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{{Images}}
[[File:Void Banner.jpg|right|450px|thumb|Void Symbol]]
[[File:Grimoire Void.jpg|96px|thumb|right|A Grimoire Card of Void]]
{{Article quote|Embrace the space between, opening doors to distort time and gravity.}}
{{Quote|Did you know it used to be controversial to harness the Void? Maybe one day the [[Vanguard]] can move past the [[Light]] entirely. I'm not holdin' my breath.|The Drifter}}<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4, Activision Blizzard [https://www.ishtar-collective.net/items/lest-it-stare-back-2 Bounty - Lest it Stare Back]''</ref>
'''Void''' is one of several known manifestations of the [[Light]], along with [[Arc]] and [[Solar]]. It is associated with gravity and the distortion of spacetime, and allows its wielders to generate black holes, gravity waves and other spacetime-warping effects. It is also a class of [[Elemental damage|elemental damage]].
'''Void''' is one of several known manifestations of the [[Light]], along with [[Arc]] and [[Solar]]. It is also a class of [[Elemental damage|elemental damage]].


==Overview==
==Overview==
Void energy is related to dark energy/matter and gravitational attraction, and can be wielded by [[Guardian]]s to generate black holes, spatial warps, and other distortions of spacetime. The use of Void Light has deep metaphysical connotations, as well being associated with a number of superstitions; it has been described as "weaponizing the unknown"<ref>[https://www.ishtar-collective.net/cards/void?highlight=unknown Void Grimoire]</ref>. It was once considered taboo to use Void powers, as some viewed the Void to be "dark"; however, the Void itself is defined as being absent of Light or Darkness, and Void Light is merely a means to manipulate it and where all Void energy originates, the use of Quantum Vacuum for its various effects as well as in the universe.<ref>[https://www.ishtar-collective.net/entries/savin?highlight=Savin Savin]</ref>
{{Quote|Did you know it used to be controversial to harness the Void? Maybe one day the [[Vanguard]] can move past the [[Light]] entirely. I'm not holdin' my breath.|The Drifter}}<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4, Activision Blizzard [https://www.ishtar-collective.net/items/lest-it-stare-back-2 Bounty - Lest it Stare Back]''</ref>
Void energy is related to dark energy/matter and gravitational attraction, and can be wielded by [[Guardian]]s to generate black holes, spatial warps, and other distortions of spacetime. It is also associated with the concepts of death, negation<ref>[https://www.ishtar-collective.net/items/talk-to-ikora-23?highlight=negation Talk to Ikora]</ref> and the unknown.<ref>[https://www.ishtar-collective.net/cards/void?highlight=unknown Void Grimoire]</ref>. It was once considered taboo to use Void powers, as some viewed the Void to be "dark"; however, the Void itself is defined as being absent of Light or Darkness, and Void Light is merely a means to manipulate it.<ref>[https://www.ishtar-collective.net/entries/savin?highlight=Savin Savin]</ref>  


Void isn't limited to just the usage of Gravity or Dark Matter/Energy, but the interaction of life and death too. This could be best shown with the [[Savathûn's Song (strike)|Savathun's Song Strike]] where [[Hive]] [[Wizard]]s ripped the light out of Guardians as Void Shards.<ref>[https://commons.ishtar-collective.net/t/savathuns-song-strike/1439 Savathun's Song Strike Transcript]</ref> Ikora stated that the Void is negation, and Guardians would become the ultimate negators, this would make sense with some of the Guardians abilities such as [[Titan (class)|Titans']] Suppression Grenades and [[Shadowshot]]s which negates the abilities of their enemies.<ref>[https://www.ishtar-collective.net/items/talk-to-ikora-23?highlight=negation Talk to Ikora]</ref>
According to [[Osiris]], Void is the element of cosmic distortion; the pull of gravity and the promise of entropy. That the vacuum of space and the gravitational forces that shape it show that emptiness is not nothingness. According to [[Ikora]], to use Void is to draw power from both the immeasurably small and the unfathomably massive, and with it bend the very fabric of space-time.<ref>'''Bungie (2023/2/28)''', ''[[Destiny 2]]: [[Lightfall]] - [[Osiris]]: [https://www.youtube.com/watch?v=SXio7_g1g0I Void — Osiris's Interpretation]''</ref>


==Gameplay==
==Gameplay==
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====Subclasses====
====Subclasses====
 
[[file:Sentinel-3.jpg|thumb|A void Titan]]
[[Defender]] [[Titan (class)|Titans]] use Void Light to create an indestructible dome of Light known as [[Ward of Dawn]].
[[Defender]] [[Titan (class)|Titans]] use Void Light to create an indestructible dome of Light known as [[Ward of Dawn]].


In [[Destiny 2]], Defender Titans were renamed to [[Sentinel]] Titans, keeping the ability to summon a Ward of Dawn, while also gaining the ability to condense the Void Light into a small, hand-held, throwable shield known as a [[Sentinel Shield]].
In [[Destiny 2]], Defender Titans were renamed to [[Sentinel]] Titans, keeping the ability to summon a Ward of Dawn, while also gaining the ability to condense the Void Light into a small, hand-held, throwable shield known as a [[Sentinel Shield]]. In [[The Final Shape]], Titans can launch the [[Twilight Arsenal]], in which they leap up into the air and throw three massive Void Axes that, upon impact, suck in nearby foes and detonate, damaging enemies. The Axes can then be picked up by you or allies to wield as a melee weapon.


[[Nightstalker]] [[Hunter (class)|Hunters]] manifest Void Light to create a bow of Void to shoot an arrow that tethers enemies to it making them slower and more susceptible to damage known as [[Shadowshot]]. As of Destiny 2, Nightstalker Hunters also gain the ability to summon dual blades made from Void Light, known as [[Spectral Blades]].
[[Nightstalker]] [[Hunter (class)|Hunters]] manifest Void Light to create a bow of Void energy known as a Dusk Bow; to shoot [[Shadowshot]] arrows that tether enemies to the point of impact, making them slower and weakeningthem to damage. As of ''Destiny 2'', Nightstalker Hunters also gain the ability to summon dual blades made from Void Light known as [[Spectral Blades]] and cloak themselves in invisibility.


[[Voidwalker]] [[Warlock]]s use Void Light to hurl out a dying star known as [[Nova Bomb]]. In Destiny 2, they can instead channel the Void Light through themselves and choose to cast [[Nova Warp]] instead, a close-range, explosive super.
[[Voidwalker]] [[Warlock]]s use Void Light to hurl out a dying star known as [[Nova Bomb]]. In ''Destiny 2'', they can instead channel the Void Light through themselves and choose to cast [[Nova Warp]] instead, a close-range super that consecutively condenses Void Light into an explosive blast that damages surrounding enemies.


====Verbs====
====Verbs====
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*'''Overshield''' - You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.  
*'''Overshield''' - You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.  
*'''Invisibility''' - You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility.  
*'''Invisibility''' - You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end '''Invisibility'''.  
*'''Devour''' - Feast on the energy of your defeated foes. Kills restore you to full health, grant [[Grenade]] energy, and extend Devour.  
*'''Devour''' - Feast on the energy of your defeated foes. Kills restore you to full health, grant grenade energy, and extend '''Devour'''.
*'''Void Breach''' - A dimensional breach teeming with Void energy. When picked up, '''Void Breaches''' grant class ability energy.
*'''Weaken''' - The target takes increased damage, and has its movement speed slowed. Afflicted combatants have difficulty firing accurately.  
*'''Weaken''' - The target takes increased damage, and has its movement speed slowed. Afflicted combatants have difficulty firing accurately.  
*'''Suppression''' - The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons. Strong against Overload Champions
*'''Suppression''' - The target is taken out of any active abilities, and cannot activate any abilities or movement modes while '''Suppression''' persists. Afflicted combatants cannot fire their weapons. When suppressed, {{Icon|Overload}} Overload Champions are stunned.
**A weakened player has their screen turn greyer.
**A suppressed player has their screen turn greyer.
*'''Volatile''' - The target is afflicted with unstable Void energy, and will explode upon taking additional damage. Strong against Barrier Champions.
*'''Volatile''' - The target is afflicted with unstable Void energy, and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of {{Icon|Barrier}} Barrier Champions and stuns them.
*'''Void Breach''' - An object created through Void fragments; grants class ability energy on pickup.


====Grenades====
====Grenades====
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Shared effects that can be exchanged to customize the powers of a subclass.
Shared effects that can be exchanged to customize the powers of a subclass.


*'''Echo of Cessation''': Finisher final blows create a burst of Void damage that causes nearby enemies to become '''volatile'''. Defeating '''volatile''' targets create a '''Void Breach'''.
*'''Echo of Dilation''': When crouched, you sneak faster and gain enhanced radar resolution; +10 Mobility. +10 Intellect.
*'''Echo of Dilation''': When crouched, you sneak faster and gain enhanced radar resolution; +10 Mobility. +10 Intellect.
*'''Echo of Domineering''': After '''suppressing''' a target, you gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves. Defeating a '''suppressed''' target creates a '''Void Breach'''.  +10 Discipline.
*'''Echo of Domineering''': After '''suppressing''' a target, you gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves. Defeating a '''suppressed''' target creates a '''Void Breach'''.  +10 Discipline.
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*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Obscurity''': [[Finisher]] final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Obscurity''': [[Finisher]] final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Mobility.
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 to the stat affecting class ability cooldowns.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
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*'''Echo of Starvation''': Picking up an Orb of Power or a '''Void Breach''' grants '''Devour'''. -10 Recovery.
*'''Echo of Starvation''': Picking up an Orb of Power or a '''Void Breach''' grants '''Devour'''. -10 Recovery.
*'''Echo of Undermining''': Your Void grenades '''weaken''' targets. -20 Discipline.
*'''Echo of Undermining''': Your Void grenades '''weaken''' targets. -20 Discipline.
*'''Echo of Cessation''': Finisher final blows create a burst of Void damage that causes nearby enemies to become '''volatile'''. Defeating '''volatile''' targets create a '''Void Breach'''.
*'''Echo of Vigilance''': Defeating a target when your shields are depleted grants you a temporary '''Void Overshield'''. -10 Recovery.
*'''Echo of Vigilance''': Defeating a target when your shields are depleted grants you a temporary '''Void Overshield'''.


===Enemies===
===Enemies===
[[Scorn]] and [[Taken]] of all ranks can be encountered with Void weapons and abilities. [[Vex]] heavy weapons are Void powered, as well as their Grenades and some melee attacks. While not the case in ''Destiny'', the [[Cabal]] have adopted [[Cabal Bronto Cannon]]s, and [[Psion]]s mainly use Void abilities in ''Destiny 2''. The [[Hive]] have Void damage in their [[Shredder]]s, as well as the rapid-fire bolts of [[Ogre]]s and [[Shrieker]]s. [[Fallen]] only show Void damage in the blasts of [[Servitor]]s and the turrets of [[Heavy Shank]]s and [[Brig]]s.  
[[Scorn]] and [[Taken]] of all ranks can be encountered with Void weapons and abilities. [[Vex]] heavy weapons are Void powered, as well as their Grenades and some melee attacks. While not possessing any such damage in ''Destiny'', the [[Cabal]] have adopted [[Cabal Bronto Cannon]]s, and [[Psion]]s mainly use Void abilities in ''Destiny 2''. The [[Shadow Legion]]'s [[Tormentor]]s also employ Void attacks, and are also capable of causing Suppression. The [[Hive]] have Void damage in their [[Shredder]]s and [[Soulfire Rifle]]s as well as the rapid-fire bolts of [[Ogre]]s and [[Shrieker]]s. [[Fallen]] only show Void damage in the blasts of [[Servitor]]s and the turrets of [[Heavy Shank]]s and [[Brig]]s.  


Void [[Absorption Shield]]s are commonly used by Vex [[Minotaur]]s, [[Taken Wizard]]s, [[Splicer Captain]]s, Scorn [[Chieftain]]s and [[Blood Guard Incendior]]s, and are equipped by [[Taken Acolyte]]s, [[Incendior]]s, [[Interceptor Pilot]]s, [[Raider]]s and [[Servitor]]s in higher difficulty activities, such as Legend [[Nightfall]]s. Some rare [[Wizard]]s and [[Captain]]s have Void shields.
Void [[Absorption Shield]]s are commonly used by Vex [[Minotaur]]s, [[Taken Wizard]]s, [[Splicer Captain]]s, Scorn [[Chieftain]]s and [[Blood Guard Incendior]]s, and are equipped by [[Taken Acolyte]]s, [[Incendior]]s, [[Raider]]s and [[Servitor]]s in higher difficulty activities, such as Legend [[Nightfall]]s. Some rare [[Wizard]]s and [[Captain]]s have Void shields.


==List of appearances==
==List of appearances==

Revision as of 14:03, May 22, 2024

Void Symbol
Embrace the space between, opening doors to distort time and gravity.

Void is one of several known manifestations of the Light, along with Arc and Solar. It is associated with gravity and the distortion of spacetime, and allows its wielders to generate black holes, gravity waves and other spacetime-warping effects. It is also a class of elemental damage.

Overview

"Did you know it used to be controversial to harness the Void? Maybe one day the Vanguard can move past the Light entirely. I'm not holdin' my breath."
— The Drifter[1]

Void energy is related to dark energy/matter and gravitational attraction, and can be wielded by Guardians to generate black holes, spatial warps, and other distortions of spacetime. It is also associated with the concepts of death, negation[2] and the unknown.[3]. It was once considered taboo to use Void powers, as some viewed the Void to be "dark"; however, the Void itself is defined as being absent of Light or Darkness, and Void Light is merely a means to manipulate it.[4]

According to Osiris, Void is the element of cosmic distortion; the pull of gravity and the promise of entropy. That the vacuum of space and the gravitational forces that shape it show that emptiness is not nothingness. According to Ikora, to use Void is to draw power from both the immeasurably small and the unfathomably massive, and with it bend the very fabric of space-time.[5]

Gameplay

Guardians

Guardian subclasses that wield Void energy focus on disabling enemies and protecting allies.

Subclasses

A void Titan

Defender Titans use Void Light to create an indestructible dome of Light known as Ward of Dawn.

In Destiny 2, Defender Titans were renamed to Sentinel Titans, keeping the ability to summon a Ward of Dawn, while also gaining the ability to condense the Void Light into a small, hand-held, throwable shield known as a Sentinel Shield. In The Final Shape, Titans can launch the Twilight Arsenal, in which they leap up into the air and throw three massive Void Axes that, upon impact, suck in nearby foes and detonate, damaging enemies. The Axes can then be picked up by you or allies to wield as a melee weapon.

Nightstalker Hunters manifest Void Light to create a bow of Void energy known as a Dusk Bow; to shoot Shadowshot arrows that tether enemies to the point of impact, making them slower and weakeningthem to damage. As of Destiny 2, Nightstalker Hunters also gain the ability to summon dual blades made from Void Light known as Spectral Blades and cloak themselves in invisibility.

Voidwalker Warlocks use Void Light to hurl out a dying star known as Nova Bomb. In Destiny 2, they can instead channel the Void Light through themselves and choose to cast Nova Warp instead, a close-range super that consecutively condenses Void Light into an explosive blast that damages surrounding enemies.

Verbs

Common effects of Void subclasses, as defined in the Light 3.0 update, are:[6]

  • Overshield - You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
  • Invisibility - You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility.
  • Devour - Feast on the energy of your defeated foes. Kills restore you to full health, grant grenade energy, and extend Devour.
  • Void Breach - A dimensional breach teeming with Void energy. When picked up, Void Breaches grant class ability energy.
  • Weaken - The target takes increased damage, and has its movement speed slowed. Afflicted combatants have difficulty firing accurately.
  • Suppression - The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Overload Champions are stunned.
    • A suppressed player has their screen turn greyer.
  • Volatile - The target is afflicted with unstable Void energy, and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Barrier Champions and stuns them.

Grenades

As of the Void 3.0 update, all grenades are accessible to all classes.

  • Axion Bolt: A bolt of Void Light that forks on impact into smaller bolts that seek out targets.
  • Magnetic Grenade: A grenade that attaches to targets and explodes twice.
  • Suppressor Grenade: An explosive grenade that suppresses, preventing targets from using abilities for a short time.
  • Scatter Grenade: A grenade that splits into multiple submunitions and covers a large area with multiple explosions.
  • Void Spike: A grenade that attaches to any surface and emits a torrent of damaging Void Light.
  • Void Wall: A grenade that creates a horizontal wall of burning Void Light.
  • Vortex Grenade: A grenade that creates a vortex that pulls targets inward and continuously damages those trapped inside.

Fragments

Shared effects that can be exchanged to customize the powers of a subclass.

  • Echo of Cessation: Finisher final blows create a burst of Void damage that causes nearby enemies to become volatile. Defeating volatile targets create a Void Breach.
  • Echo of Dilation: When crouched, you sneak faster and gain enhanced radar resolution; +10 Mobility. +10 Intellect.
  • Echo of Domineering: After suppressing a target, you gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves. Defeating a suppressed target creates a Void Breach. +10 Discipline.
  • Echo of Exchange: Melee final blows grant grenade energy.
  • Echo of Expulsion: Void ability final blows cause targets to explode. +10 Intellect.
  • Echo of Harvest: Defeating weakened targets with precision final blows will create an Orb of Power and a Void Breach. -10 Intellect.
  • Echo of Instability: Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength.
  • Echo of Leeching: Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
  • Echo of Obscurity: Finisher final blows grant Invisibility. +10 Recovery.
  • Echo of Persistence: Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 to the stat affecting class ability cooldowns.
  • Echo of Provision: Damaging targets with grenades grants melee energy. -10 Strength.
  • Echo of Remnants: Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
  • Echo of Reprisal: Final blows while surrounded by combatants grant Super Energy.
  • Echo of Starvation: Picking up an Orb of Power or a Void Breach grants Devour. -10 Recovery.
  • Echo of Undermining: Your Void grenades weaken targets. -20 Discipline.
  • Echo of Vigilance: Defeating a target when your shields are depleted grants you a temporary Void Overshield. -10 Recovery.

Enemies

Scorn and Taken of all ranks can be encountered with Void weapons and abilities. Vex heavy weapons are Void powered, as well as their Grenades and some melee attacks. While not possessing any such damage in Destiny, the Cabal have adopted Cabal Bronto Cannons, and Psions mainly use Void abilities in Destiny 2. The Shadow Legion's Tormentors also employ Void attacks, and are also capable of causing Suppression. The Hive have Void damage in their Shredders and Soulfire Rifles as well as the rapid-fire bolts of Ogres and Shriekers. Fallen only show Void damage in the blasts of Servitors and the turrets of Heavy Shanks and Brigs.

Void Absorption Shields are commonly used by Vex Minotaurs, Taken Wizards, Splicer Captains, Scorn Chieftains and Blood Guard Incendiors, and are equipped by Taken Acolytes, Incendiors, Raiders and Servitors in higher difficulty activities, such as Legend Nightfalls. Some rare Wizards and Captains have Void shields.

List of appearances

References