Far Future: Difference between revisions
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*'''Wellspring''' - Kills generate ability energy. Energy is divided between uncharged abilities. | *'''Wellspring''' - Kills generate ability energy. Energy is divided between uncharged abilities. | ||
==Lore== | ==Lore== | ||
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[[Category:Sniper Rifles]] | [[Category:Sniper Rifles]] | ||
[[Category:Weapon lore]] | [[Category:Weapon lore]] | ||
[[Category:Cabal]] |
Latest revision as of 06:46, June 15, 2024
- This article is a stub. You can help Destinypedia by expanding it.
- "Distance is just a matter of timing."
- — Crow
Far Future is a Legendary Sniper Rifle that can be acquired from Battlegrounds and other activities during the Season of the Chosen.
Perks[edit]
Intrinsic traits[edit]
- Adaptive Frame - A well rounded grip, reliable and sturdy.
Barrels[edit]
- Smallbore - +7 stability, +7 range
- Polygonal rifling - +10 stability
- Hammer-forged rifling - +10 range
- Full bore - -10 stability, +15 range, -5 handling
- Fluted Barrel - +5 stability, +15 handling
- Extended barrel - -10 handling, +10 range, +10 recoil
- Corkscrew rifling - +5 stability, +5 range, +5 handling
- Chambered compensator - +10 stability, +10 recoil, -5 handling
- Arrowhead brake +30 recoil, +10 handling
Magazine upgrade[edit]
- Flared magwell - +15 reload, +5 stability
- Alloy magazine - +.85 reload(when mag is empty)
- Steady rounds - +15 stability, -5 range, +7 airborne
- Extended mag - +1 magazine, -20 reload, +10 airborne
- Tactical mag - +10 reload, +5 stability
- Appended mag - +1 magazine
- Accurized rounds - +10 range
1st perk slot[edit]
- Lead from gold - Collecting heavy ammo grants ammo to this weapon.
- Auto-loading holster - This weapon is automatically reloaded after holstered after a short duration.
- Slideshot - Sliding partially reloads weapon and grants increased rang and stability.
- Moving target - Increased movement speed and target acquisition while moving and aiming down sights.
- Quickdraw - This weapon can be drawn unbelievably fast.
- Surplus - Increased handling, reload speed, and stability for each charged ability.
2nd perk slot[edit]
- Frenzy - Being in combat for an extended time increases damage, handling, and reload speed until leaving combat.
- Opening shot -Improved accuracy and range on first shot of attack.
- Multikill clip - Reloading increases damage based on number of kills before reload.
- Thresh - Killing enemies grants a small amount of super energy.
- Demolitionist - Kills generate grenade energy. Using your grenade reloads this weapon.
- Wellspring - Kills generate ability energy. Energy is divided between uncharged abilities.
Lore[edit]
Ixel : mutineer : Far-Reaching : murderer : Psion : prophet
1 : the Tower burns : Fallen in the streets : screaming : the Hive Witch dissembles : crackling portal : treachery : Vex emerge : Zavala commands—
2 : the abandoned Tower : desiccated carcasses : wind : Dark spores : Traveler disappears : Pyramid overhead : a Voice behind the Darkness—
3 : the battered Tower : sizzling Arc : Psions burn : frigate crashes : Zavala dies : the Hive Witch comforts : sacrifice awakens : one-horn attacks : Cabal retreat—
4 : the Tower in ruins : Legionaries patrol : torn banners : executions : a land tank rumbles : Fallen scavengers : transmission : the fleet is destroyed : Wrath of the Hive : we are extinct—
5: the Tower molders : the Hive Witch's worm : Ghosts at war : a Voice behind the Darkness : the Traveler abandoned us : Taken Cabal : a new Hive rejoices—
6 : the Tower is still : funeral procession : Zavala dies : Zavala dies : Zavala dies : candles : quiet argument : how did they get in : the Witch Queen flees : they are coming—
7: the besieged Tower : trampled flowers : portraits : Zavala is dead : ataxia : wailing : our assassin : the Traveler overhead : the empress looks down : the Light is ours : Primus Ixel—
Ixel : Primus : Far-Reaching : prophet : conqueror : hero
List of appearances[edit]
- Destiny 2: Season of the Chosen (First appearance)