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==Upgrades==
==Upgrades==


===Tier 1 - Grenades===
===Tier 1—Grenades===
*Spike Grenade - A grenade that attaches to any surface and emits a torrent of damaging Void Light
*Spike Grenade—a grenade that attaches to any surface and emits a torrent of damaging Void Light
*Voidwall Grenade - A grenade that creates a horizontal wall of burning Void Light
*Voidwall Grenade—a grenade that creates a horizontal wall of burning Void Light
*Vortex Grenade - A grenade that creates a Vortex, continually damaging enemies trapped inside
*Vortex Grenade—a grenade that creates a Vortex, continually damaging enemies trapped inside


===Tier 2 - Movement===
===Tier 2—Movement===
*Double Jump - Jump a second time after leaving the ground
*Double Jump—jump a second time after leaving the ground
*Higher Jump - Upgrades Double Jump for even greater height
*Higher Jump—upgrades Double Jump for even greater height
*Better Control - Upgrades Double Jump for better directional control while in the air
*Better Control—upgrades Double Jump for better directional control while in the air
*Triple Jump - Upgrades Double Jump with a third jump
*Triple Jump—upgrades Double Jump with a third jump


===Tier 3 - Super===
===Tier 3—Super===
*Shadowshot - Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
*Shadowshot—tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
*Blood Bound - Tethered enemies explode when killed. Damage to tethered enemies is shared to all
*Blood Bound—tethered enemies explode when killed. Damage to tethered enemies is shared to all
*Black Hole - The Void Anchor has increased range, lasts significantly longer and can tether more targets
*Black Hole—the Void Anchor has increased range, lasts significantly longer and can tether more targets
*Quiver - Fire Shadowshot up to three times. Void Anchors have reduced range
*Quiver—fire Shadowshot up to three times. Void Anchors have reduced range


===Tier 4 - Melee===
===Tier 4—Melee===
*Smoke - Throw Smoke to slow and disorient those trapped in its cloud
*Smoke—throw Smoke to slow and disorient those trapped in its cloud
*Envenomed - Adds a toxin that damages enemies within Smoke
*Envenomed—adds a toxin that damages enemies within Smoke
*Vanish in Smoke - You and allies near Smoke explosions vanish from sight
*Vanish in Smoke—you and allies near Smoke explosions vanish from sight
*Snare - Allows Smoke to stick to surfaces, detonating when enemies are near
*Snare—allows Smoke to stick to surfaces, detonating when enemies are near


===Tier 4 - Training 1===
===Tier 4—Training 1===
*Path Forgotten - Training focused on toughness and speed
*Path Forgotten—training focused on toughness and speed
*Path Forbidden - Training focused on battle recovery and speed
*Path Forbidden—training focused on battle recovery and speed
*Path Unknown - Training focused on battle recovery and toughness
*Path Unknown—training focused on battle recovery and toughness


===Tier 5 - Perks 1===
===Tier 5—Perks 1===
*Courage of the Pack - Killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times
*Courage of the Pack—killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times
*Light of the Pack - Killing tethered targets creates Orbs of Light for your allies
*Light of the Pack—killing tethered targets creates Orbs of Light for your allies
*Lockdown - Grenade and Smoke effects last twice as long, allowing strong territory control
*Lockdown—grenade and Smoke effects last twice as long, allowing strong territory control


===Tier 7 - Training 2===
===Tier 7—Training 2===
*Way of the Drifter - Training focused on all attributes
*Way of the Drifter—training focused on all attributes
*Way of the Fearless - Training focused on toughness at all costs
*Way of the Fearless—training focused on toughness at all costs
*Way of the Nomad - Training focused on maximum battle recovery
*Way of the Nomad—training focused on maximum battle recovery


===Tier 8 - Perks 2===
===Tier 8—Perks 2===
*Keen Scout - Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage
*Keen Scout—sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage
*Predator - The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
*Predator—the Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
*Shadestep - Press O, O ([[PlayStation]]) or B, B ([[Xbox]]) to evade
*Shadestep—press O, O ([[PlayStation]]) or B, B ([[Xbox]]) to evade


==List of appearances==
==List of appearances==

Revision as of 15:43, June 6, 2016

"Draw from the Void. Light the way."
— Class Description

Nightstalker is a Void-based Hunter subclass.

Upgrades

Tier 1—Grenades

  • Spike Grenade—a grenade that attaches to any surface and emits a torrent of damaging Void Light
  • Voidwall Grenade—a grenade that creates a horizontal wall of burning Void Light
  • Vortex Grenade—a grenade that creates a Vortex, continually damaging enemies trapped inside

Tier 2—Movement

  • Double Jump—jump a second time after leaving the ground
  • Higher Jump—upgrades Double Jump for even greater height
  • Better Control—upgrades Double Jump for better directional control while in the air
  • Triple Jump—upgrades Double Jump with a third jump

Tier 3—Super

  • Shadowshot—tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
  • Blood Bound—tethered enemies explode when killed. Damage to tethered enemies is shared to all
  • Black Hole—the Void Anchor has increased range, lasts significantly longer and can tether more targets
  • Quiver—fire Shadowshot up to three times. Void Anchors have reduced range

Tier 4—Melee

  • Smoke—throw Smoke to slow and disorient those trapped in its cloud
  • Envenomed—adds a toxin that damages enemies within Smoke
  • Vanish in Smoke—you and allies near Smoke explosions vanish from sight
  • Snare—allows Smoke to stick to surfaces, detonating when enemies are near

Tier 4—Training 1

  • Path Forgotten—training focused on toughness and speed
  • Path Forbidden—training focused on battle recovery and speed
  • Path Unknown—training focused on battle recovery and toughness

Tier 5—Perks 1

  • Courage of the Pack—killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times
  • Light of the Pack—killing tethered targets creates Orbs of Light for your allies
  • Lockdown—grenade and Smoke effects last twice as long, allowing strong territory control

Tier 7—Training 2

  • Way of the Drifter—training focused on all attributes
  • Way of the Fearless—training focused on toughness at all costs
  • Way of the Nomad—training focused on maximum battle recovery

Tier 8—Perks 2

  • Keen Scout—sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage
  • Predator—the Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
  • Shadestep—press O, O (PlayStation) or B, B (Xbox) to evade

List of appearances

References