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All collectible items have a certain '''rarity''' associated with them. The rarer an item is, the better, but also the more difficult to acquire. There are five levels of rarity in the game. | |||
All collectible items have a certain ''' | |||
==Common== | ==Common== | ||
All low-level items are Common-level. These items are white in color | All low-level items are Common-level. These items are white in color and have no upgrades available. Disassembling them yields some [[Glimmer]] but no materials. All Common weapons do kinetic damage, except for [[Fusion Rifle]]s. Common Engrams will stop appearing at higher levels. | ||
*'''Acquired by''': Purchasing from vendors, or picking up Encoded [[Engram]]s. | *'''Acquired by''': Purchasing from vendors, or picking up Encoded [[Engram]]s. | ||
==Uncommon== | ==Uncommon== | ||
The next level is Uncommon, which | The next level is Uncommon, which is green in color. Uncommon items have a few upgrades available, which cost some Glimmer. Disassembling an item will yield a single upgrade material. Some Special and Heavy weapons will have an [[Elemental damage]] modifier. Uncommon items cap off at level 18. | ||
*'''Acquired by''': Purchasing from vendors, or picking up Encrypted Engrams. | *'''Acquired by''': Purchasing from vendors, or picking up Encrypted Engrams. | ||
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==Rare== | ==Rare== | ||
Rare start appearing at higher level, and are blue in color. Rare items have many upgrades available, though some will require upgrade materials as well as glimmer. Disassembling an item will yield two or three upgrade materials. All special and heavy weapons will have an Elemental damage modifier (as do all Special and Heavy weapons in the above tiers). Rare items are still usable to a degree at higher levels, and Rare armor offers small boosts to light levels, but are typically outperformed by Legendary items. | Rare start appearing at a higher level, and are blue in color. Rare items have many upgrades available, though some will require upgrade materials as well as glimmer. Disassembling an item will yield two or three upgrade materials. All special and heavy weapons will have an Elemental damage modifier (as do all Special and Heavy weapons in the above tiers). Rare items are still usable to a degree at higher levels, and Rare armor offers small boosts to light levels, but are typically outperformed by Legendary items. | ||
*'''Acquired by''': Purchasing from certain vendors, picking up decoherent engrams, reward for [[Strike]]s. | *'''Acquired by''': Purchasing from certain vendors, picking up decoherent engrams, reward for [[Strike]]s. | ||
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==Exotic== | ==Exotic== | ||
Exotic | [[Exotic]]s are the highest tier of items available. They are a special tier of equipment that refers to powerful and unique weapons, armor, and items. They are distinguished by their distinct appearances and abilities that set them apart from [[Legendary]] gear. Only one [[Exotic]] weapon and one [[Exotic]] armor can ever be equipped at any time. In ''[[Destiny]]'', [[Exotic]]s can be upgraded with an [[Exotic Shard]] and other materials, while in Destiny 2 they can be augmented with [[Exotic Catalysts]]. | ||
Exotics can be obtained by completing quests and participating in various activities, like [[Raid]]s, [[Nightfall]] strikes, as well as the [[Monument To Lost Lights]]. | |||
For more information on the numerous [[Exotic]]s in the ''[[Destiny]]'' series see its own [[Exotic|page.]] | |||
==Masterwork== | ==Masterwork== | ||
Masterworks | Masterworks is a special tier of items available. This tier of an item is almost functionally identical to Legendary gear but allows the Player to equip a single random stat increase to any of the gears attributes, with the exception of adept weapons which give a bonus stat to all categories. With the introduction of ''[[Warmind]]'', Masterworks are also available for Exotic weapons. In order to apply the Masterwork, the player first needs to find the responding [[Exotic Catalysts|Catalyst]]. The description will give a hint against where to find it. After the Catalyst has been found, a certain amount of enemies has to be killed with the weapon to be able to apply the Masterwork. | ||
*'''Acquired by''': A rare drop from high level activities and Heroic Missions/Strikes in [[Destiny 2]] | *'''Acquired by''': A rare drop from high level activities and Heroic Missions/Strikes in [[Destiny 2]] | ||
*'''Upgrade with''': [[Masterwork Core]]s, [[Legendary Shards]] | *'''Upgrade with''': [[Masterwork Core]]s, [[Legendary Shards]] | ||
==List of | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
{{Loot|D1}} | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |
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