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{{Weapon infobox | {{Weapon infobox | ||
|image= | |image=[[File:Far-Future.jpg|350px]] | ||
|manufacturer= | |manufacturer= | ||
|style= | |style= | ||
|class=[[Legendary]] | |class=[[Legendary]] | ||
|type=[[Sniper | |type=[[Sniper Rifle]] | ||
|level= | |level= | ||
|accuracy= | |accuracy= | ||
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}} | }} | ||
{{Quote|Distance is just a matter of timing.|[[Uldren Sov|Crow]]}} | {{Quote|Distance is just a matter of timing.|[[Uldren Sov|Crow]]}} | ||
'''Far Future''' is a [[Legendary]] [[Sniper | '''Far Future''' is a [[Legendary]] [[Sniper Rifle]] that can be acquired from [[Battlegrounds]] and other activities during the ''[[Season of the Chosen]]''. | ||
==Perks== | ==Perks== | ||
*'''Adaptive Frame | ===Intrinsic traits=== | ||
*'''Adaptive Frame''' - A well rounded grip, reliable and sturdy. | |||
===Barrels=== | |||
*'''Smallbore''' - +7 stability, +7 range | |||
*'''Polygonal rifling''' - +10 stability | |||
*''' Hammer-forged rifling''' - +10 range | |||
*'''Full bore''' - -10 stability, +15 range, -5 handling | |||
*'''Fluted Barrel''' - +5 stability, +15 handling | |||
*'''Extended barrel''' - -10 handling, +10 range, +10 recoil | |||
*'''Corkscrew rifling''' - +5 stability, +5 range, +5 handling | |||
*'''Chambered compensator''' - +10 stability, +10 recoil, -5 handling | |||
*'''Arrowhead brake''' +30 recoil, +10 handling | |||
===Magazine upgrade=== | |||
*'''Flared magwell''' - +15 reload, +5 stability | |||
*'''Alloy magazine''' - +.85 reload(when mag is empty) | |||
*'''Steady rounds''' - +15 stability, -5 range, +7 airborne | |||
*'''Extended mag''' - +1 magazine, -20 reload, +10 airborne | |||
*'''Tactical mag''' - +10 reload, +5 stability | |||
*'''Appended mag''' - +1 magazine | |||
*'''Accurized rounds''' - +10 range | |||
===1st perk slot=== | |||
*'''Lead from gold''' - Collecting heavy ammo grants ammo to this weapon. | |||
*'''Auto-loading holster''' - This weapon is automatically reloaded after holstered after a short duration. | |||
*'''Slideshot''' - Sliding partially reloads weapon and grants increased rang and stability. | |||
*'''Moving target''' - Increased movement speed and target acquisition while moving and aiming down sights. | |||
*'''Quickdraw''' - This weapon can be drawn unbelievably fast. | |||
*'''Surplus''' - Increased handling, reload speed, and stability for each charged ability. | |||
===2nd perk slot=== | |||
*'''Frenzy''' - Being in combat for an extended time increases damage, handling, and reload speed until leaving combat. | |||
*'''Opening shot''' -Improved accuracy and range on first shot of attack. | |||
*'''Multikill clip''' - Reloading increases damage based on number of kills before reload. | |||
*'''Thresh''' - Killing enemies grants a small amount of super energy. | |||
*'''Demolitionist''' - Kills generate grenade energy. Using your grenade reloads this weapon. | |||
*'''Wellspring''' - Kills generate ability energy. Energy is divided between uncharged abilities. | |||
==Lore== | ==Lore== | ||
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[[Category:Legendary weapons]] | [[Category:Legendary weapons]] | ||
[[Category:Sniper | [[Category:Sniper Rifles]] | ||
[[Category:Weapon lore]] | [[Category:Weapon lore]] | ||
[[Category:Cabal]] |