Knight Echo: Difference between revisions

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{{Boss infobox
{{Taken infobox
|name= Knight Echo
|name= Knight Echo
|image= [[File:Knight Echo.jpg|360px]]
|image= [[File:Knight Echo Info.png|300px]]
|species= [[Taken]]
|species= [[Taken]]
|faction= [[Nine]]'s [[Taken]]
|faction= [[Nine]]'s Taken
|rank= [[Major]]
|rank= [[Elite]]
|class= [[Taken Knight]]
|class= [[Taken Knight]]
|mission= [[Prophecy]]
|mission= [[Prophecy]]
|weapon= [[Void]] [[Boomer]]
|weapon= {{icon|Void}} Taken [[Boomer]]
|ability= High Durability <br> Rapid Movement <br> Hive Melee <br> Teleportation <br> Burn Projectiles <br> Drop Motes
|ability= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Hive Melee <br> Teleportation <br> {{icon|Solar}} Taken Burn <br> Drop Motes
}}
}}
'''Knight Echoes''' are simulated [[Taken Knight]]s seen in the [[Prophecy]] [[Dungeon]], where they are seen holding onto the light/dark Motes used to open the way deeper into the Nine's realm or to weaken their simulated champions.
'''Knight Echoes''' are [[Elite]] [[Taken Knight]] projections seen in the [[Prophecy]] [[Dungeon]].
==List of Appearances==
 
*''[[Destiny 2]]''
==Gameplay==
**''[[Season of Arrivals]]'' {{1st}}
Knight Echoes are a the central mechanic of the dungeon. These Knights hold three motes each, and the type of mote they drop is determined by wether the player that kills them is standing in the light or in the darkness. Correctly slaying the Knight Echoes while surviving theirs and their fellows' attacks is thus fundamental to completing all the encounters.
 
==Trivia==
*When [[Beyond Light]] released, many uniquely titled enemies were renamed to their normal basic enemy names. The Knight Echo was no exception, and was renamed as [[Ravenous Taken Knight]]s, which carries the same functions as a Knight Echo.
 
==Gallery==
<gallery>
File:Knight Echo.jpg
</gallery>
 
==List of appearances==
*''[[Destiny 2]]:'' ''[[Season of Arrivals]]'' {{1st}}
 
==References==
==References==
<references/>


[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Hive]]
[[Category:Taken]]
[[Category:Taken]]

Revision as of 09:23, June 14, 2024

Knight Echo
Knight Echo Info.png
Biographical information

Species:

Taken

Faction:

Nine's Taken

Rank:

Elite

Class:

Taken Knight

Combat information

Mission:

Prophecy

Weapon(s):

Void Taken Boomer

Abilities:

High Durability
Rapid Movement
Kinetic Hive Melee
Teleportation
Solar Taken Burn
Drop Motes

 

Knight Echoes are Elite Taken Knight projections seen in the Prophecy Dungeon.

Gameplay

Knight Echoes are a the central mechanic of the dungeon. These Knights hold three motes each, and the type of mote they drop is determined by wether the player that kills them is standing in the light or in the darkness. Correctly slaying the Knight Echoes while surviving theirs and their fellows' attacks is thus fundamental to completing all the encounters.

Trivia

  • When Beyond Light released, many uniquely titled enemies were renamed to their normal basic enemy names. The Knight Echo was no exception, and was renamed as Ravenous Taken Knights, which carries the same functions as a Knight Echo.

Gallery

List of appearances

References