A Swift Verdict: Difference between revisions

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{{Weapon infobox
{{Weapon infobox
|image= [[File:D2 Swift Verdict Render.jpg|300px]]
|image= [[File:ASwiftVerdict.jpg|300px]]
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|class= [[Legendary]]
|class= [[Legendary]]
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|service=
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|affiliation=
|affiliation=[[The Nine]]<br>[[Guardian]]s
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{{Quote|Judgement is final.|[[Orin|Emissary of The Nine]]}}
{{Quote|Judgement is final.|[[Orin|Emissary of The Nine]]}}

Revision as of 18:23, May 11, 2024

A Swift Verdict
ASwiftVerdict.jpg
Production overview

Rarity class:

Legendary

Weapon type:

Sidearm

Min-max magazine:

12

Specifications

Fire mode:

Burst Fire

Rate of fire:

260 RPM

Damage:

Void Void

Service history

Affiliation:

The Nine
Guardians

 

"Judgement is final."
Emissary of The Nine

A Swift Verdict is a Legendary Sidearm introduced in Destiny 2, previously available from The Emissary by completing matches of Trials of the Nine. With the release of Season of the Lost, it was added to the loot pool of the Prophecy dungeon due to Trials of the Nine no longer being in the game.

Perks

Intrinsic traits

  • Precision Frame - This weapon's recoil pattern is more predictably vertical.

Sights

  • Quickdot SAS - +15 handling, +5 stability, +5 aim assist
  • Control SAS - +10 handling, +10 stability, +5 aim assist
  • Shortspec SAS - +3 range, +3 handling, +3 stability, +5 aim assist
  • Farpoint SAS - +13 range, -10 handling, -10 stability, +5 aim assist
  • Tactic SAS- +5 range, +5 aim assist
  • Target SAS - +8 range, -5 handling, -5 stability, -5 aim assist

Magazine upgrade

  • Armor piercing rounds - +5 range, extra damage to shields and over penetration.
  • High caliber rounds - +5 range, increased flinch.
  • Richochet rounds - +5 range, +10 stability, rounds bounce off surfaces.
  • Flared magwell - +15 reload, +5 stability
  • Extended mag - +3 magazine, -20 reload, +10 airborne
  • Appended mag - +3 magazine
  • Alloy magazine - +.85 reload(when magazine is empty)
  • Light mag - +10 reload, +5 range

1st perk slot

  • Surplus - Increased handling, stability, and reload speed for each charged ability.
  • Tunnel vision - Reloading after a kill increases target acquisition and aim down sight speed.
  • Threat detector - Increased handling, reload speed, and stability when near enemies.
  • Slideshot - Sliding partially reloads magazine and increases range and stability.
  • Killing wind - Final blows increase mobility, range, and handling.
  • Full auto trigger system - Holding down the trigger will fire full auto.

2nd perk slot

  • Kill clip - Reloading after a kill increases damage.
  • Wellspring - Kills generate ability energy. Energy is divided between uncharged abilities.
  • Disruption break - Breaking an enemies shield makes them more vulnerable to kinetic damage.
  • Surrounded - Increased damage when near three or more enemies.
  • Zen moment - Damaging enemies reduces recoil and flinch.
  • Rangefinder - Aiming down sights increases range and magnification. Increased projectile velocity while aiming rocket launchers, grenade launchers, and bows.

Lore

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

we were young once

YOU WENT MAD TRYING TO UNDERSTAND

W E W E N T M A D T R Y I N G T O S P E A K

This doesn't matter.

when you are ready we will take it from you

AND YOU WILL BE GLAD OF IT

Trivia

  • The lore tab was removed from A Swift Verdict when it was reissued in Season of the Lost.

Gallery

List of appearances