerably, as well as jolting, blinding and slowing the target. If a target continues to be evasive, they will simply unleash a barrage of Soulwrack Pinions while chasing them down.

However, if there are enemies out of range, it will aim the point of the Halberd towards their unreachable adversaries and unleash a powerful Arc Inertia Laceration bolt at their adversaries, dealing sheer damage and knocking their target back. Additionally, if there are multiple adversaries before it and it wishes to cut the number down, it will glow with psionic arc energy, loose some feathers on its wings and launch a barrage of light explosive Arc Soulwrack Pinions that will untiringly and rapidly chase any exposed targets and bury themselves into their targets before exploding with high-voltaic blasts that will jolt players.

While a ruthless melee unit, the Adjudicator isn't without a means to avoid damage from attacks whenever possible. It will mainly try to strafe attacks using their vestigial wings to propel them to the side as much as possible. Sometimes, however, when a massive amount of attacks begin to head their way, they will shroud themselves with their wings, negating all direct damage dealt to it. If enough damage is dealt to it's wings, it will visibly start glowing with a prismatic sheen before "enraging", becoming immune to all crowd-control abilities and enhancing all attacks with increased damage and providing all attacks with an additional mechanic: normal cleaves negate healing for three seconds, the Adjudicator will fire three Arc Inertia Lacerations in quick succession, Goring Charge also slows, Reeling Kick also explodes with resonant energy and there are more Soulwrack Pinions in a burst. To end this enrage, damage must be allocated on the Adjudicator's glowing wing-caps.

If in the presence of a bunch of allies, the Adjudicator will move into a "judgement stance", where it will extend their horns, plant the pole end of the halberd into the ground and unlock the bell contained in the blade-end of the weapon. It will cycle through four different abilities, each indicated by a glow around the horns and bell, as well as the toll of the bell. When the Adjudicator glows green and longly and hardly rings their bells twice, all players will be afflicted with Strand Sever, reducing all damage done to the Adjudicator's allies. Glowing cyan and tolling non-stop twelve times, the Adjudicator will blind all players exposed to the Adjudicator on the third toll onward. Glowing orange and tolling five times with a grinding sound coming from the bell as well, the Adjudicator will launch a swarm of Solar Resonant drones at their adversaries, dealing considerable damage to and scorching their targets. Glowing purple and slamming the pole end of the halberd into the ground thrice before tolling a total of five times, the Adjudicator will afflict target players with Void Psionic Entropy, damaging and launching them into the air multiple times.

To negate any psionic attack, players can either deal considerable damage to the head or simply shoot the bell on the halberd a fair few times without any damage directly done to the Adjudicator to cancel the attack. However, when done so, the Adjudicator will move into its enraged state. In addition to all other benefits it gains from their enraged state, they will also try to "grab" their target. The target of the grab will realize that they are being pursued by the glowing, fuming Arc energy emanating from their chevron eyes and horns. Upon closing in with the target, it will let the halberd fall into one hand and splay the other hand out with claws extended, poised to snatch the Guardian. In range, it will try to grab the Guardian with its hand while lifting itself upwards with its wings. If successfully grabbed, the Adjudicator will roar into the Guardian's face before slamming them into the ground, kicking the struggling Guardian back down into the ground before orienting the Halberd to cleave them. If the strike doesn't outright kill and disintegrate the Guardian, they will instead be launched back considerable in the direction of the cleave, negating healing for 5 seconds. If the grab is missed, it will remain in its enraged state irregardless and continue to attack the team.

Known Adjudicators

Basis

Elite Adjudicators

Adjudicator Variants