Minotaur Guard: Difference between revisions
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{{Vex infobox | {{Vex infobox | ||
| | |image= [[File:Minotaur Guard (Major).jpg|360px]] | ||
|name= Minotaur Guard | |name= Minotaur Guard | ||
| | |species= [[Vex]] | ||
| | |collectives= [[Vex Sol Collective]] | ||
| | |functions= Prison Guards | ||
| | |mission= [[Nessus]] [[Patrol]] <br> [[Io]] [[Patrol]] <br> [[Mercury]] [[Patrol]] | ||
| | |height= 8' (Major) <br> 12' (Ultra) | ||
| | |weight= | ||
| | |weapon(s)= [[Torch Hammer]] ([[Ultra]] Common, [[Major]] Uncommon) <br> [[Vex Laser Rifle]] ([[Major]]) | ||
| | |abilities= Summon [[Vex]] (Ultra) <br> High Durability <br> Teleportation <br> Open Prison Cell (When Destroyed) <br> Rapid Movement (Major) <br> Vex Melee (Major) <br> [[Void]] [[Absorption shield]] (Major) <br> Temporal Shockwave (Ultra) | ||
}} | }} | ||
'''Minotaur Guards''' are [[Vex]] [[Minotaur]]s tasked with moving High-Value Prisoners and are located all around the [[Solar System]] on [[Machine world]]s or soon-to-be Machine worlds. | '''Minotaur Guards''' are [[Vex]] [[Minotaur]]s tasked with moving High-Value Prisoners and are located all around the [[Solar System]] on [[Machine world]]s or soon-to-be Machine worlds. | ||
==Gameplay== | ==Gameplay== | ||
On Nessus and Io, the Guards appear as [[Major]]s, with those on [[Nessus]] guarding [[Fallen]] or [[Cabal]] prisoners, while those on [[Io]] guard [[Taken]] prisoner. Once killed, the cell will open, freeing the High-Value Target, which is either killed by [[Patrol|patrolling]] [[Guardian]]s or manage to escape. | On Nessus and Io, the Guards appear as [[Major]]s, with those on [[Nessus]] guarding [[Fallen]] or [[Cabal]] prisoners, while those on [[Io]] guard [[Taken]] prisoner. Once killed, the cell will open, freeing the High-Value Target, which is either killed by [[Patrol|patrolling]] [[Guardian]]s or manage to escape. | ||
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File:Minotaur Guard (Major).jpg|The [[Major]] variant of the Minotaur Guard. | File:Minotaur Guard (Major).jpg|The [[Major]] variant of the Minotaur Guard. | ||
File:Minotaur Guard.jpg|The [[Ultra]] variant of the Minotaur Guard. | File:Minotaur Guard.jpg|The [[Ultra]] variant of the Minotaur Guard. | ||
<gallery | </gallery> | ||
==List of | ==List of appearances== | ||
*''[[Destiny 2]]'' {{1st}} | *''[[Destiny 2]]'' {{1st}} | ||
** [[Curse of Osiris]] | ** [[Curse of Osiris]] |
Latest revision as of 15:51, May 25, 2024
Minotaur Guard | |
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Statistics | |
Species: |
|
Collectives: |
|
Functions: |
Prison Guards |
Mission: |
|
Height: |
8' (Major) |
Combat information | |
Weapon(s): |
Torch Hammer (Ultra Common, Major Uncommon) |
Abilities: |
Summon Vex (Ultra) |
Minotaur Guards are Vex Minotaurs tasked with moving High-Value Prisoners and are located all around the Solar System on Machine worlds or soon-to-be Machine worlds.
Gameplay[edit]
On Nessus and Io, the Guards appear as Majors, with those on Nessus guarding Fallen or Cabal prisoners, while those on Io guard Taken prisoner. Once killed, the cell will open, freeing the High-Value Target, which is either killed by patrolling Guardians or manage to escape.
Meanwhile, on Mercury, the guards appear as Ultras, and will always be guarding a Cabal warrior (and a group of Psion Flayers during the Flashpoint. Like their Major counterparts, once killed, the cell will open, releasing the prisoners.
Gallery[edit]
List of appearances[edit]
- Destiny 2 (First appearance)