The Infantine: Difference between revisions
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{{Boss infobox | {{Boss infobox | ||
|name= The Infantine | |name= The Infantine | ||
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|species= [[Hive]] | |species= [[Hive]] | ||
|faction= [[Blood of Oryx]] | |faction= [[Blood of Oryx]] | ||
|rank= | |rank= Infantile | ||
|class= [[Ogre]] | |class= [[Ogre]] | ||
|mission= [[Summoner's Circle]] | |mission= [[Summoner's Circle]] | ||
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|mass= | |mass= | ||
|weapon= | |weapon= | ||
|ability= Eye Blast <br> Ground Slam <br> Tremor | |ability= Eye Blast <br> Ground Slam <br> Berserk Mode <br> Tremor | ||
}} | }} | ||
'''The Infantine''' is a massive [[Ogre]] in the [[Dreadnaught]] that is encountered in [[Summoner's Circle]]. The [[Hive]] are attempting to infuse it with [[Taken]] power, but [[Eris Morn]] has the [[Guardian]] intervene by summoning the Ogre early. | |||
'''The Infantine''' is a massive [[Ogre]] in the [[Dreadnaught]] that is encountered in [[Summoner's Circle]]. The [[Hive]] are attempting to infuse it with [[Taken]] power, but [[Eris Morn]] has the [[Guardian]] intervene by summoning the Ogre early. The Infantile has a unique attack; every time its fists hit the ground, it creates the Tremor debuff, which slows down the player and prevents them from jumping. This can stack up to four times for increased duration. | ==Gameplay== | ||
The Infantile has a unique attack; every time its fists hit the ground, it creates the Tremor debuff, which slows down the player and prevents them from jumping. This can stack up to four times for increased duration and effect, at which point the player will barely be able to move around or jump, increasing vulnerability to reinforcements such as [[Thrall]]s, [[Cursed Thrall]]s, [[Knight]]s, and other [[Ogre]]s. | |||
==List of appearances== | ==List of appearances== |
Revision as of 16:46, May 24, 2016
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The Infantine | |
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Biographical information | |
Species: |
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Faction: |
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Rank: |
Infantile |
Class: |
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Gender: |
Male |
Combat information | |
Mission: |
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Abilities: |
Eye Blast |
The Infantine is a massive Ogre in the Dreadnaught that is encountered in Summoner's Circle. The Hive are attempting to infuse it with Taken power, but Eris Morn has the Guardian intervene by summoning the Ogre early.
Gameplay
The Infantile has a unique attack; every time its fists hit the ground, it creates the Tremor debuff, which slows down the player and prevents them from jumping. This can stack up to four times for increased duration and effect, at which point the player will barely be able to move around or jump, increasing vulnerability to reinforcements such as Thralls, Cursed Thralls, Knights, and other Ogres.