Deafening Blast: Difference between revisions

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{{Hive infobox
{{Hive infobox  
|nameBG=#9d6004
|BG= #9d6004
|sectionBG= #9d6004
|lineBG= #9d6004
|image= [[File:Deafening Blast.jpg|360px]]
|image= [[File:Deafening Blast.jpg|360px]]
|name= Deafening Blast
|name= Deafening Blast
|species= [[Hive]]
|species= [[Hive]]
|type= [[Knight]]
|type= [[Knight]]
|rank= [[Ultra]]
|sect= [[Grasp of Nokris]]
|sect= [[Grasp of Nokris]]
|gender= Male
|purpose= Assault Leader
|purpose= Assault Leader
|mission= [[Escalation Protocol]]
|mission= [[Escalation Protocol]]
|height=
|weapon(s)= {{icon|Arc}} [[Boomer]]
|weight=
|abilities= Summon [[Hive]] <br> High Durability <br> {{icon|Kinetic}} Fist of Darkness
|weapon(s)= [[Boomer]]
|abilities= Summon [[Hive]] <br> High Durability <br> Fist of Darkness
}}
}}
The '''Deafening Blasts''' are [[Ultra]] [[Knight]]s that serves as the bosses of the fourth and sixth levels of the [[Escalation Protocol]] [[World Event]]. They are some of the most powerful Knights ever encountered by [[Guardian]]s and are deployed to sabotage [[Rasputin]] with their assault force. There will always be 2 paired with each other as well as a [[Renewal Wizard]] providing health if any was lost.
The '''Deafening Blasts''' are [[Ultra]] [[Knight]]s that serves as the bosses of the fourth and sixth levels of the [[Escalation Protocol]] [[World Event]]. They are some of the most powerful Knights ever encountered by [[Guardian]]s and are deployed to sabotage [[Rasputin]] with their assault force. There will always be 2 paired with each other as well as a [[Renewal Wizard]] providing health if any was lost.
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These [[Knight]]s will always come in a pair, as well as being followed by a [[Renewal Wizard]], which can heal any damage done to the Knight. Like the other [[Escalation Protocol]] bosses, they will have an impressive health pool and a high damage weapon, and a vast horde of [[Hive]] back-up. To neutralize the duo, it is recommended to eliminate the Renewal Wizard, so that she won't heal any of the Knights. Then, the group is advised to lay into the Knights with as much as they got once the Wizard is killed. Once both are dead, the next round begins (either Round 5 or the Final Round).
These [[Knight]]s will always come in a pair, as well as being followed by a [[Renewal Wizard]], which can heal any damage done to the Knight. Like the other [[Escalation Protocol]] bosses, they will have an impressive health pool and a high damage weapon, and a vast horde of [[Hive]] back-up. To neutralize the duo, it is recommended to eliminate the Renewal Wizard, so that she won't heal any of the Knights. Then, the group is advised to lay into the Knights with as much as they got once the Wizard is killed. Once both are dead, the next round begins (either Round 5 or the Final Round).


==List of Appearances==
==Appearance==
*''[[Destiny 2]]''
*''[[Destiny 2]]: [[Warmind (expansion)|Warmind]]'' {{1st}}
**''[[Warmind (expansion)|Warmind]]'' {{1st}}


==References==
==References==
<references/>
<references/>


{{BossD2}}
{{Bosses|D2}}


[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Hive]]
[[Category:Hive]]

Latest revision as of 16:40, May 14, 2024

Deafening Blast
Deafening Blast.jpg
Biographical information

Species:

Hive

Type:

Knight

Sect:

Grasp of Nokris

Rank:

Ultra

Purpose:

Assault Leader

Mission:

Escalation Protocol

Combat information

Weapon(s):

Arc Boomer

Abilities:

Summon Hive
High Durability
Kinetic Fist of Darkness

 

The Deafening Blasts are Ultra Knights that serves as the bosses of the fourth and sixth levels of the Escalation Protocol World Event. They are some of the most powerful Knights ever encountered by Guardians and are deployed to sabotage Rasputin with their assault force. There will always be 2 paired with each other as well as a Renewal Wizard providing health if any was lost.

Gameplay[edit]

These Knights will always come in a pair, as well as being followed by a Renewal Wizard, which can heal any damage done to the Knight. Like the other Escalation Protocol bosses, they will have an impressive health pool and a high damage weapon, and a vast horde of Hive back-up. To neutralize the duo, it is recommended to eliminate the Renewal Wizard, so that she won't heal any of the Knights. Then, the group is advised to lay into the Knights with as much as they got once the Wizard is killed. Once both are dead, the next round begins (either Round 5 or the Final Round).

Appearance[edit]

References[edit]