Grimoire:Guardian/Movement Modes: Difference between revisions
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[[File:Grimoire Movement Modes.jpg|thumb|260px]] | [[File:Grimoire Movement Modes.jpg|thumb|260px]] | ||
The '''Movement Modes''' subsection of the [[Grimoire]] covers subjects related to [[Guardian]] jump abilities. | The '''Movement Modes''' subsection of the [[Grimoire]] covers subjects related to [[Guardian]] jump abilities. | ||
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==Blink== | ==Blink== | ||
[[File:Grimoire Blink.jpg|right|150px]] | [[File:Grimoire Blink.jpg|right|150px]] | ||
Rip a hole in space and leap from point to point. Master the Blink, and you will be a fearsome killer - a spectral force, hard to evade and impossible to pin down. But beware: the technique takes time to recharge. | Rip a hole in space and leap from point to point. Master the [[Blink]], and you will be a fearsome killer - a spectral force, hard to evade and impossible to pin down. But beware: the technique takes time to recharge. | ||
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[[Category:Grimoire]] | [[Category:Grimoire]] |
Latest revision as of 12:04, May 14, 2024
The Movement Modes subsection of the Grimoire covers subjects related to Guardian jump abilities.
Double Jump
Bend momentum to jump again in mid-air. Leap to even greater heights, or make a quick adjustment while airborne to disorient your foes.
Glide
Break the bonds of gravity and convert your jump into a long, smooth glide. Cross dangerous terrain and float from perch to perch to keep the high ground.
Lift
Leap into a powered jump. The long, slow arc makes you a target, but used carefully, it's a superb way to break contact, gain control of the high ground, or set up devastating ambushes.
Blink
Rip a hole in space and leap from point to point. Master the Blink, and you will be a fearsome killer - a spectral force, hard to evade and impossible to pin down. But beware: the technique takes time to recharge.