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Nightmare Hunts are a 3 player activity, with Heroic through Master difficulties, of which only the first is matchmade. Nightmare Hunts are roughly half the lenght of a [[Strike]]. | Nightmare Hunts are a 3 player activity, with Heroic through Master difficulties, of which only the first is matchmade. Nightmare Hunts are roughly half the lenght of a [[Strike]]. | ||
Throughout the activity, Guardians will face mostly [[Hive]] and Nightmares, alongside enemies of the Nightmare's original race if it is not already Hive. [[Champion]]s also feature across the activity, though only the Hive and [[Vex]] ones. Common mechanics of the Nightmare bosses consist of becoming invincible | Throughout the activity, Guardians will face mostly [[Hive]] and Nightmares, alongside enemies of the Nightmare's original race if it is not already Hive. [[Champion]]s also feature across the activity, though only the Hive and [[Vex]] ones. Common mechanics of the Nightmare bosses consist of becoming invincible until two [[Major]] Nightmares are slain, as well as summoning low-tier [[Minor]] enemies equipped with abnormally resilient [[Solar]] [[Absorption Shield]]s, that require Nightmare Breaker mods to easily deactivate. | ||
There are a total of 8 Nightmare Hunts, each with their own boss assuming the form of the most potent enemies to [[Humanity]]. | There are a total of 8 Nightmare Hunts, each with their own boss assuming the form of the most potent enemies to [[Humanity]]. |
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