A Weapon of Hope: Difference between revisions
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{{Quote|The Light lives in all places, in all things. You can block it, even try to trap it, but the Light will find its way.|[[The Speaker]]}} | {{Quote|The Light lives in all places, in all things. You can block it, even try to trap it, but the Light will find its way.|[[The Speaker]]}} | ||
==List of appearances== | |||
*''[[Destiny 2]]: [[Season of Opulence]]'' | |||
[[Category:Quests]] | [[Category:Quests]] |
Revision as of 20:38, January 30, 2024
A Weapon of Hope | |
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Objective: |
Cleanse the infamous Thorn of its corruption and transform it into a weapon of Light. |
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A Weapon of Hope is an Exotic Quest from Season of Opulence. By completing the quest, players will receive Lumina, an Exotic Hand Cannon. Players can acquire the Quest by opening a chest that is located a few feet away from the fire pit that contains the item that starts the "Independent Study" Quest in the Salt Mines in the EDZ.
Steps
1. A Fateful Gift
You've discovered a letter in the ruined campsite where you found your mangled Thorn. The sender purports to be the legendary Shin Malphur, a supposed do-gooder with a complex approach to doing good. He claims he's entrusting you with the original Thorn, a hateful weapon capable of permanently killing Guardians. The gun is hidden away somewhere, and to find it, you'll have to use an enclosed system positioning device to track it down. Your Ghost observes that the signal changes once an hour, on the hour, so you'll have to be quick.
Identify the location of the original Thorn using your system positioning device.
After starting the quest you will get a global positioning device that will give you a hint to where a secret chest is that you need to open to advance the quest. The location of the chest that your positioning device gives a hint to changes every hour.
- "The fate of this wicked tool is in your hands now."
- — Shin Malphur
2. Bearer of Evils Past
You are the new owner of Dredgen Yor's original Thorn. Merely holding the gun makes you nauseous—not out of moral principles, necessarily, but instead a very physical effect which reminds you of losing your Light during the Red War. You don't know what to do with this… thing. You have no intention of firing it. If nothing else, you believe you need to neutralize it.
Neutralize the Thorn's intrinsic Darkness with the strength of your Light.
Generate 250 Orbs of Light. (After completing this Quest step, you will obtain Rose and 3 new Quest objectives)
- "I never thought this was real. I've heard the stories. We all have. But do you realize what that is? It's history."
- — Ghost
3. Rose, Revealed
The searing power of your Light burns away the sickness that consumed Dredgen Yor's Thorn, revealing the weapon that it used to be: Rose. You contemplate the weapon for a long time before resolving on a course of action. If Thorn symbolized twisted intention and malice unchecked, then you will make a gun that symbolizes something greater: the courage to choose the right path, even when it is unpopular or unsafe. But to do that, you'll need to begin your second adventure in gunsmithing.
Restore Rose's perks to prepare the gun for its future transformation.
This Quest step is made up of 3 Bounty objectives:
Band Together
Complete a Nightfall strike with a score of 50,000 or higher.
- Complete the Nightfall.
Face the Hordes
Complete encounters at the Blind Well, at any of the Black Armory forges, or in Escalation Protocol.
- Complete 35 Encounters.
Defend the Light
Defeat multiple enemy combatants in a row without reloading your weapon
- Streaks 100 - You'll get credit for how many enemies you kill before you reload again after your first kill.
- "The Traveler gave us these gifts. We choose how to use them."
- — Ikora Rey
4. Fireteam Leader
Your project is going well. The gun is more than mechanically sound; it has synergized with your Light. But unlike your quest to restore your Thorn, there are no mentors here. This is you, forging a new path, following your intuition in search of a strong symbol of hope. If there's one thing you've learned since the Red Legion invaded, it is that single Guardians fall alone. Fireteams of like-minded individuals persevere.
Complete activities throughout the solar system with Rose equipped. Fighting in a fireteam with other Rose wielders grants the most efficient progress.
- "Hope is a currency. It buys tomorrow. It gives us what we need to survive today."
- — Rezyl Azzir
5. Strength In Numbers
Your philosophy about this gun has crystallized. If Thorn was a weapon of selfishness, then the gun you make will be one of selflessness. If it's a coordinated fireteam that saved the City from Ghaul, then the gun you make will support fireteams. The Light is about standing united in service of a hopeful future.
Defeat Guardians with Hand Cannons as a team, generate Orbs of Light for fellow Guardians, and defeat Invaders in Gambit before they have killed any of your teammates.
- Orbs generated: 50
- Invasions denied: 1
- Hand Cannon Final blows: 100%
- "Fight together or die alone."
- — Lord Shaxx
6. Bloom
You feel ready to complete your project, and you have a suitably poetic scheme to do it: You plan to reclaim lost Light from the Hive. Using the strength of your own abilities, you'll redirect it into the gun and, with any luck, it will bloom into something greater.
Enter strike "Will of the Thousands" with Rose equipped to reclaim lost Light from Hive crystals and defeat Xol. Objectives must be completed in a single run through the activity; progress is not saved across multiple attempts.
You must destroy 11 crystals with Rose in one run of Will of the Thousands to complete this step. After destroying all the 11 crystals required to complete this quest step and killing Xol your Rose Hand Cannon will transform into the Lumina Exotic Hand Cannon.
- "The Light lives in all places, in all things. You can block it, even try to trap it, but the Light will find its way."
- — The Speaker