Lightslayer: Difference between revisions

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|mission= [[Onslaught]]
|mission= [[Onslaught]]
|weapon(s)= {{icon|Stasis}} Stasis Blades  
|weapon(s)= {{icon|Stasis}} Stasis Blades  
|abilities= High Durability <br> Rapid Movement <br> Summon Fallen <br> Teleportation <br> {{icon|Kinetic}} Ultra Smash <br> {{icon|Stasis}} Stasis Blast
|abilities= High Durability <br> Rapid Movement <br> Teleportation <br> {{icon|Kinetic}} Ultra Smash <br> {{icon|Stasis}} Stasis Blast <br> Summon Fallen
}}
}}
|title2= Ogre
|title2= Ogre
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|sect=  
|sect=  
|mission= [[Onslaught]]
|mission= [[Onslaught]]
|abilities= {{icon|Void}} Eye Blast <br> {{icon|Kinetic}} Ground Slam <br> High Durability <br> Berserk Mode
|abilities= {{icon|Void}} Eye Blast <br> {{icon|Kinetic}} Ground Slam <br> High Durability <br> Berserk Mode <br> Summon Hive
}}
}}
}}
}}

Revision as of 07:44, April 27, 2024

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Marauder
Lightslayer
Biographical information

Species:

Fallen

Type:

Marauder

Rank:

Ultra

Mission:

Onslaught

Combat information

Weapon(s):

Stasis Stasis Blades

Abilities:

High Durability
Rapid Movement
Teleportation
Kinetic Ultra Smash
Stasis Stasis Blast
Summon Fallen

 
Ogre
Lightslayer
Biographical information

Species:

Hive

Type:

Ogre

Rank:

Ultra

Mission:

Onslaught

Combat information

Abilities:

Void Eye Blast
Kinetic Ground Slam
High Durability
Berserk Mode
Summon Hive

 

Lightslayers are powerful Fallen Marauders and Hive Ogres that serve as the final encounter of Onslaught.

Gameplay

The Lightslayers are encountered as the 50th and final wave of the Onslaught activity, located at the Pyramid's Inner Chamber. Upon engaging with the Lightslayer, it will continually summon Hive or Fallen reinforcements to its aid. When two capture zones appear around the room, Guardians must successfully capture them both to bring forth turrets for assistance, which will fire upon enemy targets. Once the Lightslayer is slain the encounter and activity is complete.

Trivia

Appearance

References