Minotaur Guard: Difference between revisions

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{{Vex infobox
{{Vex infobox
|Image= [[File:Minotaur Guard (Major).jpg|360px]]
|image= [[File:Minotaur Guard (Major).jpg|360px]]
|name= Minotaur Guard
|name= Minotaur Guard
|Species= [[Vex]]
|species= [[Vex]]
|Collectives= [[Vex Sol Collective]]
|collectives= [[Vex Sol Collective]]
|Functions= Prison Guards
|functions= Prison Guards
|Mission= [[Nessus]] [[Patrol]] <br> [[Io]] [[Patrol]] <br> [[Mercury]] [[Patrol]]
|mission= [[Nessus]] [[Patrol]] <br> [[Io]] [[Patrol]] <br> [[Mercury]] [[Patrol]]
|Height= 8' (Major) <br> 12' (Ultra)
|height= 8' (Major) <br> 12' (Ultra)
|Weight=
|weight=
|Weapon(s)= [[Torch Hammer]]
|weapon(s)= [[Torch Hammer]] ([[Ultra]] Common, [[Major]] Uncommon)  <br> [[Vex Laser Rifle]] ([[Major]])
|Abilities= Summon [[Vex]] <br> High Durability <br> Teleportation <br> Open Prison Cell <br> Rapid Movement (Major) <br> Vex Melee (Major) <br> [[Void]] [[Absorption shield]] (Major) <br> Temporal Shockwave (Ultra)
|abilities= Summon [[Vex]] (Ultra) <br> High Durability <br> Teleportation <br> Open Prison Cell (When Destroyed) <br> Rapid Movement (Major) <br> Vex Melee (Major) <br> [[Void]] [[Absorption shield]] (Major) <br> Temporal Shockwave (Ultra)
}}
}}
'''Minotaur Guards''' are [[Vex]] [[Minotaur]]s tasked with moving High-Value Prisoners and are located all around the [[Solar System]] on [[Machine world]]s or soon-to-be Machine worlds.
'''Minotaur Guards''' are [[Vex]] [[Minotaur]]s tasked with moving High-Value Prisoners and are located all around the [[Solar System]] on [[Machine world]]s or soon-to-be Machine worlds.
==Gameplay==
==Gameplay==
On Nessus and Io, the Guards appear as [[Major]]s, with those on [[Nessus]] guarding [[Fallen]] or [[Cabal]] prisoners, while those on [[Io]] guard [[Taken]] prisoner. Once killed, the cell will open, freeing the High-Value Target, which is either killed by [[Patrol|patrolling]] [[Guardian]]s or manage to escape.
On Nessus and Io, the Guards appear as [[Major]]s, with those on [[Nessus]] guarding [[Fallen]] or [[Cabal]] prisoners, while those on [[Io]] guard [[Taken]] prisoner. Once killed, the cell will open, freeing the High-Value Target, which is either killed by [[Patrol|patrolling]] [[Guardian]]s or manage to escape.
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File:Minotaur Guard.jpg|The [[Ultra]] variant of the Minotaur Guard.
File:Minotaur Guard.jpg|The [[Ultra]] variant of the Minotaur Guard.
</gallery>
</gallery>
==List of Appearances==
==List of appearances==
*''[[Destiny 2]]'' {{1st}}
*''[[Destiny 2]]'' {{1st}}
** [[Curse of Osiris]]
** [[Curse of Osiris]]

Latest revision as of 15:51, May 25, 2024

Minotaur Guard
Minotaur Guard (Major).jpg
Statistics

Species:

Vex

Collectives:

Vex Sol Collective

Functions:

Prison Guards

Mission:

Nessus Patrol
Io Patrol
Mercury Patrol

Height:

8' (Major)
12' (Ultra)

Combat information

Weapon(s):

Torch Hammer (Ultra Common, Major Uncommon)
Vex Laser Rifle (Major)

Abilities:

Summon Vex (Ultra)
High Durability
Teleportation
Open Prison Cell (When Destroyed)
Rapid Movement (Major)
Vex Melee (Major)
Void Absorption shield (Major)
Temporal Shockwave (Ultra)

 

Minotaur Guards are Vex Minotaurs tasked with moving High-Value Prisoners and are located all around the Solar System on Machine worlds or soon-to-be Machine worlds.

Gameplay[edit]

On Nessus and Io, the Guards appear as Majors, with those on Nessus guarding Fallen or Cabal prisoners, while those on Io guard Taken prisoner. Once killed, the cell will open, freeing the High-Value Target, which is either killed by patrolling Guardians or manage to escape.

Meanwhile, on Mercury, the guards appear as Ultras, and will always be guarding a Cabal warrior (and a group of Psion Flayers during the Flashpoint. Like their Major counterparts, once killed, the cell will open, releasing the prisoners.

Gallery[edit]

List of appearances[edit]

References[edit]