Lightslayer: Difference between revisions
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|mission= [[Onslaught]] | |mission= [[Onslaught]] | ||
|weapon(s)= {{icon|Stasis}} Stasis Blades | |weapon(s)= {{icon|Stasis}} Stasis Blades | ||
|abilities= High Durability <br> Rapid Movement | |abilities= High Durability <br> Rapid Movement <br> Teleportation <br> {{icon|Kinetic}} Ultra Smash <br> {{icon|Stasis}} Stasis Blast <br> Summon Fallen | ||
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|title2= Ogre | |title2= Ogre | ||
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|sect= | |sect= | ||
|mission= [[Onslaught]] | |mission= [[Onslaught]] | ||
|abilities= {{icon|Void}} Eye Blast <br> {{icon|Kinetic}} Ground Slam <br> High Durability <br> Berserk Mode | |abilities= {{icon|Void}} Eye Blast <br> {{icon|Kinetic}} Ground Slam <br> High Durability <br> Berserk Mode <br> Summon Hive | ||
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Revision as of 07:44, April 27, 2024
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Lightslayers are powerful Fallen Marauders and Hive Ogres that serve as the final encounter of Onslaught.
Gameplay
The Lightslayers are encountered as the 50th and final wave of the Onslaught activity, located at the Pyramid's Inner Chamber. Upon engaging with the Lightslayer, it will continually summon Hive or Fallen reinforcements to its aid. When two capture zones appear around the room, Guardians must successfully capture them both to bring forth turrets for assistance, which will fire upon enemy targets. Once the Lightslayer is slain the encounter and activity is complete.
Trivia
- The Lightslayer Marauder possesses the same model as Kridis, Dark Priestess.
Appearance
- Destiny 2: Into the Light (First appearance)