Far Future: Difference between revisions

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{{Images}}
 
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{{Weapon infobox
{{Weapon infobox
|image=  
|image=[[File:Far-Future.jpg|350px]]
|manufacturer=
|manufacturer=
|style=
|style=
|class=[[Legendary]]
|class=[[Legendary]]
|type=[[Sniper rifle]]
|type=[[Sniper Rifle]]
|level=
|level=
|accuracy=
|accuracy=
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{{Quote|Distance is just a matter of timing.|[[Uldren Sov|Crow]]}}
{{Quote|Distance is just a matter of timing.|[[Uldren Sov|Crow]]}}
'''Far Future''' is a [[Legendary]] [[Sniper rifle]] that can be acquired from [[Battlegrounds]] and other activities during the ''[[Season of the Chosen]]''.
'''Far Future''' is a [[Legendary]] [[Sniper Rifle]] that can be acquired from [[Battlegrounds]] and other activities during the ''[[Season of the Chosen]]''.


==Perks==
==Perks==
{{Expand-section}}
 
*'''Adaptive Frame:''' A well-rounded grip, reliable and sturdy.
===Intrinsic traits===
 
*'''Adaptive Frame''' - A well rounded grip, reliable and sturdy.
 
===Barrels===
 
*'''Smallbore''' - +7 stability, +7 range
 
*'''Polygonal rifling''' - +10 stability
 
*''' Hammer-forged rifling''' - +10 range
 
*'''Full bore''' - -10 stability, +15 range, -5 handling
 
*'''Fluted Barrel''' - +5 stability, +15 handling
 
*'''Extended barrel''' - -10 handling, +10 range, +10 recoil
 
*'''Corkscrew rifling'''  - +5 stability, +5 range, +5 handling
 
*'''Chambered compensator''' - +10 stability, +10 recoil, -5 handling
 
*'''Arrowhead brake''' +30 recoil, +10 handling
 
===Magazine upgrade===
 
*'''Flared magwell''' - +15 reload, +5 stability
 
*'''Alloy magazine''' - +.85 reload(when mag is empty)
 
*'''Steady rounds''' - +15 stability, -5 range, +7 airborne
 
*'''Extended mag'''  - +1 magazine, -20 reload, +10 airborne
 
*'''Tactical mag''' - +10 reload, +5 stability
 
*'''Appended mag''' -  +1 magazine
 
*'''Accurized rounds''' - +10 range
 
===1st perk slot===
 
*'''Lead from gold''' - Collecting heavy ammo grants ammo to this weapon.
 
*'''Auto-loading holster''' - This weapon is automatically reloaded after holstered after a short duration.
 
*'''Slideshot''' - Sliding partially reloads weapon and grants increased rang and stability.
 
*'''Moving target''' - Increased movement speed and target acquisition while moving and aiming down sights.
 
*'''Quickdraw''' - This weapon can be drawn unbelievably fast.
 
*'''Surplus''' - Increased handling, reload speed, and stability for each charged ability.
 
===2nd perk slot===
 
*'''Frenzy''' - Being in combat for an extended time increases damage, handling, and reload speed until leaving combat.
 
*'''Opening shot''' -Improved accuracy and range on first shot of attack.
 
*'''Multikill clip''' - Reloading increases damage based on number of kills before reload.
 
*'''Thresh''' - Killing enemies grants a small amount of super energy.
 
*'''Demolitionist''' - Kills generate grenade energy. Using your grenade reloads this weapon.
 
*'''Wellspring''' - Kills generate ability energy. Energy is divided between uncharged abilities.


==Lore==
==Lore==
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[[Category:Legendary weapons]]
[[Category:Legendary weapons]]
[[Category:Sniper rifles]]
[[Category:Sniper Rifles]]
[[Category:Weapon lore]]
[[Category:Weapon lore]]
[[Category:Cabal]]