Darkness in the Light: Difference between revisions

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===1. The Seething Heart===
===1. The Seething Heart===
Speak to the Drifter at the [[Tower]].
Speak to the Drifter at the [[Tower]].
*'''Speak to the Drifter'''


====Transcript====
====Transcript====
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Search for clues about the thief in the [[Dreaming City]].
Search for clues about the thief in the [[Dreaming City]].


Defeat 25 [[Taken]] bosses or minibosses in the Dreaming City. The [[Blind Well]] is a great opportunity to fill this quest step as it spawns several Taken bosses in the ending phases.
*'''Taken bosses or minibosses defeated: 25'''


===3. The Corrupted===
===3. The Corrupted===
Help the Drifter track the thief who stole from him. Complete the mission variant of strike "[[The Corrupted]]".
Help the Drifter track the thief who stole from him. Complete the mission variant of strike "[[The Corrupted]]".
*'''Complete mission The Corrupted'''


The Drifter sends you to investigate the whereabouts of [[Callum Sol]] in a special version of "[[The Corrupted]]" [[strike]]. Upon reaching his last location at the [[Ascendant Realm]] and killing [[Yächaar, Bound to Sedia (Malfeasance)|Yächaar, Bound to Sedia]], it is revealed in a leftover recording that [[Shin Malphur]] have killed Callum with his [[Golden Gun]] without any ulterior motive. Having only the depleted weapon core and Callum's broken [[ghost shell]] at his grave, Drifter instructs [[the Guardian]] to collect the stolen weapon core while he thinks up an explanation.
The Drifter sends you to investigate the whereabouts of [[Callum Sol]] in a special version of "[[The Corrupted]]" [[strike]]. Upon reaching his last location at the [[Ascendant Realm]] and killing [[Yächaar, Bound to Sedia (Malfeasance)|Yächaar, Bound to Sedia]], it is revealed in a leftover recording that [[Shin Malphur]] have killed Callum with his [[Golden Gun]] without any ulterior motive. Having only the depleted weapon core and Callum's broken [[ghost shell]] at his grave, Drifter instructs [[the Guardian]] to collect the stolen weapon core while he thinks up an explanation.
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===4. Depleted Weapon Core===
===4. Depleted Weapon Core===
Deliver the depleted weapon core you found at Callum's grave to the Drifter.
Deliver the depleted weapon core you found at Callum's grave to the Drifter.
*'''Speak to the Drifter'''


====Transcript====
====Transcript====
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Deposit Motes. Dropped Motes subtract x2 score. Win Gambit matches.
Deposit Motes. Dropped Motes subtract x2 score. Win Gambit matches.


*Collect 400 [[Mote of Dark]]. Losing motes subtracts twice the amount of motes you lose.
*'''Motes of Dark: 400'''
*Win 10 matches in Gambit.
*'''Gambit wins: 10'''


===6. Lights Out===
===6. Lights Out===
Have an ally invader defeat four opposing Guardians in a single invasion three times, OR defeat four opposing Guardians as an invader. As an invader, defeat 25 opposing Guardians in Gambit.
Have an ally invader defeat four opposing Guardians in a single invasion three times, OR defeat four opposing Guardians as an invader. As an invader, defeat 25 opposing Guardians in Gambit.
*'''Kills as Invader: 3'''
*'''Opposing Guardians defeated: 25'''


===7. Dark Weapon Core===
===7. Dark Weapon Core===
Speak to the Drifter at the Tower.
Speak to the Drifter at the Tower.
*'''Speak to the Drifter'''


After successfully infusing Taken energy into the weapon core from your matches in Gambit, the Drifter presents to you with the [[Malfeasance]] as your reward for your partnership and completion of the quest.  
After successfully infusing Taken energy into the weapon core from your matches in Gambit, the Drifter presents to you with the [[Malfeasance]] as your reward for your partnership and completion of the quest.