Forum:The Call of Judgement: Difference between revisions
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==Walkthrough== | ==Walkthrough== | ||
===Dig Site Outskirts=== | ===Dig Site Outskirts=== | ||
After a cutscene showing the Guardian(s) ships flying low into the dig site's perimeter, the fireteam should find themselves spawned in an icy crag at the [[Forum:Duskswept Ridge|Duskswept Ridge]]. After navigating the claustrophobic corridors, the players should come across a cliff's edge showing the entire layout of [[Forum:Blacksite Nemesis|Blacksite Nemesis]] as a flight of Skiffs and Harvesters fly overhead and out of sight. Following the platforms of the sheer cliff, the players should approach a blind spot in the wall, entering a breakable vent cover and finally entering the Blacksite itself, navigating the winding vents and finally entering a darkened room with lit terminals and a couple of Psion soldiers manning them. After eliminating them, the team should approach a door with a lever connected to it. Upon activation, players should be able to access the outside and a Darkness Zone should finally fall. | |||
===Sneaking into the Base=== | |||
=== | ===Drill Site Descent=== | ||
===Goldauriks, the Avaricious Claw=== | ===Goldauriks, the Avaricious Claw=== | ||
===Braytech Maintenance=== | ===Braytech Maintenance=== |
Revision as of 20:34, March 4, 2024
Forums: Index → Fan Fiction → The Call of Judgement |
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The Call of Judgement | |
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1-3 |
Location: |
Argadnel Regio, Europa |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
“ | Embark on a dangerous mission and prevent a dark alliance from extracting an ancient power... should you choose to accept it. | ” |
The Call of Judgement is a Dungeon added to the Heresy episode of The Final Shape, where a fireteam of Guardians pursue research team created through a quaint alliance of House of Salvation and Shadow Legion to the Argadnel Regio and discover an abandoned and forgotten relic of the past.
Walkthrough
Dig Site Outskirts
After a cutscene showing the Guardian(s) ships flying low into the dig site's perimeter, the fireteam should find themselves spawned in an icy crag at the Duskswept Ridge. After navigating the claustrophobic corridors, the players should come across a cliff's edge showing the entire layout of Blacksite Nemesis as a flight of Skiffs and Harvesters fly overhead and out of sight. Following the platforms of the sheer cliff, the players should approach a blind spot in the wall, entering a breakable vent cover and finally entering the Blacksite itself, navigating the winding vents and finally entering a darkened room with lit terminals and a couple of Psion soldiers manning them. After eliminating them, the team should approach a door with a lever connected to it. Upon activation, players should be able to access the outside and a Darkness Zone should finally fall.
Sneaking into the Base
Drill Site Descent
Goldauriks, the Avaricious Claw
Braytech Maintenance
Trapped!
Solmo'layn, Shadow Legion Assassin
Facility Sublevels
Bypassing Security
Vessel of the Horned Justice
Bosses
- Goldauriks, the Avaricious Claw
- Solmo'layn, Shadow Legion Assassin
- Vessel of the Horned Judge
- Lhiquit, the Rabid Serpent (In Shadow Cast Catalyst)
Unique Enemies
Rewards
Weapons
- In Shadow Cast - Exotic Sniper Rifle
- Radio Silencer - Legendary Sidearm
- Expected Death - Legendary Trace Rifle
- Shaken and Stirred - Legendary Machine Gun
- The Long Climb - Legendary Heavy Grenade Launcher
Armor
- Infiltrator's Blast-plate - Titan Armor
- Infiltrator's Stealthsuit - Hunter Armor
- Infiltrator's Longcoat - Warlock Armor
Other Rewards
Trivia
- The Call of Judgement is the first dungeon to feature both current Darkness factions, the House of Salvation and the Shadow Legion
- The Call of Judgement is the second dungeon to feature both Fallen and Cabal, behind Grasp of Avarice and Duality.
- It is also the fourth dungeon to feature two different enemy types, after The Shattered Throne, Grasp of Avarice and Warlord's Ruin.
- There are multiple references made for different espionage films and games throughout this Dungeon:
- Skeletons can be found in a hidden chamber within the Sublevels, with one tied to a table and a laser coming between the legs.
- A corridor leads to a tall ladder reaching a dark and unreachable section of the facility.
- Two skeletons can be found next to each other, one holding what appears to be a razor-blade and equipped with night-vision goggles.
- In the maintenance section, with a long enough range scope, a Dreg can be seen struggling to climb the sheer wall of the buried facility.