Knight Echo: Difference between revisions
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{{ | {{Taken infobox | ||
|name= Knight Echo | |name= Knight Echo | ||
|image= [[File:Knight Echo. | |image= [[File:Knight Echo Info.png|300px]] | ||
|species= [[Taken]] | |species= [[Taken]] | ||
|faction= [[Nine]]'s | |faction= [[Nine]]'s Taken | ||
|rank= [[ | |rank= [[Elite]] | ||
|class= [[Taken Knight]] | |class= [[Taken Knight]] | ||
|mission= [[Prophecy]] | |mission= [[Prophecy]] | ||
|weapon= | |weapon= {{icon|Void}} Taken [[Boomer]] | ||
|ability= High Durability <br> Rapid Movement <br> Hive Melee <br> Teleportation <br> Burn | |ability= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Hive Melee <br> Teleportation <br> {{icon|Solar}} Taken Burn <br> Drop Motes | ||
}} | }} | ||
'''Knight Echoes''' are | '''Knight Echoes''' are [[Elite]] [[Taken Knight]] projections seen in the [[Prophecy]] [[Dungeon]]. | ||
==Gameplay== | |||
Knight Echoes are a the central mechanic of the dungeon. These Knights hold three motes each, and the type of mote they drop is determined by wether the player that kills them is standing in the light or in the darkness. Correctly slaying the Knight Echoes while surviving theirs and their fellows' attacks is thus fundamental to completing all the encounters. | |||
==Trivia== | |||
*When [[Beyond Light]] released, many uniquely titled enemies were renamed to their normal basic enemy names. The Knight Echo was no exception, and was renamed as [[Ravenous Taken Knight]]s, which carries the same functions as a Knight Echo. | |||
==Gallery== | |||
<gallery> | |||
File:Knight Echo.jpg | |||
</gallery> | |||
==List of appearances== | ==List of appearances== |
Revision as of 09:23, June 14, 2024
Knight Echo | |
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Biographical information | |
Species: |
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Faction: |
Nine's Taken |
Rank: |
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Class: |
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Combat information | |
Mission: |
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Weapon(s): |
Taken Boomer |
Abilities: |
High Durability |
Knight Echoes are Elite Taken Knight projections seen in the Prophecy Dungeon.
Gameplay
Knight Echoes are a the central mechanic of the dungeon. These Knights hold three motes each, and the type of mote they drop is determined by wether the player that kills them is standing in the light or in the darkness. Correctly slaying the Knight Echoes while surviving theirs and their fellows' attacks is thus fundamental to completing all the encounters.
Trivia
- When Beyond Light released, many uniquely titled enemies were renamed to their normal basic enemy names. The Knight Echo was no exception, and was renamed as Ravenous Taken Knights, which carries the same functions as a Knight Echo.
Gallery
List of appearances
- Destiny 2: Season of Arrivals (First appearance)