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[[File:Brakion.jpg|thumb|right|360px|Guardians battling [[Brakion, Genesis Mind]], a massive Ultra [[Vex]] [[Hobgoblin]].]]
{{ExpansionSpeculation|Destiny|Destiny 2}}
An '''Ultra''' (also known as '''Boss''' in ''[[Destiny 2]]'') is the most powerful type of enemy in the ''[[Destiny]]'' series due to their high damage and health values. They can be identified by the way their health bar is displayed: shown as a giant yellow bar with a skull next to it in ''Destiny'', or a skull symbol integrated into the bar in ''Destiny 2''. They may have health bars displayed on the bottom of the screen instead of being on top of them. They are often large sized, sometimes simply an enlarged version of the kind's [[Major]] look, but often sporting unique designs.  
An '''Ultra''' is the most superior type of enemy in ''[[Destiny]]'' due to their high damage and health values. They can be identified by their large sizes and the way their health bar is displayed: shown as a giant yellow bar with a skull next to it.  


==Gameplay==
==Gameplay==
Ultras serve as bosses and are therefore meant to pose a challenge to [[Guardian]]s. They appear in [[Story]] missions, [[Strike]]s, and [[Raid]]s; rarely will they appear during [[Patrol]], usually as part of a [[World Event]]. Any Ultra will have the following abilities:
Ultras serve as bosses, and are thus often the focal enemies in an activity. They appear in [[Story]] missions, [[Dungeon]]s, [[Strike]]s, and [[Raid]]s; rarely will they appear during [[Patrol]], usually as part of a [[World Event]]. Ultras at the end of activities often have unique attacks, defenses, or mechanics related to their battle, generally increasing in number the more complex the activity is meant to be. Some very rare enemies only appear as Ultras.
*Area-of-Effect Melee Attack
All Ultra generally share the following characteristics:
*Heavy Ranged Attack (from their equipped weapon)
*Area-of-Effect melee attack (if large sized).
*Summon Reinforcements
*Heavy ranged attack (from their equipped weapon).
*Rapid Movement
*Summon Reinforcements.
*Immunity to Flashbang and Suppression Grenades, and [[Shadowshot]] effects.
*Rapid Movement.
*Immunity to blind, suppression, freeze and suspend effects.
**Ultras shatter shortly after being frozen and take snap damage after being suspended.
*Immunity to [[Finisher]]s (with the exception of [[Lightbearer Knight|Light]][[Lightbearer Wizard|bearer]] [[Lightbearer Acolyte|Hive]]).


==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
**''[[The Dark Below]]''
**''[[House of Wolves (expansion)|House of Wolves]]
**''[[The Taken King]]''
***''[[April Update]]''
**''[[Rise of Iron]]''
*''[[Destiny 2]]''
*''[[Destiny 2]]''



Latest revision as of 23:20, November 17, 2023

Guardians battling Brakion, Genesis Mind, a massive Ultra Vex Hobgoblin.

An Ultra (also known as Boss in Destiny 2) is the most powerful type of enemy in the Destiny series due to their high damage and health values. They can be identified by the way their health bar is displayed: shown as a giant yellow bar with a skull next to it in Destiny, or a skull symbol integrated into the bar in Destiny 2. They may have health bars displayed on the bottom of the screen instead of being on top of them. They are often large sized, sometimes simply an enlarged version of the kind's Major look, but often sporting unique designs.

Gameplay[edit]

Ultras serve as bosses, and are thus often the focal enemies in an activity. They appear in Story missions, Dungeons, Strikes, and Raids; rarely will they appear during Patrol, usually as part of a World Event. Ultras at the end of activities often have unique attacks, defenses, or mechanics related to their battle, generally increasing in number the more complex the activity is meant to be. Some very rare enemies only appear as Ultras. All Ultra generally share the following characteristics:

  • Area-of-Effect melee attack (if large sized).
  • Heavy ranged attack (from their equipped weapon).
  • Summon Reinforcements.
  • Rapid Movement.
  • Immunity to blind, suppression, freeze and suspend effects.
    • Ultras shatter shortly after being frozen and take snap damage after being suspended.
  • Immunity to Finishers (with the exception of Lightbearer Hive).

List of appearances[edit]

References[edit]